Once systems are overrun Thargoids should appear randomly at Navs, stations and other areas

+1

I've suggested before that all USSs and scenarios should have a chance (based on how big the Thargoid presence is) to have a Thargoid interrupt event.
Which is basically a Cyclops turning up and ruining it.
That also includes nav beacons, CZs, Res sites, surface ports and settlements, everything.
 
Right, there's no integration of the Thargoids into what's going on in the system. Factions will go on giving missions as if the Thargoids aren't even there, and don't mention them.

Additionally, players have already set up ships to combat Thargoids based on existing game design... changing the cockpit canopy hardness for no reason is crippling player desire to even go into AX conflict zones right now. You're punishing players who made the correct ship design choices, and this is not story driven... it's not as though Thargoids infested the canopy glass manufacturer and retractively downgraded the canopies of existing ships.

Changes like this break game immersion and punish loyal players. When making game balance decision, never punish your paying audience.
 
Right, there's no integration of the Thargoids into what's going on in the system. Factions will go on giving missions as if the Thargoids aren't even there, and don't mention them.

There are people who don't play Tharogids, at the moment engaging a Thargoid is a choice, having them show up outside stations suddenly to attack players means forcing unwilling players into the Thargoid war, where they don't want to be.
 
There are people who don't play Tharogids, at the moment engaging a Thargoid is a choice, having them show up outside stations suddenly to attack players means forcing unwilling players into the Thargoid war, where they don't want to be.

They don't need to attack the Star Port

Just show up spook the NPCs and leave, maybe use the shut down field and be menacing, but at least something to show the "overrun" of the system

After all, if you want to avoid the Thargoid war, surely you would want to avoid the systems they have over run
 

rootsrat

Volunteer Moderator
Just as the title suggests, once Thargoids control systems they should pop up all over in real space, not just signal sources or hyperdictions.
+1

I've suggested before that all USSs and scenarios should have a chance (based on how big the Thargoid presence is) to have a Thargoid interrupt event.
Which is basically a Cyclops turning up and ruining it.
That also includes nav beacons, CZs, Res sites, surface ports and settlements, everything.

Yes please! Also more Gnosis-like action, aka real time Thargoid attack on installations and megaships.
 
There are people who don't play Tharogids, at the moment engaging a Thargoid is a choice, having them show up outside stations suddenly to attack players means forcing unwilling players into the Thargoid war, where they don't want to be.

That's fine... if they land is a system with a burning station, they can't use the station. (same with repair) If they get interdicted out of frame shift they're experiencing the Thargoids.

My suggestion wasn't that Thargoids randomly attack players... if you read what you quoted, I suggested that the system factions have missions that acknowledge there is a gigantic incursion going on.

All they'd have to do is change the wording on outbreak missions and suggest running trade missions for food and medicines to the rescue ships... even if one mission was added per faction that showed these fictional characters seemed to be aware of a giant invasion, that would help player immersion. And to your point the player can always change locations (you have to anyway if your favorite station is now on fire)
 
They don't need to attack the Star Port

Just show up spook the NPCs and leave, maybe use the shut down field and be menacing, but at least something to show the "overrun" of the system

After all, if you want to avoid the Thargoid war, surely you would want to avoid the systems they have over run


Right... it'd suck to be a new player, accidentally getting jumped by a Thargoid Interceptor. Shutting down is enough. But just add missions to the smaller starports and land ports that acknowledge the invasion and help to add to the story.

Bring 10 units of basic medicines for relief for the refugees from the Thargoids. Stuff like that.
 
My suggestion wasn't that Thargoids randomly attack players... if you read what you quoted, I suggested that the system factions have missions that acknowledge there is a gigantic incursion going on.

No you didn't, very true and I didn't mean to misapprehend what you suggested, but there are responders to this thread and people reading it who would welcome exactly that and would be dissapointed if it didn't happen. Now I suggest it wouldn't bother me really either, if I received a warning before jumping to a system under attack that Thargoids are present in the system and it would be dangerous it would be at my own risk, and new players would know they are jumping into danger. Using that mechanic you could also offer pilots jobs to transport medical supplies and equipment to said systems at a premium payout. There are many ways Thargoids could be better used in game, that I agree with!
 
For new players, and those wishing to avoid Thargoids, simply stick the Thargoid incursion state on the map as a filter, and as a warning when jumping (like anarchy, but maybe even more "in your face").
Then CMDRs can find, or ignore those systems as they please.

Most MMORPGs (not saying ED is one), have zones for different levels of players, so it's not too much of a stretch for ED.
I used to enjoy legging it through these zones in my low level character to see how far I'd get. Lol

But also, more AX missions should be available, from direct contact, like combat, samples, or scans with the Thargoids, to support roles, like bringing food, medicine, and other supplies.

Currently the factions all seem to be oblivious to what's happening until a station is on fire.
And even then, the other stations don't care. Lol
 
For new players, and those wishing to avoid Thargoids, simply stick the Thargoid incursion state on the map as a filter, and as a warning when jumping (like anarchy, but maybe even more "in your face").
Then CMDRs can find, or ignore those systems as they please.

To be honest I have no idea where Thargoids are to be found, I just point my ship and go. The warning when jumping would be useful, I might still go through the system and trust to luck and skill if I didn't have lot of explo data, but beginners would find it useful.
 
To be honest I have no idea where Thargoids are to be found, I just point my ship and go. The warning when jumping would be useful, I might still go through the system and trust to luck and skill if I didn't have lot of explo data, but beginners would find it useful.
I rely almost entirely on Intel to find the Thargoids. I don't want to take away the eagle eye network, so potential threats can still be discovered, but once it's confirmed it should be a map filter.

Jumping through an infested system would probably be quite safe really, a Cyclops hyperdiction is usually non hostile so providing you don't provoke them, you can just be on your way.
But stopping off in the system should be potentially dangerous, and something you should be prepared for, even if it's just defences (basically good armour).

But because they system is potentially far more dangerous than normal, rewards should be buffed, from "richer" HGEs, to just better paying missions (in all rewards).
Of course, there's a chance your HGE will have an interceptor drop in on you, but still... Lol
Risk reward!
 
The problem being that from a regular players perspective ED is not dangerous at all. Thargoids are supposed to be the alpha predators in the game and yet they have to ask your permission to attack- that nullifies the threat they pose. Having Scouts and Interceptors pop up would make them seem unpredictable and scary.

As others have pointed out, Thargoid owned systems should be the go to areas for high paying, high risk work. In essence they would be the equivalent of anarchy systems found in the 84 Elite- brutal and unforgiving.
 
When Thargoids were introduced FDEV asked if they should an opt in thing and some people lost it in case they got probed.

Personally I'd agree they should be all over us in overrun systems but FDEV seem to value player choice very highly.
 
Heck, maybe if you stay in real space for too long (may or may not apply to planet surfaces), a 'goid could pop out and scan and/or attack you. Sure would make nav beacons and res sites a lot more interesting...
 
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