And sorry but what do you mean by "noob hammers" exactly?
And sorry but what do you mean by "noob hammers" exactly?
Yes black holes, you will see nothing when first jumping in to the system, so unless you already know it's a BH system by looking at the system details before jumping in it will just look like empty space......until that moment you realise you stuffed up because you didn't take immediate avoidance measures.
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Yeah but black holes are harmless in Elite - you don't get spaghettified or wormholed, they are just a nuisance (or a visual wonder) in this game, probably less so with SCO drives now. I've never had to escape from a BH exclusion zone but I think SCOs would help there.
Seems like a very cool aspect though , the whole 'holoprojection' into another ship & all . But yeah rather finicky. ( we even did a fast relog AND full relog shutting down the Launcher & everything )54. About en par. Networking in ED is a nightmare - it sort of mostly works most of the time, so, given the subscription price, there is little to no incentive to touch it.
Boy was i wayyyyy off in my search , because i had just been jumping & landing around various nearby Trade Route systems & planets , trying to find medium ( or large ) settlements with the word "Chemical" in their names lol ugh. Now i realize the key was checking their INFO tab to see if they had Agricultural economy ( as you mention ) .55. Water is usually being sold by Agricultural economies. If you want to use out-of-game resources (which in turn are using in-game resources to get the data), Inara can give you prices and locations of all commodities.
i am very curious to see if i can find Water to farm during my new SRV runs on 'Ice Body' planet surfaces. One would think such an important resource could/should be extractable from within the SRV. --- But either way, obviously someday soon i really need to figure out what will be my designated Mining vessel !Mining water is only possible in icy rings,
lol yipes --- And i really hope the Frontier DEV team still thinks that way , because honestly i'm finding Exploration in this game soooooooo much FUN !Noob Hammers, you will know when you see them, I don't know if the devs thought to themselves..."this will be fun, wait until the players find these"......but imagine a giant hammer the size of an asteroid smacking you ship and you will know why you died!
ahhhh ok gotcha thanks and i'll be sure to keep a close lookout for them now! ( also that above ^^ screenshot visual aid from @metatheurgist should help as well )
Agreed ... or... maybe they could be some type of wormhole link into solving that elusive 'Raxxla search mystery' ??? ( so far i've only posted/delved into that massive thread rabbit-hole ONCE , with my very rudimentary guess on page 1705, but really I think it's time they made BH's dangerous, they did it with Neutron Stars and White Dwarfs, adding some environmental danger to BH's is the least they could do.
Quite possible, the telepresence multi crew function was added to the game some years ago the teaming physical multi crew where you actually get to board another ship came with Odyssey so is much more recent, I have attempted neither so am probably wrong.Seems like a very cool aspect though , the whole 'holoprojection' into another ship & all . But yeah rather finicky. ( we even did a fast relog AND full relog shutting down the Launcher & everything )
* As a side note , i remember my buddy in-game was able to inspect my ship ( by going aboard ) very smoothly the other day as teamed up with me forming our 'squadron' for ground CZ high-intensity missions. But maybe those 2 functions ( Teleoprojecting & Teaming ) work differently code wise or instance wise.
The data contributed comes from many of us players running third party apps such as Elite Dangerous Market Connector (EDMC) and Elite Dangerous Discovery (EDDiscovery) which among many other features* pass market data gathered when you dock at a station to where Inara can collect and collate it. See the Player Tools and API discussions forums to find out more.Boy was i wayyyyy off in my search , because i had just been jumping & landing around various nearby Trade Route systems & planets , trying to find medium ( or large ) settlements with the word "Chemical" in their names lol ugh. Now i realize the key was checking their INFO tab to see if they had Agricultural economy ( as you mention ) .
i must admit , i typically try to avoid going out-of-game & off-of-forums ( for intel ) because it tends to ruin both mystery & immersion. HOWEVER , i will say in this particular case i did indeed make an exception to my rule and took your advice and used that 'Inara' commodoties search portal , which basically just saved me tons of wasted TIME flying around blindly as the timer on that Water-delivery mission was slowly ticking away.
And so yeah i really appreciate the dedication to help from whomever runs/contributes the 'Inara' site. /salute-with-extra-pilot-respect!
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ah ok gotcha , no worries because last nite we just teamed up ( 'squadron' ) and he was able to simply come aboard my ship to inspect very easily.Quite possible, the telepresence multi crew function was added to the game some years ago the teaming physical multi crew where you actually get to board another ship came with Odyssey so is much more recent,
Only inhabited systems have nav beacons. It's partly a convenience for inhabited systems (especially if they've got 50 signal sources and you don't want to scan the lot to see if any are interesting) and partly Frontier giving the nav beacon a reason to exist at all.Well then what's the point of exploring anymore in that system if all the 'objects' are already completely named & listed automatically from using the Nav Beacon trick?
Tritium is used to fuel Fleet Carriers, which is what gives it its importance.mentioning how important the resource called 'Tritium' is?
Yes, definitely.So i figured anything that wasn't COMBAT strict , like my fuel-scooper and my vehicle-bay, should be assigned number 5 as in "low priority" , correct?
As long as there is an activity you haven’t done or at least done very little of you can still consider yourself a newbie.ah ok gotcha , no worries because last nite we just teamed up ( 'squadron' ) and he was able to simply come aboard my ship to inspect very easily.
Converselly though, i was able to once again 'Telepresence' just fine into HIS instance. ( to try some super fun Space-flight mission called "pirate massacre" , where i flew this temporary 'jump-ship' )
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By the way, i feel like after a whopping 50+ questions so far , that this thread i've made is probably nearing it's inevitable end ( plus there's only so much longer i can consider myself a "newbie" anymore lol ) but before i power things down i did have a couple more:
As @Ian Doncaster said Nav Beacons are a feature of inhabited space, consider exploring in such systems as practise also some Nav Beacons are Compromised and might not work as well even if you don’t get distracted by the pirates an lack of police.56. i'm sorta confused about something relating to Exploration: .... So apparently there's these 'Nav Beacons' placed next to STARS upon 1st entering a System. Okay cool, so whenever i jump into a new star-system , after fuel-scooping & clearing away from the STAR itself , i will use my 'D-scanner' ( aka "honk" ) to see how many "objects" ping back within current system and sometimes i will get a bunch of blue pop-ups onscreen saying "Discovered X planet/object" , etc. --- But my question is: So if you goto the Nav Beacon and drop out of supercruise , you can target that beacon and 'scan' the white-bracketted version in order to automatically update your #1 panel nav listings for the ENTIRE system, correct? Well then what's the point of exploring anymore in that system if all the 'objects' are already completely named & listed automatically from using the Nav Beacon trick?* i personally enjoy seeing a bunch of "unexplored" objects on my nav listings, because then it gives me extra motivation to actually FLY over to each planet or object or whatever to manually scan them 1-by-1 , aka exploring. -- But doesn't the Nav Beacon method totally remove all of that particular exploration mystery since i now already know all the names of each station & such? Or is the Nav Beacon trick just a basic time saver?
Tritium is a cargo commodity used to fuel Fleet Carriers, without a carrier you won’t be able to store it so only bother buying it if you find a customer paying enough for your trouble.57. i've seen a few Forums threads and varous google search results mentioning how important the resource called 'Tritium' is? So should i always buy up all the Tritium i see whenever i check random station/settlement 'Local Services--->Commodoties' markets? And if so, i'm assuming i shouldn't really be concerning myself with this type of resource farming unless/until i finally outfit a serious designated CARGO ship, correct?
Sort of but it is more something you do when you setup a ship rather than play with on the fly.58. Someone in-game told me i need to assign my "power distribution numbers" for my ship modules. And i've noticed a few players discussing it on various forum posts recently like for example this one here: https://forums.frontier.co.uk/threads/three-great-ax-builds-for-the-python-mk2.625268/post-10385305 ---So anyways, i finally discovered within panel #4 that functionality on the 'modules' tab far right , where you can click numbers 1 thru 5 ( priority wise ) . So i figured anything that wasn't COMBAT strict , like my fuel-scooper and my vehicle-bay, should be assigned number 5 as in "low priority" , correct? But how do i know exactly at which numbers 1-4 to assign all my other modules ? Is this just another type of ship management that new pilots just sorta need to experiment & tweak ( trial & error ) like every pilot goes through in figuring out best methods for each specific ship?
Both ^ excellent points and now it all totally makes sense yep.Only inhabited systems have nav beacons.
And finally you don't get paid for getting the data that way.
ahhh ok gotcha , so i won't really bother with Tritium type stuff until someday whenever i either get close to owning my 1st Fleet Carrier and/or finally build up my 1st Mining vessel .Tritium is used to fuel Fleet Carriers, which is what gives it its importance.
The importance is in the difficulty of obtaining it anywhere else -
i appreciate your saying that , but...well... i feel like i've already taken up enough of u guys' time & replies. *As long as there is an activity you haven’t done or at least done very little of you can still consider yourself a newbie.
Cool yeah i ended up just doing sort of a hybrid mix of what you & @Ian Doncaster suggested. Seems to be working just fine, so far. Although i'm not exactly sure how i'm supposed to confirm whether or not the certain power mods are getting shutdown properly when combat 'hardpoints' are extended? Do i just watch my panel %'s ?People have there own preferences for what goes where personally I like all essential modules to fly and survive in 1, defences are mainly in 2, weapons and tools in 3, everything else in 4 and 5.
If you check the right panel after deploying hardpoints and switch to the modules tab, you should be able to confirm what's shut down then.Cool yeah i ended up just doing sort of a hybrid mix of what you & @Ian Doncaster suggested. Seems to be working just fine, so far. Although i'm not exactly sure how i'm supposed to confirm whether or not the certain power mods are getting shutdown properly when combat 'hardpoints' are extended? Do i just watch my panel %'s ?
Mostly just background NPC chatter. The types of NPCs chatting in supercruise vary depending on the local political situation, with cruise ships being one of the "not much is going on right now" options. You might occasionally get an (illegal) mission to attack the cruise liners, but they're rare.59. Sometimes around certain Systems i will see this 'Cruise ship captain' chatter in my Local chat tab ... What the heck is that? Some PLAYER doing role-play? Or is it some special random mystery ship i'm supposed to track & find ? ( for a secret quest ? )
Yes, quite a lot of engineers offer blueprints to take it from the baseline +20 to up to +30. Alternatively, for a different (and possibly easier, depending on your style) set of materials, you can buy a +40 (but not engineerable further) version from human-tech brokers. It doesn't save that much time - most of the time spent on mapping is getting between the planets anyway - but nice to have if you have the access to it.60. Is it possible to either buy or craft ( Engineer? ) new better 'probes' for whenever i'm mapping planets & rings & such? To cutdown on how many probes it takes to cover the body ? ( re: save time , plus greater chance at getting the Efficiency Bonus )
Synthesis is used to convert engineering materials into various sorts of power-ups while in space - it uses similar materials to engineering, but is otherwise unconnected.62. On my #4 panel in cockpit , i noticed this buried tab called 'Synthesis' , but couldn't find anything about it ( yet ) amidst the in-game Codex entries. What exactly is this Sythesis tab used for? Something relating to unlocked Engineers?
This was a system involved in the events leading up to the Thargoid War. It was historically permit-locked; as part of those events everyone was given the permit.63. Also noticed within some panel that i somehow have a "permit" for HIP 22460 system ? What exactly is this for? It seems verrrryyyy far away to travel for me btw.
I haven't flown the Python 2 myself but as far as flexible [1] but cheap builds for that sort of ship go, it's probably fine. You'll probably find that the ECM doesn't get a lot of use because relatively few NPCs have seeker missiles to start with (and your point defences can probably already take them out anyway) - a second shield booster is more effective defensively against almost everything - and the AX turrets are virtually useless against non-Thargoid targets so it might be worth having a couple of normal turrets to fit instead if you're not near Thargoid-contested space.64. Final question: Critique my ship build please? Obviously, this is just my very 1st ship ( Python mk2 , sorry! ) i've ever flown in EliteD , but i sorta like it and it looks cool and it seems to be a solid starter type ship for me as i'm still trying to figure out exactly what my specialization ( niche ) will be in the vast galaxy. Yes i'm gonna PVP more soon, but for now i'm mainly just exploring & scanning & such. As well as doing those 'thread level 4' PVE pirate massacre missions. ( i haven't died yet in those missions , but i did come close to dying when i accidentally aggro'd 3 pirate ships at once lol ) ---- Anyways, see my current very newbish build below, from just the pre-installed combined with me shopping randomly at each 'Local Services' outfitting station i've been encountering along my way....Neestar , 1st ship, Python mk2 ( again, sorry! ) , PRE-engineered partsHARDPOINTS = Pulse Laser 2E x 2 , Rail Gun 1D , Multi-Cannon 2F x 2, AX Multi-Cannon turret 2F ( in case of 'Thargoids' ? )UTILITY Mounts = Point Defence Turret x 2, Heatsink, Shield Booster, Chaff, ECMCORE Internals = Light Alloy 1C ( need to find new HULL asap ) , Power Plant 6C, Thrusters 6C, FSD/SCO 5A , Life Support 4A, Power Dist 6C, Sensors 5C, FuelTank 4COPTIONAL Internals = BiWeave Shield Gen 6C, CargoRack 4E, Fuel Scoop 3A, Planetary Vehicle Hangar 2H (Scarab for now) , DSS 1l, SCA 1E, Planet Appr. 1l
When you deploy your hard points you will hear and see warnings of stuff being shut down checking the modules tab will you show you what and let you change the numbers if you aren’t happy.Both ^ excellent points and now it all totally makes sense yep.
i shall hereby let my continued EXPLORATION ventures commence without prejudice!
ahhh ok gotcha , so i won't really bother with Tritium type stuff until someday whenever i either get close to owning my 1st Fleet Carrier and/or finally build up my 1st Mining vessel .
i appreciate your saying that , but...well... i feel like i've already taken up enough of u guys' time & replies. *
Certainly don't want to wear out my welcome here, CMDR!
Cool yeah i ended up just doing sort of a hybrid mix of what you & @Ian Doncaster suggested. Seems to be working just fine, so far. Although i'm not exactly sure how i'm supposed to confirm whether or not the certain power mods are getting shutdown properly when combat 'hardpoints' are extended? Do i just watch my panel %'s ?
Local colour by NPCs there is a wedding barge and used to be a funeral IIRC. You can find them the cruise ship is usually a Dolphin, some then destroy them to reduce the chatter.---------------
* Aside from any quick follow-up replies, these will most likely be my LAST few "newbie" questions ( in this thread ) ...
59. Sometimes around certain Systems i will see this 'Cruise ship captain' chatter in my Local chat tab ... What the heck is that? Some PLAYER doing role-play? Or is it some special random mystery ship i'm supposed to track & find ? ( for a secret quest ? )
Both.60. Is it possible to either buy or craft ( Engineer? ) new better 'probes' for whenever i'm mapping planets & rings & such? To cutdown on how many probes it takes to cover the body ? ( re: save time , plus greater chance at getting the Efficiency Bonus )
Never seen one.61. During one of those "pirate massacre" missions , i somehow got lucky flying within the instance and stumbled across something floating in space ( asteroid field ) called a 'Classified Scan Databank' , which i subsequently cargo-scoop captured. --- Is this item considered a RARE type find? And either way, what should i do with it?
No in the ship you can use it to turn materials into a jump boost or restock ammunition, limpets, life support etc.62. On my #4 panel in cockpit , i noticed this buried tab called 'Synthesis' , but couldn't find anything about it ( yet ) amidst the in-game Codex entries. What exactly is this Sythesis tab used for? Something relating to unlocked Engineers?
Permits vary some you get by ranking up with feds/imperials others y doing stuff for a faction they give you access to a system.63. Also noticed within some panel that i somehow have a "permit" for HIP 22460 system ? What exactly is this for? It seems verrrryyyy far away to travel for me btw.
The main issue is the AX weapon only really works on Thargoids so is dead weight if shooting human ships, the other weapons will do reduced damage to Thargoid Scouts but are pretty much useless against anything else. I would pick one enemy and have a full set of weapons rather than a split setup.64. Final question: Critique my ship build please? Obviously, this is just my very 1st ship ( Python mk2 , sorry! ) i've ever flown in EliteD , but i sorta like it and it looks cool and it seems to be a solid starter type ship for me as i'm still trying to figure out exactly what my specialization ( niche ) will be in the vast galaxy. Yes i'm gonna PVP more soon, but for now i'm mainly just exploring & scanning & such. As well as doing those 'thread level 4' PVE pirate massacre missions. ( i haven't died yet in those missions , but i did come close to dying when i accidentally aggro'd 3 pirate ships at once lol ) ---- Anyways, see my current very newbish build below, from just the pre-installed combined with me shopping randomly at each 'Local Services' outfitting station i've been encountering along my way....Neestar , 1st ship, Python mk2 ( again, sorry! ) , PRE-engineered partsHARDPOINTS = Pulse Laser 2E x 2 , Rail Gun 1D , Multi-Cannon 2F x 2, AX Multi-Cannon turret 2F ( in case of 'Thargoids' ? )
ECM is one of those charge to use things but I understand it or a variant is useful in AX fights, another shield booster could be a better option. Chaff is only good against turrets and gimbals I haven’t bothered with it in years.UTILITY Mounts = Point Defence Turret x 2, Heatsink, Shield Booster, Chaff, ECM
The Python Mk2 has a strong shield I would look to A rate other core modules first that said A rating life support is often down the priority list as D is much lighter and gives you seven minutes to find somewhere to dock.CORE Internals = Light Alloy 1C ( need to find new HULL asap ) , Power Plant 6C, Thrusters 6C,FSD/SCO 5A , Life Support 4A, Power Dist 6C, Sensors 5C, FuelTank 4C
I would go with a 4A scoop which would halve the time scooping but that would ruin your limited cargo capacity SCA is one of these new angled gadgets that I have not learned but would ditch your SRV hanger should probably be parked until you have a task that needs it.OPTIONAL Internals = BiWeave Shield Gen 6C, CargoRack 4E, Fuel Scoop 3A, Planetary Vehicle Hangar 2H (Scarab for now) , DSS 1l, SCA 1E, Planet Appr. 1l
...
61. During one of those "pirate massacre" missions , i somehow got lucky flying within the instance and stumbled across something floating in space ( asteroid field ) called a 'Classified Scan Databank' , which i subsequently cargo-scoop captured. --- Is this item considered a RARE type find? And either way, what should i do with it?...
Keep asking questions, that's what the forum is for.Both ^ excellent points and now it all totally makes sense yep.
i shall hereby let my continued EXPLORATION ventures commence without prejudice!
ahhh ok gotcha , so i won't really bother with Tritium type stuff until someday whenever i either get close to owning my 1st Fleet Carrier and/or finally build up my 1st Mining vessel .
i appreciate your saying that , but...well... i feel like i've already taken up enough of u guys' time & replies. *
Certainly don't want to wear out my welcome here, CMDR!
Cool yeah i ended up just doing sort of a hybrid mix of what you & @Ian Doncaster suggested. Seems to be working just fine, so far. Although i'm not exactly sure how i'm supposed to confirm whether or not the certain power mods are getting shutdown properly when combat 'hardpoints' are extended? Do i just watch my panel %'s ?
---------------
* Aside from any quick follow-up replies, these will most likely be my LAST few "newbie" questions ( in this thread ) ...
59. Sometimes around certain Systems i will see this 'Cruise ship captain' chatter in my Local chat tab ... What the heck is that? Some PLAYER doing role-play? Or is it some special random mystery ship i'm supposed to track & find ? ( for a secret quest ? )60. Is it possible to either buy or craft ( Engineer? ) new better 'probes' for whenever i'm mapping planets & rings & such? To cutdown on how many probes it takes to cover the body ? ( re: save time , plus greater chance at getting the Efficiency Bonus )61. During one of those "pirate massacre" missions , i somehow got lucky flying within the instance and stumbled across something floating in space ( asteroid field ) called a 'Classified Scan Databank' , which i subsequently cargo-scoop captured. --- Is this item considered a RARE type find? And either way, what should i do with it?62. On my #4 panel in cockpit , i noticed this buried tab called 'Synthesis' , but couldn't find anything about it ( yet ) amidst the in-game Codex entries. What exactly is this Sythesis tab used for? Something relating to unlocked Engineers?63. Also noticed within some panel that i somehow have a "permit" for HIP 22460 system ? What exactly is this for? It seems verrrryyyy far away to travel for me btw.64. Final question: Critique my ship build please? Obviously, this is just my very 1st ship ( Python mk2 , sorry! ) i've ever flown in EliteD , but i sorta like it and it looks cool and it seems to be a solid starter type ship for me as i'm still trying to figure out exactly what my specialization ( niche ) will be in the vast galaxy. Yes i'm gonna PVP more soon, but for now i'm mainly just exploring & scanning & such. As well as doing those 'thread level 4' PVE pirate massacre missions. ( i haven't died yet in those missions , but i did come close to dying when i accidentally aggro'd 3 pirate ships at once lol ) ---- Anyways, see my current very newbish build below, from just the pre-installed combined with me shopping randomly at each 'Local Services' outfitting station i've been encountering along my way....Neestar , 1st ship, Python mk2 ( again, sorry! ) , PRE-engineered partsHARDPOINTS = Pulse Laser 2E x 2 , Rail Gun 1D , Multi-Cannon 2F x 2, AX Multi-Cannon turret 2F ( in case of 'Thargoids' ? )UTILITY Mounts = Point Defence Turret x 2, Heatsink, Shield Booster, Chaff, ECMCORE Internals = Light Alloy 1C ( need to find new HULL asap ) , Power Plant 6C, Thrusters 6C, FSD/SCO 5A , Life Support 4A, Power Dist 6C, Sensors 5C, FuelTank 4COPTIONAL Internals = BiWeave Shield Gen 6C, CargoRack 4E, Fuel Scoop 3A, Planetary Vehicle Hangar 2H (Scarab for now) , DSS 1l, SCA 1E, Planet Appr. 1l
There is no salvage item called a "classified scan databank". There is an "encoded material" called classified scan databanks - one way which you can gather those is by scanning (targetting) a datapoint which is what you might have encountered (Private Data Beacon - often found in signal sources). You must have scooped up something else because you can't scoop data.
Don't think you are wearing out your welcome - feel free to ask questions. You can start a new thread if you want but that is up to you.
Sell where? Like, to player Carrier ships? Or just within normal 'local services' Commodities Markets ?- not sure where to buy the preengineered probes, though.
61. Rare-ish, yes. Sell it.
i'm having the hardest time finding ANY Hull upgrades at all for Python mk2, no matter where System i check. ( mostly trying the big Space Stations in 'High Tech' economy systems )If you check the right panel after deploying hardpoints and switch to the modules tab, you should be able to confirm what's shut down then.
Hull upgrades will be expensive if you can find them -
yep i hear ya , but i've just sorta been hyprid-ing my ship for now just because it's my 1st starter ship and i like the way it looks cool ( lol pilot vanity , i admitWhen you deploy your hard points you will hear and see warnings of stuff being shut down checking the modules tab will you show you what and let you change the numbers if you aren’t happy.
The Python Mk2 isn’t the multi roll ship the Mk1 is and even that can’t really be setup to do everything in one build.
okay yeah i must've gotten confused with another item , because i double-checked my ship Inventory tab and i think instead what i scooped up ( i def. 100% scooped , because i remember afterwards i couldn't shoot the pirate "massacre" ships since i forgot to re-store my Cargo Hold again lol newb move ) was something called 'Military Grade Alloy' .There is no salvage item called a "classified scan databank". There is an "encoded material" called classified scan databanks - one way which you can gather those is by scanning (targetting) a datapoint which is what you might have encountered (Private Data Beacon - often found in signal sources). You must have scooped up something else because you can't scoop data.
okay cool yeah i've already unlocked around 5 or 6 Engineers , just thru my normal everyday playing the game and exploring and such ( organically ) , which is pretty neat actually because it reminds me of SWG in the sense that the ever present "mystical universe is watching" my character's progress , so to speak.Keep asking questions, that's what the forum is for.
I am sure many other commanders benefit from this thread.
60: You can upgrade (engineer) your detailed surface scanner, there is even a pre-engineerd version for sale somewhere.
ahhhh ok, so basically those ^ are the various places to SELL in this game? ( other than "junk" items to Bartender NPCs ? )There are a couple of scoopable containers that contain the word data so it may be one of those, but if it is it should be in the cargo hold, they can be sold at stations, sometimes into the market but sometimes to one of the contacts, the last lot I sold went to a black market contact.
haha indeed i shall ! ( someday ) --- And, as you can see, i did at least post here with a few follow-up questions yep.. Don't sell engineered modules, and don't sell a ship with improved (ie grades A-D) modules. Replace the modules with grade E and then sell the ship, or you'll lose money.
And finally, keep asking questions, in this or new threads, it's up to you. You'll pay us back when you start answering new noobs' questions!
You make an excellent point and of course i would hope other CMDRs , old & new, can read our now 10+ page Q&A session and could maybe benefit the proverbial 'greater good'.There are way more Guests than Members on this forum, Guests can only read not post, So there is a lot of interest in questions and answers.
i'm having the hardest time finding ANY Hull upgrades at all for Python mk2, no matter where System i check.
If you aren't over 100% power anyway even with hardpoints deployed - and with a biweave shield and C-rated thrusters, that's quite possible as those are both pretty power-efficient modules for the two (usually) biggest draws on your ship - then you don't need to worry about priorities anywhere near as much.I'm wondering if maybe it's because i still haven't gone over ( RED lined ) my 'wattage' meter shown at bottom of the Outfitting/Purchasing new parts ui yet?
It's more accurate to say "Elite Dangerous is a MMO" than it is to say "Elite Dangerous isn't a MMO". But certainly there are a lot of typical MMO conventions that for one reason or another - some of them even good reasonsonly because it doesn't feel very MMO-ish
It's a tricky one to decide, I think - you need to max out HD at grade 5 and add the experimental to get a Lightweight bulkhead to give basically the same performance as Reinforced. So you needUse Heavy Duty engineering on the stock lightweight bulkheads, which adds no mass, keeps costs down, and most importantly keeps the ship light so it is faster, more agile and jumps farther.