OK, let's not do that ever again, FD!

OP. Like being stuck in a tedious job, that sounds boring as hell.

I've engineered 1 ship since Beyond dropped. I loved every minute.
 
My "gameplay" over the past week has been to equip 21 ships with "new" G5 DD including Drag Drives at Palin. Collecting the materials, using the material traders, grinding the credits to have the ships transported out there (35 Million just for the Corvette...), doing the upgrades...

Not "fun" at all.

But, I'm happy with the performance upgrade, so...where's the new content that will let me use them?

Thanks!

Congratulations! That WAS the new content! Sorry you didn't enjoy/savor it!

Why make NEW content when you can just change the OLD content...
 
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Said it weeks ago

1. Remote workshop needs to be able to convert legacy modules
2. Let the engineer have access to Stored Modules once you're at the engineer site
 
Just 'cause. When I feel like using a certain ship I want it to be as good as I can get it.
"Doctor, I think I have a problem. Whenever I see a wall, I get this irresistible urge to bash my head against it."

Sorry, can't resist :p

You will just have to accept that min-maxing out is a slow process by FDevs desire...
 
So here's what I did. I placed the modded pre-3.0 Class 5 G1 Shield generator on my Cutter. Then I removed the modification, and finally I Engineered it to G5. A Class 5 G5 shield generator is way strong, but it doesn't have the required maximum mass for a Cutter; it can stay on, but any time you try to swap out ANY module a box pops up stating the mass of the ship is too great for the shield generator. The only way around is to remove the generator, which can never, ever be put back on again (because it's a Class 5, G5 generator after all).

[IMGUR]X4EN3[/IMGUR]

OK - now it makes sense

I did my Class 5 shields to grade 5 with the bump to max hull mass prior to the 3.0 release to avoid that problem. They are good enough that I won't convert them and lose the max mass bump and compensate with boosters.

Good information to know as I wondered what the conversion consequences might be but wasn't going to test it to find out the hard way.

THX for the clarification.

...any time you try to swap out ANY module a box pops up stating the mass of the ship is too great for the shield generator.

NOTE BENE to anyone who has a Class 5 shield on their Cutter!!!
 
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I agree actually... just the word 'wrong' is so objective... Cheese-wiz is subjectively good, but I pretend everyone loves it... Crap, that totally makes me a hypocrite. Sigh, this is why thinking is dangerous.

Sorry if it sounded too strongly worded, but this thread seems loaded with a lot of bad information. Yes, you can do the same thing a lot of different ways, but I usually try to look for efficient ways that save the most time and credits. As I've stated though, I'm not in a big hurry to convert my entire fleet, so I'm just doing one ship at a time as I use it.

The killer is that all the legacy modules have to first be converted at the Engineer before you can use a pinned upgrade. Sort of makes the logic a bit contrary to FD's stated goal of incentivizing everyone to do the conversion.

So it goes - classic self-conflicted FD
 
Yes, you can do the same thing a lot of different ways, but I usually try to look for efficient ways that save the most time and credits.

With module conversion from 2.4 to 3.0, you can either save time, or credits, not both.

EDIT: However, since credits are a function of time, ...I don't know...hire someone from China to run your account?
 
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