Ok this is seriously cruel.

Which is back to no meaningful consequence as far as NPC law enforcement is concerned. Any seasoned ganker has more than enough experience to sneak a glow in the dark T-9 past any NPC defenses this game has ever had.
True at first, but after notoriety is acquired there is further scope for limiting a player’s access to a system (they can’t do further damage if they are being followed by the cops and interdicted frequently), although I would like this to happen only after the offender is actually scanned by a cop.

Thus, real piracy was fairly common. Pirates could compel others to turn over valuable cargo because they could inflict actual consequences for non-compliance.
I unfortunately missed that period, and if I’m not mistaken the interdiction by an NPC was much harder to avoid, correct?
If so, I would certainly vote for bringing that back, so that players get more chance to get accustomed to evasion. But I would scale it more heavily than it already is according to system security (a T9 should be sweating if it ventures into an anarchy, but should get a free escort in a high sec, something like that).
 
I unfortunately missed that period, and if I’m not mistaken the interdiction by an NPC was much harder to avoid, correct?
If so, I would certainly vote for bringing that back, so that players get more chance to get accustomed to evasion. But I would scale it more heavily than it already is according to system security (a T9 should be sweating if it ventures into an anarchy, but should get a free escort in a high sec, something like that).

I don't really recall NPC interdiction being harder to avoid (at least after the tunnel game was introduced...prior to beta 3, interdiction was automatically successful) or at least can't separate it from my own relative inexperience at the time. It may have gotten slightly easier, or I may just have gotten slightly better after experiencing it hundreds of times...I have no objective way to quantify it. All I know is that I've never really considered NPCs a threat.

With regard to the tunnel game, I have a strong feeling that latency compensation is a critical distinction between NPC and CMDR interdiction. Even if they make the tunnel game harder against NPCs, it won't be reflective of PvP interdiction because network prediction gives the aggressor an advantage that generally scales with the latency involved (and NPCs hosted on a client have effectively zero latency to that client). The game is not fully synchronous and a successful attack trumps an apparently successful evasion in most all combat actions (e.g. if I think I side-step your ram at a distance of 600m, but you see the ram connect, we take collision damage...same for exchanges of weapons fire, interdictions, or almost any other time sensitive occurrence). It's one of the reasons we get so much confusion, up to and including hackusations, around desync related phenomena.

Anyway, I was speaking mostly of CMDR on CMDR piracy earlier. Camping SC outside of stations selling rare commodities was a common occurrence, as rares were highly profitable then and CMDRs would be coming in with a haul of rares to sell while picking up more on their rare circuit. Same thing would happen in popular mining hotspots, when one could expect to get a load of platinum or palladium from a compliant miner. Various mechanical and social aspects of the game made piracy easier to pull off and with typical credits per-hour for most activities being a small fraction of what they were now (a million cr per hour was damn good in the first half of 2015), piracy was proportionally much more profitable. It's become simultaneously harder and less profitable, to the point that, as I've mentioned, it feels like most participants in it are just going through the motions with very little contextual rationale behind it.
 
Various mechanical and social aspects of the game made piracy easier to pull off and with typical credits per-hour for most activities being a small fraction of what they were now (a million cr per hour was damn good in the first half of 2015), piracy was proportionally much more profitable.
Now I’m going all nostalgic 🥲

Nowadays piracy is pointless even for power play …
 
There are a lot of inept gankers out there
A guy in a Corsair pulled my shieldless CMk5 yesterday near the Cocijo wreckage (I was in need of a TDC). I was genuinely surprised - I mean what the hell was he thinking, he had next to zero chance of shooting me down, he had no packhounds, only pacifiers and rails (not that a few missiles would have made much difference). :)

That's the usual easy, unemphatic ganker cop-out. "It's just pixels, man!" is such a lame attempt to move the goalpost when people talk about their time and emotional investment. Yes, people get emotionally invested in games.
Sure, and most people who graduated from kindergarten tend to have learned to control such emotions because they know the difference between games and reality.
I'm sure exceptions exist, but that's definitely not the norm.

And don't tell me gankers, PvPers, whatever aren't invested emotionally, otherwise they wouldn't report other players when, for a change, they keep getting interdicted (as seen in the testimonal a few pages back). When a ganker or "PvPer" blows up another ship, preferrably a weaker one, "it's just pixels, man!". If the tables turn, it's harassment.
Seems like a pretty baseless generalization. I never reported anyone for anything else than blatant cheating (client hacking) and neither did any other PvPers I know (and I know a lot of them). I know someone though who reported a guy for doxxing (collecting IP addresses of other players for geolocation purposes), but that's also a pretty serious breach of the TOS/EULA.

At least have the decency to admit that essentially you (the proverbial you, not neccessarily you personally) don't care if the people "playing" with you (using the term very loosely) enjoy the game or not.
I, for one (along with most proverbials I know), absolutely do care, which is why I never use the most unfun things like reverski railspamming, drag packhounds or lag generator SLFs.
 
Sure, and most people who graduated from kindergarten tend to have learned to control such emotions because they know the difference between games and reality.
And there we have it again, the arrogant, derogatory, demeaning attitude typically seen from the "for the lolz, pixels man" crowd. Congratulations. It's got nothing to do with not being able to distinguish between reality and fantasy and everything with respecting other players' time and investment even if your own attitude towards the game is different. My favorite analogy is that of a sandcastle at the beach. You and I both know that, eventually, it will be destroyed by the tides. But when an ill-bred neighbour's brat comes along roflstomping into it right as I am about to finish it because "it's just sand, man" I still get annoyed and will shout at the parents to keep their offspring in check.

Seems like a pretty baseless generalization. I never reported anyone for anything else than blatant cheating (client hacking) and neither did any other PvPers I know (and I know a lot of them). I know someone though who reported a guy for doxxing (collecting IP addresses of other players for geolocation purposes), but that's also a pretty serious breach of the TOS/EULA.
Nevertheless, some gankers are awefully precious when it comes to disturbing their gameplay.

I, for one (along with most proverbials I know), absolutely do care, which is why I never use the most unfun things like reverski railspamming, drag packhounds or lag generator SLFs.
Good on you.
 
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Interdictor ranges are time based, so if the CMDR chasing yours is also using an SCO the distance from which they can initiate will be huge... Thousands of Ls.

View attachment 427725

That one is easily explained:

The interdictor works not in distance, but seconds away at the current speed (which is how a ship that is slowing because of a gravity well or preparation to drop to a station can be snagged from afar) of the interdicting party. So if the aggressor was moving at 20c and had 20 seconds interdictor, you can be snagged at 400 Ls distance..

Thanks for explaining. I should have been a little clearer, as it was an NPC that interdicted me while I was SCO boosting. I wasn't aware AI Pilots also used SCO to catch up with targets to facilitate "long distance" Interdiction.
 
Thanks for explaining. I should have been a little clearer, as it was an NPC that interdicted me while I was SCO boosting. I wasn't aware AI Pilots also used SCO to catch up with targets to facilitate "long distance" Interdiction.

... you're not alone!

In defence of the mechanic, it's possible to achieve either 2000c or 2500c in SC even w/out SCO, you just need more of a run at it, and standard A-Rated c1-c4 FSIs come with 7-16 sec ranges. A 'standard FSI vs SCO interdiction', and indeed any other kind, is going to be more likely the longer & further you kite them.
 
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ie; Use Solo/PG/Block.
To which the (oh so unpredictable) response will be; Hiding in Solo/PG/Block (previously; On another platform)!!!1!!one!!
And so it goes on... I think I've seen this one before, be sure to check in to the Hotel.
To be fair I think the “hiding in solo” thing applies mostly to previous BGS and PP conflicts rather than from gankers. In the discord groups that I follow it’s mostly open play/pvp but most of the players in these groups use solo mode from time to time, they just find it a bit lame to complain about it on the forums. The one thing most of us share is that we have been ganked, it’s the reactions to it that differ.
 
I don't much care what position one takes on this spectrum--Frontier is entirely to blame for any issues that occur from what conflicting mechanisms they allow--but I do take umbrage at the oft repeated assertion that even a novice trader is helpless in the face of more experienced CMDR with purpose-built attack vessels. This is patently false, but the idea persists, mostly perpetuated by those with negligible experience in relevant scenarios. How's that adage go...'the surest way to never find an answer is to assume you already have it'?
Many people forget the survivability onion's outer layers of "don't be there", "don't be detected", "don't be acquired" and "don't be engaged". If you see an interdiction tunnel you already messed up all four of those and none of them are affected by your ship loadout or your attacker's.
if it did, the backlash would be severe as a large swath, probably a majority of the player base wants consequences for everyone else, but not themselves
When the C&P system was announced during Sandro's tenure, I remember the thread being full of people cheering that this would stick it to gankers - no more expiring bounties! No more swapping to a sidewinder to dodge the rebuy on your FDL! No more fleeing from the consquences of their actions! No more wanted ships just silent-running through the mailslot and ignoring being wanted!

Within the week people were complaining that they got locked out of their local station for friendly-firing an authority ship in the high-res. What do you mean the law applies to me too, I thought C&P was meant to stop ganking!

The gankers, for their part, very swiftly learned how the system worked and how to work around it. Go figure.
 
Escaped 2 interdictions recently against NPCs in a Type-9 Heavy no less. So obviously player interdictions and NPC ones are radically different. No real training for player interdictions aside from finding out the hard way.

I do think the idea of allowing players to enter supercruise as a winged group so that if one is interdicted they all are is a good idea. Allows players to better support and protect other players.
 
Escaped 2 interdictions recently against NPCs in a Type-9 Heavy no less. So obviously player interdictions and NPC ones are radically different. No real training for player interdictions aside from finding out the hard way.

I do think the idea of allowing players to enter supercruise as a winged group so that if one is interdicted they all are is a good idea. Allows players to better support and protect other players.
Yes but what if it works the other way and if one of the group interdicts someone they all do?
 
Yes but what if it works the other way and if one of the group interdicts someone they all do?
If the wing doesn't want to interdict together there could be an option to opt out. Seems uncommon gankers travel in packs though. But one group could interdict another group, sure. Point is it would allow players to run protection for other players. The interdicted wing would have to jointly choose to submit for them to come out of supercruise together. Or both win the escape vector game to escape. More likely the interdicted group would opt to submit and either choose to escape or fight at that point.
 
Sorry, op, but it seem you got a crash course in why it's a bad PvP game. You can't beat a player interdiction, and there's no mechanic in the game that incentiveses a player not to kill anoter player for no reason. There is admittedly no incentives in the game for a player to do it either, but gankers will be gankers.
 
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