TL;DR:
1. Buff current single-limpet controllers (SLC), use current numbers for multi-limpet controllers (MLC)
2. Create MLC modules tailored for specific gameplay loops: mining, piracy, exploration, AX, service and so on
3. MAYBE introduce separate ammo for limpets
4. Change current SLC tiers to make some sense: no more "odd" tiers (there should be 1, 2, 3... not 1, 3, 5), fix the weight (tier 1 = 1t, tier 2 = 2t, tier 3 = 3t and so on, not 2t, 8t, 32t)
Longer version:
1. I suggest improving SLC (especially limpet speed), while using current numbers for MLC. Reasoning: you're giving bonuses to players who want to use a specific SLC, while also giving them more options. You're also giving yourself more options to balance stuff later, without bringing too much negativity for "nerfing stuff even more"
2. This is the main idea. There are 8 different limpet controllers and you need a separate slot for each of them. There are also some combinations that are used together more frequently than others. I suggest combining them together, to provide better experience, for example:
3. MAYBE think about giving some innate ammo to a limpet controller, akin to SCBs:
You can bring more ammo by using the current system - filling your cargo hold with limpets. If you have 0 limpets in your cargo racks then you start using limpets from the internal "clip". Right now an explorer is better off bringing synthesis mats than limpets, because they weigh nothing
4. What is the idea behind current "odd" tiers? Please make it sensible:
Tier 1 is 1 active limpet , tier 2 is 2 active limpets and so on.
Make the weight increase linear, not geometric 1t - 2t - 3t, not 1.3t - 5t - 20t (!)
For MLCs it would look like this: tier 1 - 1 active limpets, tier 2 - 2 active limpets (maybe collector + repair, or 2 collectors), tier 3 - 3 active limpets (3 collectors, or repair + 2 collectors and so on)
1. Buff current single-limpet controllers (SLC), use current numbers for multi-limpet controllers (MLC)
2. Create MLC modules tailored for specific gameplay loops: mining, piracy, exploration, AX, service and so on
3. MAYBE introduce separate ammo for limpets
4. Change current SLC tiers to make some sense: no more "odd" tiers (there should be 1, 2, 3... not 1, 3, 5), fix the weight (tier 1 = 1t, tier 2 = 2t, tier 3 = 3t and so on, not 2t, 8t, 32t)
Longer version:
1. I suggest improving SLC (especially limpet speed), while using current numbers for MLC. Reasoning: you're giving bonuses to players who want to use a specific SLC, while also giving them more options. You're also giving yourself more options to balance stuff later, without bringing too much negativity for "nerfing stuff even more"
2. This is the main idea. There are 8 different limpet controllers and you need a separate slot for each of them. There are also some combinations that are used together more frequently than others. I suggest combining them together, to provide better experience, for example:
- "Mining": prospector + collector
- "Combat": hatch breaker + collector
- "AX": decontamination + repair
- "Service": fuel transfer + repair
- "Explorer": research + collector
3. MAYBE think about giving some innate ammo to a limpet controller, akin to SCBs:
- 1E - 2.5t - 2 limpets in a "clip" + 0.5 for the controller
- 1D - 1.3t - 1 limpets in a "clip" + 0.3 for the controller
- 1C - 2.5t - 2 limpets in a "clip" + 0.5 for the controller
- 1B - 3.5t - 3 limpets in a "clip" + 0.5 for the controller
- 1A - 2.3t - 2 limpets in a "clip" + 0.3 for the controller
You can bring more ammo by using the current system - filling your cargo hold with limpets. If you have 0 limpets in your cargo racks then you start using limpets from the internal "clip". Right now an explorer is better off bringing synthesis mats than limpets, because they weigh nothing
4. What is the idea behind current "odd" tiers? Please make it sensible:
Tier 1 is 1 active limpet , tier 2 is 2 active limpets and so on.
Make the weight increase linear, not geometric 1t - 2t - 3t, not 1.3t - 5t - 20t (!)
For MLCs it would look like this: tier 1 - 1 active limpets, tier 2 - 2 active limpets (maybe collector + repair, or 2 collectors), tier 3 - 3 active limpets (3 collectors, or repair + 2 collectors and so on)
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