Damn - that looks like https://issues.frontierstore.net/issue-detail/50402 which was listed in U13 patch notes as being fixed - it’s not a VR-specific problem. I haven’t been able to play since the Update dropped but that’ll be another thing for me to check later on this week.Flickering Shadows :-
I listed my Specs on the description of the Video, Ill list them here too.Damn - that looks like https://issues.frontierstore.net/issue-detail/50402 which was listed in U13 patch notes as being fixed - it’s not a VR-specific problem. I haven’t been able to play since the Update dropped but that’ll be another thing for me to check later on this week.
Slightly off topic, cmdr, set HMD=1.25 in ED, and up the Oculus resolution to as far as it will work. I have my Oculus resolution set to 1.3x and it performs far better than at lower resolutions. Yes, I get better FPS and visual clarity when I push it to 1.3 than lower resolutions. Counterintuitive, but it worked for me.I listed my Specs on the description of the Video, Ill list them here too.
Quest 2 - On Link Cable
GPU 3060
CPU Ryzen 3700x
32gig system ram
Games on an M.2 drive
GFX settings are on LOW - Resolution at 1280 x 720 or 1280 x 768 (depending which profile I load)
Quest is running at only 0.9 resolution rather than 1.0
I get flickering shadows in most places but the thargoid ruins are a BIG example.
What gfx card ?Slightly off topic, cmdr, set HMD=1.25 in ED, and up the Oculus resolution to as far as it will work. I have my Oculus resolution set to 1.3x and it performs far better than at lower resolutions. Yes, I get better FPS and visual clarity when I push it to 1.3 than lower resolutions. Counterintuitive, but it worked for me.
My monitor is 4k but my ED flat screen resolution is set to 800x600 @ 30 Hz since I don't use that window.
I have tried the above and 0.9x and hmd at 1.0 is the best the 3060 will do without stutter. thanks anyway.RTX 3080. I imagine the amount of oversampling in the Oculus app will be dependent on this. Try pushing it until images start to tear during high action scenes, FPS slows down, or you're satisfied with how it looks. I initially turned ED settings down in an effort to get better FPS and less AA, but it didn't do much good.
I tried 1.1x with no noticeably improved results, then 1.2x with similar experience. Partly out of frustration, I set things in ED to medium or high, HMD = 1.25x, and Oculus to 1.3x. I now have very clear images, markedly reduced anti-aliasing, and good frames-per-second performance.
Beyond the puzzling logic, I can only speculate that perhaps the game was optimized around typically higher settings so it performs best there.
Sorry for the off-topic, OP.
You wouldn't swap the performance of Odyssey for the performance of Horizons? I would, in a heartbeat. There's something wrong with Odyssey and VR highlights those problems.Guys take this for what it's worth. I don't even look at FPS anymore If the game plays relatively smoothly I play it. If it is unplayable, it is one of two things your system won't handle it or something else on your end. I have been playing ED quite some time now it's very smooth and I would not chage a thing.
I think in fairness what they are talking about is the performance issues we see in Odyssey and how that especially impacts VR users. Something that isn't so much a problem in Horizons its a matter of choosing your settings on more mainstream PC hardware.This is a thread to highlight Odyssey VR bugs, in the hopes that they will get enough recognition to be prioritized.
If you want to discuss the relative strengths and weaknesses of both Horizons and Odyssey, there's whole other forums dedicated to that kind of thing.
Performance issues are a problem in general. Frontier is far more likely to prioritize them, as opposed to problems more specific to VR. Any improvements there will also improve performance for us. There's plenty of people interested in them, so they're much more likely to be confirmed in Frontier's wonky issue tracker.I think in fairness what they are talking about is the performance issues we see in Odyssey and how that especially impacts VR users. Something that isn't so much a problem in Horizons its a matter of choosing your settings on more mainstream PC hardware.
Ody plays just as good as Horizon for me. I don't know why is doesn't for you.You wouldn't swap the performance of Odyssey for the performance of Horizons? I would, in a heartbeat. There's something wrong with Odyssey and VR highlights those problems.
I'm just here saying that whatever the reason, there's an issue with Odyssey's performance and it's apparent once you're in VR. It has been 13 updates and yet the issue remains in Odyssey whereas there's no issue in Horizons. Given they want to merge Horizons into this new engine, I think it's fair to highlight a major issue for many of us who enjoy this game the most in VR.This is a thread to highlight Odyssey VR bugs, in the hopes that they will get enough recognition to be prioritized.
If you want to discuss the relative strengths and weaknesses of both Horizons and Odyssey, there's whole other forums dedicated to that kind of thing.
I've just been to have a look and you're correct - it does seem to have the same lag stutter that the projected shadows had.The other shadow problem we had, where they would linger behind when looking around, and catch up with the world a few frames later, does not seem to be entirely eliminated either, by the way -- I noticed the projection light logo on the floor at Apex Interstellar still does this. :7
Performance issues are a problem in general. Frontier is far more likely to prioritize them, as opposed to problems more specific to VR. Any improvements there will also improve performance for us. There's plenty of people interested in them, so they're much more likely to be confirmed in Frontier's wonky issue tracker.
My primary concern in this thread are the VR specific issues. Problems that only arise from having a truly 3D interface in a game primarily designed with 2D in mind. VR use isn't widespread, so if there's a VR specific issue I can test and confirm, I'd prefer to focus on that.