Good call - I could just not let it go unmentioned altogether....I don't think it's worth submitting an issue report...
About something you said a few days ago, by the way, about the behaviour of cloud sprites in another game... It occurred to me, for a bit of pointless trivia, that we probably have something not entirely dissimilar in the hyperspace tunnel. The "cloud" billboards fade before they reach you most of the time, but the occasional one survives longer, and can be seen whooshing by.
They do not rotate with your head, and they do not stay strictly aligned with the ship either, keeping their orientation in the tunnel, even as it spins; But they do flip around on some axis, just as they pass your ship, or your camera position - not necessaily so that they face either; It can look a bit crazy. Sometimes they will roll past like tumbleweed; Sometimes doing a backflip perpendicular to-, or parallel with you; Sometimes swivelling like a wheathervane -- in all cases seeming to rotate around whatever orientation their local coordinate system spawned with, and not anything global.
(The sun coronas still appear well behaved, by the way -- they stay "heads up" relative to the sun, as it should be, rather than following the frame around, unlike their sibling lens glare and mass ejections from the same suns... :7)
...
Hmm, wonder whether the shadows that turn on and off could be some sort of near clipping plane issue, with some of the the cascading shadow map rostrums...
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