My suggestion to expedite and make it a choice would be to have the elevator be the instant cockpit to airlock section that lasts as long as it currently is elsewhere, but also have a manual walk through the ship to the airlock option:
View attachment 356871
Selecting the passageway will take you to the corridor that allows you to freely explore the rest of the ship.
THX
To be fair, the console situation is different in the sense that it was casualty of the initial lack of optimization of Odyssey which precluded the consoles from getting to the required performance to make the expansion viable for it, and the time/cost to make it work was not feasible in relation to cost/time. Ship interiors for PC are very much doable as an expansion option and are part of the greater development arc of the game, so at some point there should be a ship interior expansion.
Agreed, though I think if the focus was on the iterative aspect of it - which it is, then those expectations should be manageable. As players, we all need to understand that there are a multitude of things that could be developed further and/or added to the game, but resources and time is not limitless, and adjust our own expectations accordingly.
I would like Frontier to lean more into customization options, though it's a balance. However, ship interiors would be a great source for color schemes etc.. However, I would prefer it if we could display exobiological specimens via collection rather than dlc.