If this is true, then what's the point of the mines at all? That's the exact same effect as knocking out their drives if/when they're flying at low speed.
Earlier in the thread (on page 2) you said the ion disruptor brings them to a full stop. Which is it?
You need to read the lines carefully:
The ION disruption effect slows down a ship to full stop when FA ON,
as long as engines are online.
The trick is to apply the ion mine effect from front to bring a ship to stop
and have the drives locked for the barrage of packhounds to disable the drives
whence the target is stopped.
Explosives, except for shockmines do not apply momentum to the target,
that is why it works
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@FD
Please consider reworking core instance mechanics.
Piracy is a game with the fire and a dance with the cops
trying to loose them by evasion.
I can interdict and rob ships and have the cargo spill out,
and i can loose ships by vanishing at long range,
but what you coded in regarding cargo cans is horrible.
When i bring more than 12 KM between me and the cargo it
disintegrates directly, ships i can evade at 17+ km and still see
them in my instance, changing their course to accelerate to FSD.
Please make those cargo cans stay, i already worked for the items i want to
steal, and NPC wise it is possible to do that just fine, but doing the rough
job stealing from players is offset by cargo cans just vanishing and deterioriating
way too fast.