Odyssey would be amazing if it had ship interiors.

I want a picture of this sea truck you keep talking about.

As for Subnautica, I need to get back and finish that game someday! Same goes for RDR2 and countless others. I'll give Elite credit in this regard - we all spend more time wishing Elite was more like these other games than actually playing these other games, so Elite must have some sort of magic that keeps us under its spell!

Yup. Subnautica has a fixed story and a goal and once you've seen it and done it, it's over. Elite is endless.
 
It's just that you can't scale that incredible ecosystem up to 400 billion star systems. It's so good because it's carefully crafted and each species is integrated with the others. That said, there's plenty Frontier could add if that was their focus.

The other thing about Subnautica is that there's mystery and danger when exploring. At least there is in the first game, the second game less so. Crafting that atmosphere is not easy.

Alright, so imagine the blueprint parts and materials spawning randomly from planet surfaces, poi's, combat ship wreckage, signal sources. To translate the player housing / crafting into elite its almost too easy.

Yes below zero seems even more focused than the first. I don't know if there are size differences, but you seem to get lost and hopeless alot less.. but that could be just experience with the prior game too. Noticed when my boy dared to brave survival mode (hes 5!) nothing told him to make a scanner or beyond (not that he can read grown up.. but anyway).
 
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After I finished it, my thought was: This is the best story driven game I have ever played; I still think it is. While the railroading style of Rockstar through the quests can get a bit annoying at times, it is brilliant from top to bottom, from the characters to the environment to the execution of the story. As a PC player I had not played the first game or any predecessors, so I had no preconceptions whatsoever, and I was blown away. I've since played through it three times, and I might have spent like 300 to 350 or so hours on it during these three playthroughs (my first playthrough was easily 150 hours, I think, and maybe around 100 for each of the other ones? I'm not sure). And I am sure in six to nine months I will get the itch to replay it again, even though I by now know the plot pretty well.

But that's still just a fraction of the time I spend with ED - I started four years ago and I'm now a bit past the 2500 hour mark. For me, there is a clear distinction between games like RDR2, which are just that - games I fancy playing now and then, and ED, which has become more of a hobby than a simple game.
 
Forget ships altogether. The future is in submersible exploration xenology. SEX for short. Deployable submersible vehicles for exploring and scanning different types of seaweed and breaking open giant alien clams collecting material balls with aqua gastronic limpets. For waterworlds and gas giants.

FPS gameplay defending your S.E.X from invading merpeople when you disturb their kelp forests.
 
Yup. Subnautica has a fixed story and a goal and once you've seen it and done it, it's over. Elite is endless.
What keeps you from aimlessly swimming around in Subnautica? A lot of players also set goals for themselves in Elite.

I just don't think this is a very good argument. SC doesn't have a goal afaik. Just trying to log in offers endless hours of content I've heard. Must be a pretty good game then.
 
What keeps you from aimlessly swimming around in Subnautica? A lot of players also set goals for themselves in Elite.

I just don't think this is a very good argument. SC doesn't have a goal afaik. Just trying to log in offers endless hours of content I've heard. Must be a pretty good game then.

Maybe I'll get to a point where I've done everything in Elite too, and then I'll go do something else. My prior goal was to get a fleet carrier. Now that I have one, I need to keep working because the rent is so high!
 
It's just that you can't scale that incredible ecosystem up to 400 billion star systems. It's so good because it's carefully crafted and each species is integrated with the others. That said, there's plenty Frontier could add if that was their focus.

The other thing about Subnautica is that there's mystery and danger when exploring. At least there is in the first game, the second game less so. Crafting that atmosphere is not easy.
the reason the Subnutica team would do well (cobra engine learning a given) is that they understand wholistic development and would get to work on all the unfinished features that plague ED.
 

Ozric

Volunteer Moderator
What a surprise certain individuals have started turning the discussion to other games. Let's keep the discussion on Elite please, if you want to discuss other games/franchises we have a whole forum section for that.
 
What a surprise certain individuals have started turning the discussion to other games. Let's keep the discussion on Elite please, if you want to discuss other games/franchises we have a whole forum section for that.

Its not that bad. The topic is related to features not existing in elite, but would be desired, and examples from games that already exist are a valuable illustration. Critically important to the point since many on the forums and elsewhere have declared its impossible to imagine gameplay for the feature and its not necessary.
 

Ozric

Volunteer Moderator
Its not that bad. The topic is related to features not existing in elite, but would be desired, and examples from games that already exist are a valuable illustration. Critically important to the point since many on the forums and elsewhere have declared its impossible to imagine gameplay for the feature and its not necessary.
No, you're comparing Apples and Haddock.

Simply writing the word Elite in the middle of a post about another game doesn't stop it being primarily about that, and saying something that's in one game can easily be put into another without any idea how either of the games are created is entirely pointless. Almost as much as saying how a group of people you (that's you in general) know nothing about would be able to do better than the current team.

It's frankly ridiculous and disrespectful.
 
Yeah. Amazing. Frontier should have bought them up and turned it into the elite team.
I agree it is a good game. The LOD-pop-in is seriously bad tho. :|



To keep with the topic, i don't think elite or odyssey would be amazing just for interiors; there are so many other things i would rather see.

Adding revenants to controlled settlements missions went a long way to making Odyssey better and more captivating imo.
 
No, you're comparing Apples and Haddock.

Simply writing the word Elite in the middle of a post about another game doesn't stop it being primarily about that, and saying something that's in one game can easily be put into another without any idea how either of the games are created is entirely pointless. Almost as much as saying how a group of people you (that's you in general) know nothing about would be able to do better than the current team.

It's frankly ridiculous and disrespectful.

Do you actually care about the topic, or are more drawing a line (which is fair if you want).

I don't think that's correct at all, if you honestly experience both games, at one point, creating content actually requires more scope than even the significant procgen in elite. How subnautica communicates this is experienced immediately via the scope, its at another level.

And of course elite has its own achievements via its own means as well, which is why we all play.

But only in the thought concept that elite has a future, if you take that idea seriously, it needs to be pointed out that filling in the imagination part of what we all do, even with odd, by real means as from other games, is good and of superior merit. The point also being, lets get some of that in elite (not just giving medals and going home).
 

Ozric

Volunteer Moderator
Do you actually care about the topic, or are more drawing a line (which is fair if you want).
Both.

But what I am trying to do is keep this on topic here. Saying how there are good mechanics in a game and the potential they might have in Elite is one thing. Going off on a page and a half about other games, barely mentioning Elite and then saying how it would be easy to put them in and Frontier are wrong for not doing so, is another thing entirely.

Personally I'd just love to close the thread for being a pointless attempt at a rehash of an already active topic, but you can't have everything :)
 
So i'm also playing subnautica below zero with my boy atm. Its a bit more accessible (or im willing to look up spoilers) more than the first game, so hopefully will revisit the first..

But i just today built my first addon for the sea truck... to go from seat only to walkable interior was such a joyous experience.
I watched the video you supplied. I must admit that I did not like the transition between outside the craft to inside. It was an instant jump and felt really unnatural. The transition time for ED is much longer (Hence the large amount of black screen), so I don't think that type of transition will work. It will just end up like the supercruise to fleet carrier/space port approach, where there is a large pause and then the fleet carrier / spaceport appears. We could have an animation of you getting into the SRV/ship, but the problem with that is that there are so many customisation of the character and their suits and too many ship types (with custom colours) that there would be too many animation files required. Perhaps an animation of a generic staircase/door with only one colour scheme per ship type (no exterior panels), with your arms superimposed (Like we have for cockpit animations) would work.

BTW I think what the mod was complaining about was not your original comparison of subnautica and elite's transition but more about the subsequent discussions about Subnautical without reference/comparison to Elite. Those types of discussions are best place in the "Other games" forums. They deviated dramatically from the original topic of this thread, ship interiors. Keep it a compare and contrast and I think we will be fine.
 
Personally I'd just love to close the thread for being a pointless attempt at a rehash of an already active topic, but you can't have everything :)
The problem is that if you remove the "Ship Interiors", "I want more ships" and "Elite is a load of ..." discussion then the forums would go silent. Its obvious there are strong feelings on both sides of each argument. Each side feeling that they want to make a point and keep the topic alive and persuade FDev to implement. The problem is that FDev is not joining in the discussion, explaining the financial and technical issue preventing their introduction, so it becomes a boring nag nag session, with little or no resolution possible. It does amuse me when people come up with "I have just come up with a brilliant new idea..... what about ship interiors....." as if it is a unique idea.

Space is vast, but there is still room for echoes.
 
Had a bit of a hunt around, here is the screen cap;

View attachment 356901

From this video;

Source: https://www.youtube.com/watch?v=2dXsLrc1T7s
I recall seeing that, and I also remember before Odyssey was released, they were demo-ing it at high frame rates, and back when they would say things very confidentally about being able to do Odyssey on consoles, just later in the year. But since then, and like with FC's, they've removed functionality. I like to imagine it's because they have an awesome, more full version of the game that theyre building, able to go to consoles whenever they want. Why not have it out now? Nothing more than a marketing decision. Actually, my "rationale" for why it's not released in this more awesome state is much funnier than that. It's because Braben has shares in that other space games company too, and is still giving them a chance.
Funny ideas, but seeing vids showing proof there's a better ED sitting right there, lends to it. I seem to recall videos or pics of super amazing planet terrain, as well. Remember that? It exists!
 
The problem is that FDev is not joining in the discussion, explaining the financial and technical issue preventing their introduction, so it becomes a boring nag nag session, with little or no resolution possible.
I was just thinking that in the (latest) thread about adding VR to Odyssey.
It does amuse me when people come up with "I have just come up with a brilliant new idea..... what about ship interiors....." as if it is a unique idea.
... and that's probably why fdev (and most every company) has come to the conclusion there is no point in responding - because 5 minutes later someone else will be along to raise the same thing, and will refuse to listen to the reasons in the same way.

Cheaper (and healthier) for them to ignore and get on with building the game they choose.
 
My suggestion to expedite and make it a choice would be to have the elevator be the instant cockpit to airlock section that lasts as long as it currently is elsewhere, but also have a manual walk through the ship to the airlock option:

View attachment 356871

Selecting the passageway will take you to the corridor that allows you to freely explore the rest of the ship.



THX :)


To be fair, the console situation is different in the sense that it was casualty of the initial lack of optimization of Odyssey which precluded the consoles from getting to the required performance to make the expansion viable for it, and the time/cost to make it work was not feasible in relation to cost/time. Ship interiors for PC are very much doable as an expansion option and are part of the greater development arc of the game, so at some point there should be a ship interior expansion.


Agreed, though I think if the focus was on the iterative aspect of it - which it is, then those expectations should be manageable. As players, we all need to understand that there are a multitude of things that could be developed further and/or added to the game, but resources and time is not limitless, and adjust our own expectations accordingly.


I would like Frontier to lean more into customization options, though it's a balance. However, ship interiors would be a great source for color schemes etc.. However, I would prefer it if we could display exobiological specimens via collection rather than dlc.

Actually the original game play videos had exactly that, so you could exit to the front or rear of the FC (I am assuming they were referring to the lifts at the docking area for rear and the lift at the private crew only area for the front), but that was never implemented in the final iteration, I am assuming either technical issues that made it difficult (don't really believe that) or game play issues. It's quite possible when testing before releasing to the players to trial that they found 99% of use was to go to the front lift and the rest of the FC was ignored, and that wouldn't surprise me at all. If they were going to put interiors in they were going to be "jolly well sure" players would walk through them!

To be honest that's one of the things about ship interiors worries me, if they give us ship interiors will they be also "jolly well sure" players would walk through them by making them compulsory? I mean a lot of the time hunting bio like bacteria I can basically land with the blue circle on top of the bacteria, so black screen, blue circle, scan, black screen and off to the next patch. It would be.....annoying....if they were to add an interiors time sink to that process, bacteria are a pain to scan now because they pay so little, that would just make it a skip every time decision.

Had a bit of a hunt around, here is the screen cap;

View attachment 356901

From this video;

Source: https://www.youtube.com/watch?v=2dXsLrc1T7s

Thanks, I really appreciate that!

Back then I even made a post asking them to introduce the various destinations for Carrier interiors sections.
I have absolutely no idea why they removed that feature!

 
Back then I even made a post asking them to introduce the various destinations for Carrier interiors sections.
I have absolutely no idea why they removed that feature!

Somebody forgot to merge that branch and the person who implemented it has since moved to Warhammer? 😝

Nah, probably not. But I would have loved to see bridge to hangar races à la Hare and Hedgehog with one person using that feature and the other not.
 
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