Ok this is seriously cruel.

I've not bothered to fight an Interdiction in ages. Once upon a time, I used to be quite good at it - became somewhat of a "pro" in my Type 7 (before Engineering) when it was my main ship lol. However, still years ago at this point, the Interdiction "Mini game" started constantly breaking. Either things would proceed as expected and upon "winning" the mini-game, I'd be dragged out of super cruise anyway. Another time I'd hold the escape vector perfectly yet I'd still lose with the "failing" bar going up. Yet another time the mini game would start, but the UI would glitch out and there would be no escape vector to follow. A final example would be the "interdiction loop", where you'd be interdicted, successfully escape, but immediately be back in the mini game, being interdicted again. My record was SEVEN in a row IIRC. No opportunity to high-wake, as you were back in the mini game immediately after "winning". That was actually quite an early bug, lost my first Type 7 that way and about half my net worth at the time in cargo. The mini game still worked apart from that, with me seemingly "winning" the game, before it starting again instantly. Time and time and time again, the mini game would break. So I stopped playing it. Haven't played the mini game in years at this point. I admit, I'd long assumed they'd likely addressed whatever the issues were, but I simply did not want to play any more. I got good at escaping after submitting, be it through pure speed, going cold, boost back towards the enemy, blowing them up (if in a combat ship) or simply high-waking if I was struggling. Those methods actually played out how they should.

I can't even remember the rules of interdiction these days. I know equipment level and size made a difference, but I recall when there was talk of also making ship mass a thing. I.e. you might have a nimble (good) smaller ship with the best Interdictor it can fit (good) NOT be able to win vs. a lumbering Type 9 due to its huge mass advantage. Dunno if that ever became a thing, or if it was just talked about. A number of features got... simplified in the early days vs. what was originally talked about.

Re: the cargo bug. I've experienced two aspects of this. One, you load Cargo from the Carrier just fine - the player has done everything RIGHT - you then take off and notice the cargo is NOT shown in the ship's inventory. You then Jump and there it is all working fine. The classic "inventory lag" or "update lag" issue. Other times, the player again does everything right, yet the cargo is never loaded. Fell foul of that one a number of times. I mean, the UI clearly showed the cargo as loaded, no ambiguity there, but it wasn't.

The main trigger for this bug seemed to be being quick, i.e. when doing lots of runs from say your own carrier, rapidly moving cargo, you'd get quite practised at this. Remaining on the pad for just a few seconds before you've navigated the UI to transfer the cargo. That would absolutely trigger it... if you were quick enough. The key was to be a bit more lazy. Dock, do the transfer in a few seconds as normal, then just count to ten before leaving.

To help a friend, I ended up going around collecting the various ware unlocks they needed for certain engineers. Stocked them on my Carrier and open them up for purchase if a friend needs them. My regular Wingmate has unlocked pretty much all of the Bubble Engineers now, but another has never been to an engineer, so I can help them out if they want... for an inflated price of course lol (kidding).
Your experiences mimicked what I encountered. If I knew ahead of time I was at a steep disadvantage in the mini-game of escaping the interdiction with another player then I would have submitted and tried to escape without the FSD cooldown. However I thought I was winning the mini-game as I was on top of the escape vector most of the time so I continued with that until I realized too late that I actually wasn't winning the encounter at all.
 
They don't go after some anaconda or a corvette for an interesting fight, they'll hit the little trader because "winning" makes their little ... brains get all stiffy.
Now you make "emergent game-play" sound very naughty. Let's stick with the salt mining mental picture instead. ;)
 
It's a shame they never implemented a PvE mode.

For the lucky amongst us this was, in the early days, Mobius group. Had a lot of players and was awesome turning up to Shinrarta and seeing 20+ CMDRs - and everyone let everyone else be. Polite messages about how your day was was the worst that it got...

Ah, the good ol' days :D
Always seemed weird to me that they enforced an "inclusive" group mechanic like that and ended up splitting the mobius people over several groups with an admin nightmare when a simple "exclusive" mechanic would've been easier and let all the mobius people play in the same space. 🤷‍♂️
 
Almost. It is not impossible to escape, but it is extremely biased towards the attacker, like the rest of this aspect of the game.
May I refer you to my musings on this:
Thread 'Crime and Punishment not fit for purpose - needs overhauling' https://forums.frontier.co.uk/threa...not-fit-for-purpose-needs-overhauling.627916/
For the record I'm not against PVP or players who want to be pirates (though I do wish there was more a mechanic for submitting and offering up cargo to be spared being blown up) I think it adds another dimension to gameplay. However crime and punishment needs to be balanced and implemented in such a way that it's not one sided and in favour of the attacker. Seems most gankers are well experienced, have access to the most deadly of ships, have plenty of credits and the repercussions are not significant. It particularly puts new players at a disadvantage as unlocking enough engineering to give us a chance at survival in Open is a long time consuming process that requires dedicated time away from other game activities. The consensus seems to be if you are new to the game stick primarily in Solo play, but that defeats the purpose of playing an MMO. Like it would be nice if I could actually meet friendly players in game, build constructive relationships with other players, perhaps get some in game tutelage, but it seems chances are if you happen to come across other player(s) in ED Open they are there to blow you up.

I think about it now, perhaps we need a player organization that takes new players under their wing and helps them out understanding gameplay, game mechanics and such, puts them under their protection until they are sufficient enough to leave the nest. This would be superior than to force new players to scour the internet constantly for the answers to all the game doesn't teach you as well as help new players avoid being cannon fodder.
 
They have to look over their shoulder for the rest of their in-game existence, wondering when your CMDR will take revenge!



Game balance is slanted heavily in favor of defense and evasion. Peer-level pilots, even in vastly inferior vessels, are going to escape the overwhelming majority of the time.

It's complete novices that have no experience with hostile CMDRs that are at risk of ship loss in these scenarios, and almost no one else.
sorry I know you are a skilled PvP player but on the above you are wrong... or at least missing the point imo.

yes with the right ship a trade player may be likely to be able to escape I do not deny that. but that is hardly a "win" scenario for that player.
if the best a trade player can hope for is to not lose then I don't see how you can say the game is slanted in their favour.

now OTOH if there was a way for a trade player to drop explosive cargo which could destroy the pirate and leave them with a chunky payout and huge rep gain or some other material reward then I could see your point.
 
Further on this...
@Dubz
You dont need to submit instantly. You can fight the interdiction to see if you can win it.
Provided you submit before losing, you still get just the 15 second cooldown whilst the attacker gets the standard, ages long, cooldown.
Thanks. I think it was my surprise to find out that my efforts were not working at all. By the time it occurred to me to submit and try and escape that way I was already done for.
 
For the record I'm not against PVP or players who want to be pirates (though I do wish there was more a mechanic for submitting and offering up cargo to be spared being blown up) I think it adds another dimension to gameplay. However crime and punishment needs to be balanced and implemented in such a way that it's not one sided and in favour of the attacker. Seems most gankers are well experienced, have access to the most deadly of ships, have plenty of credits and the repercussions are not significant. It particularly puts new players at a disadvantage as unlocking enough engineering to give us a chance at survival in Open is a long time consuming process that requires dedicated time away from other game activities. The consensus seems to be if you are new to the game stick primarily in Solo play, but that defeats the purpose of playing an MMO. Like it would be nice if I could actually meet friendly players in game, build constructive relationships with other players, perhaps get some in game tutelage, but it seems chances are if you happen to come across other player(s) in ED Open they are there to blow you up.

I think about it now, perhaps we need a player organization that takes new players under their wing and helps them out understanding gameplay, game mechanics and such, puts them under their protection until they are sufficient enough to leave the nest. This would be superior than to force new players to scour the internet constantly for the answers to all the game doesn't teach you as well as help new players avoid being cannon fodder.

The various pvp discord/communities do all this and more.
The pvp forum has some good/useful contact, links etc...
and even Reddit surprises with some actually useful info:
Source: https://www.reddit.com/r/EliteDangerous/comments/q35jjb/looking_for_a_pvp_squadron/
 
sorry I know you are a skilled PvP player but on the above you are wrong... or at least missing the point imo.

yes with the right ship a trade player may be likely to be able to escape I do not deny that. but that is hardly a "win" scenario for that player.
if the best a trade player can hope for is to not lose then I don't see how you can say the game is slanted in their favour.

now OTOH if there was a way for a trade player to drop explosive cargo which could destroy the pirate and leave them with a chunky payout and huge rep gain or some other material reward then I could see your point.
Well there is no game mechanic where for example an attacker could take out your shields and put you in a hold like tractor beam and demand credits or cargo to spare your ship. The game mechanics lean towards escape or destruction with no in between compromise.
 
Well there is no game mechanic where for example an attacker could take out your shields and put you in a hold like tractor beam and demand credits or cargo to spare your ship. The game mechanics lean towards escape or destruction with no in between compromise.

You can’t exhort credits. But it possible to strip shields, take out thrusters and demand a percentage of cargo. - I’ve not done PvP piracy for a while but I ask while preparing to attack. - And then guide the target to Reboot and Repair before letting them on their way.
 
lmao... yeet the most infomrative advice available for the topic being discussed... well played.

anyway

@Dubz
Aside from the Legendary Rinzler o7o7o7's 'Git Gud Guide to Trading in Open' (available on youtube, which shows how to build and fly an unengineered ship to escape a fully engineered gank)... this is another half decent video from notable 'PvE in Open' CMDR, Exigeous.
Source: https://youtu.be/cEXUUUoBKQc?si=X1Vh91HMDL7RpLMK


As an footnote to both these videos: you can fight the interdiction and still get the short cooldown period, provided you submit before losing.

Also, as in 'normal space' flight your ship has more manouverability in SC when you've got the throttle 'in the blue', making the interdiction mini-game easier to complete relative to maximum or minimum throttle.
In ED I often find myself not even knowing the questions I should have answered before I find out the hard way. This even though I have watched numerous player videos and done quite a bit of internet research. You think you know only to find out you are missing key pieces of information.
 
oh no . I have been on my steamdeck lately so don't go out of solo. has Möbius gone now? damn shame!
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You can relax, Mobius is still around.
 
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