You do though, don't you - lots of gameplay mechanics will lead you to need to go and take these extra long supercruise trips at some point, whether you're doing missions, trading, doing CGs, whatever. You can avoid them, but often that will mean taking a hit; maybe there are no missions about which you can do apart from ones which are going to stations where you'll have to spend 5+ minutes in SC, or maybe there aren't any particularly profitable trading routes at the moment except those which require you to go sit in SC for ages...
At that point, you have players either having to sit staring at a static screen for 10 minutes, or doing an activity which is far less worthwhile in terms of rewards, or they'll just logging off due to there being no other option (i.e. no other missions generated on the board). What is the justification for putting players in this position? Why wouldn't you want to ammend this system so that, at the least, you reduce the chances of them having to be faced with such a crap situation in the first place?
...and why on earth would you be opposed to this? If you want to sit staring at a blank screen for ages, do it! No-one's suggesting taking that away from you! Why do you want other players, who clearly find this boring as hell, to have to do something like this when it would have absolutely zero impact on you if the system was changed or upgraded to add multiple jump-in points??
I'm not sure what you're talking about here. Playing an enjoyable or fun or interesting video game for an hour, in my book, is a good activity to engage in - be it for me to unwind after work, or whatever.
Playing a video game where you sit in front of a static screen for an hour is none of those things, and therefore I suggest it is not worth doing for most people - hence Frontier should add a feature whereby players can sensibly avoid having to do such a boring thing if they choose. That is what this discussion is about.