OK Python, 3 large hardpoints... ?

I love that argument, unless the pilot isn't an idiot and clears his target. Then his "useless" gimbaled weapons becomes a fixed weapon just like everyone else. If the pilot can't aim with a fixed weapon.... well then that's another problem.

*Chuckles in background*

If more people know how to de-target the world will be a better place.

No need to, just get in close and still hit most of the shots,
or just give the middle finger and use missiles.
 
Presently I have 3 x 3C Gimballed beams.

But

Perhaps Bursts or perhaps Pulses?

Gotta be gimballed ;)

Anyone with good advice, some combo's or perhaps even a turret on the bottom?

I'm going with mines on the class 2's to see how they work for a bit.

Power etc all A rated :)

I -was- running that with a pair of multi cannons on the other two points, but I swapped out the chin hardpoint for a large multicannon coz my B class power supply kept running out of juice.
 
i used my python with 2 C3 Pulse Lasers + 1 C2 Pulse Laser on the left. On the right side of the ship i had a C2 Plasma Accel + a C3 Plasma Accel :) it was a fun build that could kick some big ships in the butt (ai mostly as i never really went PvP with this ship) but now its sold... and i will rebuy her once i have loads of credits... once....
 
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2×Large Beams, 1×Large MC and 2×Medium MCs

:D

EDIT: OOH OOH, or 3 large lasers of whatever kind and 2 missile racks...
 
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dayrth

Volunteer Moderator
Large fixed beam underneath. Arc of fire for this mount is not great so not really useful for a gimble. Also gives me something to shoot with when the target chaffs.
2 x large gimbled multi cannon.
2 x small pulse laser turrets, to keep the flys off. Too many small ships in wings these days.

If I'm not being hassled by his wingmates the turrets fire on my target anyway. I use the beam to quickly strip shields. The cannons then take down hull and subsystems very effectively. I would use burst lasers for the turrets, but I need to save some power as I like to keep some pips to engines or I get out maneuvered too much.
 
Nice setups. This is what I've been going with:
https://coriolis.io/outfit/python/2...j4yoo.IwBj4yNNSA==?bn=Nemesis (in transition)
It's nothing spectacular but it's worked for mopping up NPCs that interrupt my deliveries.
Centreline= L Multicannon (g)
Top= 2x L pulse (g) & 2x M Seeker missiles.
H2fEwEN.jpg

pQardNG.png
 
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Good luck doing that to a small ship .-.

This is true, as long as the shield is weak or downed and it isn't a large ship that carries PD, which large NPCs have a tendency for carrying.

I have no problems with Viper MkIIIs close up (250 meters) while they chaff,
given the ship has a small silhouette i think 60-70% hits still is a good ratio,
especially with MCs, as you eliminate the need to correct your ships alignment
using them fixed.
Knowing when to shoot also helps hitting stuff, i.e. don't shoot if the ship chaffs
and shows front sides or rear, go for top/bottom weakness of ship-shapes.

Also we finally need a "lock to fixed" button without deselecting.

Missiles are finally a great addition to the game.
 
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