Sorry mate, turning them off is not a "fix".Quest 3 =
Left eye orbit lines only all the time, fix = turn them off
Sorry mate, turning them off is not a "fix".Quest 3 =
Left eye orbit lines only all the time, fix = turn them off
Sorry mate, turning them off is not a "fix".
Ahh I was wondering if this bug was just me when I saw it last night! Spent a bit thinking one of my contacts had gone wonky! XDSorry mate, turning them off is not a "fix".
On the "glitch when jumping" issue, you're not talking about what I refer to as the pupil dilation effect when looking at very bright, up close light sources, are you? I never considered that a glitch...I considered that to be an attempt to approximate how the pupils will react to bright lights--or how a polarized lens would work. It's never bothered me, and I never considered it a bug. I actually see this as the same kind of mechanic that's visible when you're in your SRV on the dark side and you turn off your lights...within a second the unaided visibility of surroundings gets a little brighter because your SRV lights causes pupils to shrink. As for orbital lines, I turned those on for the purposes of a test, and they were constantly in both eyes until I came close enough to orbit, then disappeared. The only new behavior (I guess 'new', given I haven't used orbitals since 2016) is that which ever orbital as your "focus" will show as "bolded" or "thicker" until you look away from it. Not sure what the point of that would be (but then I haven't seen a point of orbital lines to begin with, which is why I keep them off).That’s very interesting - I’ve had the momentary view glitch when jumping since June 2021, with a Quest 2 + GTX 1080 followed by RTX 3070ti, and then with my current RTX 4070ti + Quest 3 (also upgraded the motherboard twice, new RAM, CPU etc.), and I can easily reproduce the brightness difference problem during fuel scooping by rotating my ship so the star is on one side of me (the effect is subtle but definitely there). Holo-me has been messed up since Odyssey came out (the head and shoulders zoomed-in view isn’t, and half the controls are cut off if you try it from a concourse terminal).
Are orbit lines good for you in both eyes if you fly within 3.5Ls of a landable body?
I think it’s great if you’re not seeing these issues but I’d also request anyone who says “it’s all fine for me” to have followed the reproduction steps in the issue reports before saying they’re not getting the problem on their computers![]()
No - the glitch on jumping is exactly that; as per the issue report it is a brief repositioning of the player’s viewpoint for just a handful of frames, normally it’s like part of the HUD flashing right up close to your face. The report only talks about Glide but it happens on all SuperCruise / Jump transitions, as mentioned in the many Confirmations.On the "glitch when jumping" issue, you're not talking about what I refer to as the pupil dilation effect when looking at very bright, up close light sources, are you? I never considered that a glitch...I considered that to be an attempt to approximate how the pupils will react to bright lights--or how a polarized lens would work. It's never bothered me, and I never considered it a bug. I actually see this as the same kind of mechanic that's visible when you're in your SRV on the dark side and you turn off your lights...within a second the unaided visibility of surroundings gets a little brighter because your SRV lights causes pupils to shrink. As for orbital lines, I turned those on for the purposes of a test, and they were constantly in both eyes until I came close enough to orbit, then disappeared. The only new behavior (I guess 'new', given I haven't used orbitals since 2016) is that which ever orbital as your "focus" will show as "bolded" or "thicker" until you look away from it. Not sure what the point of that would be (but then I haven't seen a point of orbital lines to begin with, which is why I keep them off).
Okay, I understand you now. I'm not seeing that issue at all on the HUD. As for the orbital lines, I followed the description. I tried it approaching both non-atmosphere landable bodies and ones with atmospheres. No difference...orbital lines behave as I remembered them (aside from the orbital line in focus showing as thicker). I'm not sure why my system would be working when others appear not to be. But, such is the nature of bugs, I guess.No - the glitch on jumping is exactly that; as per the issue report it is a brief repositioning of the player’s viewpoint for just a handful of frames, normally it’s like part of the HUD flashing right up close to your face. The report only talks about Glide but it happens on all SuperCruise / Jump transitions, as mentioned in the many Confirmations.
As for orbit lines, are you following the steps in the issue report? When approaching a landable body do you see orbit lines in both eyes from the point where it changes from a dot to a 3D model? Orbit lines will work perfectly well if it is a non-landable planet or moon.
That’s very odd regarding orbital lines! I’ve checked with my Quest 2 + Quest 3, and users of Reverb G2, Big Screen Beyond, HTC Vive, Rift S, Quest Pro, Valve Index, and other Q2/3 users have all confirmed the issue.Okay, I understand you now. I'm not seeing that issue at all on the HUD. As for the orbital lines, I followed the description. I tried it approaching both non-atmosphere landable bodies and ones with atmospheres. No difference...orbital lines behave as I remembered them (aside from the orbital line in focus showing as thicker). I'm not sure why my system would be working when others appear not to be. But, such is the nature of bugs, I guess.
Many thanks for taking the time to check againRight I gotta apologise!
Iam getting these bugs. Leastways now iam. The orbital lines are in one lense only, but it's intermittent. Sometimes it's as is sometimes it isn't. And yes near a star if l turn away 90 degrees the light dimms.
I dropped shadows from ultra to high and now they flicker. So I'll add to the tickets. Sorry for not being accurate.
Just didn't notice it before cos l have orbit lines off and nearly always fly under a star after scooping.
The only thing I notice when going into FTL is a random audio distortion, but I figured that's because I've disable sound on headset, in favor of the studio mixing board I'm using for all audio (a Mackie 12 channel). But no visual hiccups. In fact, for the heck of it, I compared what I was seeing in VR to doing the same thing without VR, and I couldn't tell any difference.That’s very odd regarding orbital lines! I’ve checked with my Quest 2 + Quest 3, and users of Reverb G2, Big Screen Beyond, HTC Vive, Rift S, Quest Pro, Valve Index, and other Q2/3 users have all confirmed the issue.
I found that a gas giant with lots of landable moons is a good way of seeing the issue - plenty of orbital rings to see when within 3.5Ls of a landable body.
As for the view glitch - do you have a perfect, uninterrupted view when jumping to SuperCruise? There’s not even a momentary flicker of the image in your headset? Sometimes the view can reposition to just a blank area of the HUD so the glitch is not very noticeable.
Just started using VR and have run into this when exiting supercruise, just before seeing the sun. Not during Glide though.No - the glitch on jumping is exactly that; as per the issue report it is a brief repositioning of the player’s viewpoint for just a handful of frames, normally it’s like part of the HUD flashing right up close to your face. The report only talks about Glide but it happens on all SuperCruise / Jump transitions, as mentioned in the many Confirmations.
As for orbit lines, are you following the steps in the issue report? When approaching a landable body do you see orbit lines in both eyes from the point where it changes from a dot to a 3D model? Orbit lines will work perfectly well if it is a non-landable planet or moon.
And running into this as well. Closing the right eye helps but that's not ideal!That’s very odd regarding orbital lines! I’ve checked with my Quest 2 + Quest 3, and users of Reverb G2, Big Screen Beyond, HTC Vive, Rift S, Quest Pro, Valve Index, and other Q2/3 users have all confirmed the issue.
I found that a gas giant with lots of landable moons is a good way of seeing the issue - plenty of orbital rings to see when within 3.5Ls of a landable body.
As for the view glitch - do you have a perfect, uninterrupted view when jumping to SuperCruise? There’s not even a momentary flicker of the image in your headset? Sometimes the view can reposition to just a blank area of the HUD so the glitch is not very noticeable.
I setup an 'orbit lines' binding to one of the HOTAS buttons (IIRC, settings->ship controls->flight miscellaneous->toggle orbital lines) to switch them on/off.And running into this as well. Closing the right eye helps but that's not ideal!