There is no "proper" station to start from in terms of game progression or a story line. All that starting from inside the starter zone gives you is the lack of all but the most dedicated experienced players intent on killing newbies. Yes, there are loopholes - that lockout only gets activated once you progress in any of the carreer paths and dock outside the starter zone, so if you manage not to progress in any of the career paths, you can return to the starter zone with any ship and loadout you can acquire. Not easy to do, and you'll likely need the help of a friend or two, but possible.How do i know if i'm starting at the proper station?
In-game, they don't unless they actually visit that system and see your name tagged to the system or planetary body as "first discovered" or "first footfall". Out of the game, the player-operated databases can keep up with that, but won't usually tally with the in-game record as the time of recording will differ.If a player ( heck maybe even me! ) discovers some unknown star system or planet or resource, how does the rest of the galactic community know/hear about it?
You're not gated from >90%, you can do anything. A few things you won't be able to achieve/collect because the storyline has progressed or those were one-off items available for early access or accomplishment of specific community goals or tasks:Or am i perma gated from prior content or ships or rare items, etc. now?
- Cobra Mk.IV. That's the most hotly complained issue, as that ship was the reward for an early access. Everyone (well, a few people) who missed out on that is complaining to FDev to make it available again.
- paint jobs or decals that were given out as rewards for participating in past community tasks. Some of those were unique (like those for the long range expeditions), some of those come up every now and then (like the bounty hunter or trader decals for corresponding community goals)
- there are also a few one-off paintjobs that were available only once on the store or associated with one or the other real life event
- a few missions that were driven by the storyline and are now in the past. The Salomé story arc was one of them, the Ram Tah missions have at least been available for some time, but at a reduced payout
- some items that were handed out for completing community goals. In most of these cases (basically all the cases where those items actually make a difference in gameplay), similar versions of those items (like the double engineered FSDs) were later available in the game somehow or have been made available in subsequent community goals (like the festive flak launchers - a "weapon" that doesn't do much damage to your oponent's ship, but creates lots of nice fireworks. Those were given out for completeing the christmas puzzles in the last couple of years, together with ugly sweaters for your CMDR to wear).
In general, though, ED is not a game where you as player can play through the same storyline whenever. The small stories and missions pretty much can stay the same, but the galactic storyline progresses, whether you participate or not. The Thargoid war, as it is now, is different from what it was three years ago.