I've noticed often the lighting of planets on the skybox isn't consistent between eyes. They seem to have added some type of bloom effect that just doesn't work in VR. Anyone else getting this? I play with a G2
Secondly, I would like to note that planet surfaces suffer hugely from specular aliasing, a type of shader aliasing. I assume this isn't as noticeable at the high FOVs of pancake gaming, but in VR it's an absolute immersion killer, especially because it's world relative, as you turn your head, the aliasing lines align with your view, and add to the infernal shimmer of textures, space stations etc. ED's not the only game that has it, Space Engine does too and here's a video I made recording it:
I'm sure nobody cares, but I really can't play anymore. The second issue basically stopped me landing on planets. The first issue, which is newer, has now made me cba to even hang out in space anymore. Shame, I really loved ED once, and no game is ever going to fill the gap
Source: https://www.youtube.com/watch?v=-KruRwL42uA&ab_channel=Dr.Kaii
Secondly, I would like to note that planet surfaces suffer hugely from specular aliasing, a type of shader aliasing. I assume this isn't as noticeable at the high FOVs of pancake gaming, but in VR it's an absolute immersion killer, especially because it's world relative, as you turn your head, the aliasing lines align with your view, and add to the infernal shimmer of textures, space stations etc. ED's not the only game that has it, Space Engine does too and here's a video I made recording it:
I'm sure nobody cares, but I really can't play anymore. The second issue basically stopped me landing on planets. The first issue, which is newer, has now made me cba to even hang out in space anymore. Shame, I really loved ED once, and no game is ever going to fill the gap
Source: https://www.youtube.com/watch?v=-KruRwL42uA&ab_channel=Dr.Kaii