Offline mode

Apart from a vague promise to think about considering releasing something after they're done with Elite? Not that I know of.


They're still not done.


Send a registered letter to the chief super boss at Frontier.


Include a large amount of money.
Maybe another kickstarter or crowdfund?!
 
Maybe another kickstarter or crowdfund?!
I'm not sure Kickstarter would accept a proposal to "let's pool enough money to bribe Frontier into developing offline mode" as that is even more uncertain than their usual offers.
You could try to find funding for a new "Space: Game", though. And then you'd need to hire developers, artists, managers, the lot. Quite a job but the best way to make your own vision of Elite come true.

vague? i would say it was pretty clear to be honest.
Of course, if I search for it, I can't find the original quote. I remember that it said "we might consider releasing it" or something similar.
 
[...]

Of course, if I search for it, I can't find the original quote. I remember that it said "we might consider releasing it" or something similar.
No, the words were more definite.

"We have no intention of taking the servers down, but I understand what you are getting at. We plan to archive the game from time to time (ie matching client and servers and game world state), and would release such an archive if the servers were to come down. That would also address the issue of how you preserve an online game for the future, from the whole 'retro' perspective."
Source

But that doesn't mean much. Frontier have also used "you will be able to..." a lot about stuff we still can't do in the game.
 
Thanks for finding the quote.
We plan to archive the game from time to time (ie matching client and servers and game world state), and would release such an archive if the servers were to come down.
Easy way out: If they never archived the game, there would be no "such" archive to release. :cool:
 
Of course, if I search for it, I can't find the original quote. I remember that it said "we might consider releasing it" or something similar.


edit ninja'd by Zimms! :)

I cant find the quote which i saw him make (there was one) however this is what he said to eurogamer which isnt we WILL do it like i have seen said, but that we would be able to do it.

Of course some people will say that FD said this ages ago and you should not expect them to honour it now (but given it was about something in the distant future how else are you supposed to take it?) and perversely that is usually said by the same people who also said to people being impatient about missing stuff at launch, FD said XYZ will take years into the 10 year plan so you need to wait till closer to the end of the 10 year plan (paraphrasing)
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"We do plan to take regular archives of the game and the servers, to preserve the game for the future."

Looking further ahead, we're faced with the possibility that Elite: Dangerous will become unplayable if Frontier ever stops supporting the game and shuts down the servers.

"If it were ever to happen, we would be able to release an archived version of the game, including the servers, but of course this would not evolve any further," Braben said.

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anyway noone plays on legacy horizons,all fleet carriers are dead, and it appears that its hard to go to colonia from bubble in legacy too.
anyway as stated before.........offline mode will be in sort of final patch/release when they decide to close servers for good it will just be like X4 foundations. but to be honest the ED wont die so quick.. this game still has decent content and good taste so potential shutdown is as low as chance for meteorite hitting your house.

we need more odyssey stuff,i want see mining lasers for on-foot mining jobs. too.
 
offline mode will be in sort of final patch/release when they decide to close servers for good it will just be like X4 foundations.
It would require a WHOLE lot of work to make Elite "just like" X4 Foundations. Now if they open-source the server code, I would personally contribute some time into making a BGS that's more like X4 Foundations (realistic economy and interdependent supply chain), but all that trading would be behind the scenes, not NPCs that you encounter in the game itself like X series.
 
@Old Duck actually offline mode would work on localhost in my opinion.. anyway ED servers are so big they must have decent datacenter.. and ED runs on numerous machines, it would be like main server then trade,mission,galaxy servers as subsystems and im suspecting that mission server runs cron jobs as missions refresh around evry 20 minutes if im not wrong. when mission server communication with main server fails we cannot access mission boards. if someone was in mission boards when this happens he will be forced to quit to main menu and start again in open/private/solo mode etc. based on my knowledge i estimate that ED has quite large room in datacenter. now lets say fdevs decide to pull the power cord on ed servers. then they release software that lets you start own server. you will need have eoungh hardware resources to host it,typical PCs will struggle to even run few systems. .. so you will need to pay for hosting machine then upload the server stuff and configure then run,the process would take alot of time and would need really good servers.

in elite dangerous all systems are loaded instantly so you can jump next system right after server reboot.

in eve online on fresh server reboot all systems does not load on default. so players have to "activate" the systems by triggering the jumpgate. first they get message saying traffic control is busy and after this message they can jump next system. once system was opened by player it stays open untill next server reboot.
 
based on my knowledge i estimate that ED has quite large room in datacenter.
That's because they host many thousands of players simultaneously in one huge, shared economy and faction state simulator in real time.

now lets say fdevs decide to pull the power cord on ed servers. then they release software that lets you start own server. you will need have eoungh hardware resources to host it,typical PCs will struggle to even run few systems. .. so you will need to pay for hosting machine then upload the server stuff and configure then run,the process would take alot of time and would need really good servers.
I disagree. I can (and I have) easily set up a Minecraft server on the same computer as my Minecraft client and play alone (or even with a small group of other people) with zero problems. Same goes for Space Engineers and some other game I forget. In fact, sometimes online games that have an offline mode actually run their own server instance on localhost as part of the client via 127.0.0.1 behind the scenes (or they use other OS data-sharing mechanisms).

The biggest problem with Elite as an offline game, be it a separate offline localhost server or BGS code wrapped into the client is that Elite currently relies on players to create a "living, breathing universe". NPCs don't affect the BGS at all IRC, which means an offline game would be incredibly stale from a trade and faction standpoint. However, if Frontier released an offline version of the server as-is but open source, then folks (including myself) could write a "traffic simulation" to make a dynamic BGS based on very simple bots working at the database level.

And to punctuate all this, that's what Frontier "promised" - to release a snapshot of the client and the server, though I don't think making it open source was part of the deal. On the other hand, if at the very least the BGS database was stored in a friendly format like XML or SQL or whatever, one could still write a dynamic economy and faction simulation by manipulating that database directly, no server coding required.
 
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