One for the Pirates....

The ship will keep the speed it had when engines went out.

If this is true, then what's the point of the mines at all? That's the exact same effect as knocking out their drives if/when they're flying at low speed.

Earlier in the thread (on page 2) you said the ion disruptor brings them to a full stop. Which is it?
 
And maybe I should switch back to regular non-shock mines to avoid accidentally adding to their drift, but the problem then was that the normal mines were causing massive hull damage and simultaneously killing their drives in the same blast.
 
AM SICK OF IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Really that cant be true. For so long now pirating npc´s is a huge pain in the . And instead of fixing they(Frontier) making it worse and worse.
Like other cmdr´s mentioned powerplants are not needed to generate power, like in real world[yesnod]. I know Frontier mentioned in the last patch notes they fixed it , so a npc loses 60% of their power cap. when pp. is destroyed. But in reallity it simple doesnt seem to work. It just doesnt matter.

Now even destroying drives doesnt work anymore. NICE DONE FRONTIER!!!

PLS Frontier take the interdictor out of the game cause you cant deliver the gameplay for that and it only ending up in frustration.

Today happend this:
As i destroy my way through all moduls of a Type 9 with 247 tonnes ltd. i must hitted the already destroyed pp. and BOOM. What a Joke[haha].

Pirates needs some kind to stop their prey. Would be awsome to have like harpunes which stick to hull and are connected via cord.
But this mess that frontier presented is totally not acceptable.
And sorry for getting emotional but
Am just sick of it!!!

!!!FRONTIER DO SOMETHING!!!
 
Really that cant be true. For so long now pirating npc´s is a huge pain in the . And instead of fixing they(Frontier) making it worse and worse.
Like other cmdr´s mentioned powerplants are not needed to generate power, like in real world[yesnod]. I know Frontier mentioned in the last patch notes they fixed it , so a npc loses 60% of their power cap. when pp. is destroyed. But in reallity it simple doesnt seem to work. It just doesnt matter.

Now even destroying drives doesnt work anymore. NICE DONE FRONTIER!!!

PLS Frontier take the interdictor out of the game cause you cant deliver the gameplay for that and it only ending up in frustration.

Today happend this:
As i destroy my way through all moduls of a Type 9 with 247 tonnes ltd. i must hitted the already destroyed pp. and BOOM. What a Joke[haha].

Pirates needs some kind to stop their prey. Would be awsome to have like harpunes which stick to hull and are connected via cord.
But this mess that frontier presented is totally not acceptable.
And sorry for getting emotional but
Am just sick of it!!!

!!!FRONTIER DO SOMETHING!!!

And lo, another Murder Hobo is hatched from the broken shell of a Pirate.

Fly free little Murder Hobo, fly free and kill everything.

It will help numb the pain.
 
I would like FD to take a good look at NPC piracy. A year or so ago it was in a good place. You could stop ships and strip them. Nowadays its just a massive pain. The only tactic i think work bothering with now is the scavenge method whereby you shoot off a limpet and take a haul then go after the next target. Getting them to stop is just too much of a pain.

If we could get some NPC comms we could either make demands for them to drop a % of their cargo or demand they stop until we have got what we want. Naturally there would need to be some sort of simple decision making algorithms based on the ships you are flying, ranks, perhaps wanted status, etc that would determine how long they would stop for and how much they would let you take.
 
If this is true, then what's the point of the mines at all? That's the exact same effect as knocking out their drives if/when they're flying at low speed.

Earlier in the thread (on page 2) you said the ion disruptor brings them to a full stop. Which is it?

You need to read the lines carefully:

The ION disruption effect slows down a ship to full stop when FA ON,
as long as engines are online.

The trick is to apply the ion mine effect from front to bring a ship to stop
and have the drives locked for the barrage of packhounds to disable the drives
whence the target is stopped.

Explosives, except for shockmines do not apply momentum to the target,
that is why it works;)

-----------------------------------------------------------------------------------------------

@FD
Please consider reworking core instance mechanics.
Piracy is a game with the fire and a dance with the cops
trying to loose them by evasion.

I can interdict and rob ships and have the cargo spill out,
and i can loose ships by vanishing at long range,
but what you coded in regarding cargo cans is horrible.

When i bring more than 12 KM between me and the cargo it
disintegrates directly, ships i can evade at 17+ km and still see
them in my instance, changing their course to accelerate to FSD.

Please make those cargo cans stay, i already worked for the items i want to
steal, and NPC wise it is possible to do that just fine, but doing the rough
job stealing from players is offset by cargo cans just vanishing and deterioriating
way too fast.
 
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I would like FD to take a good look at NPC piracy. A year or so ago it was in a good place. You could stop ships and strip them. Nowadays its just a massive pain.

Piracy has been looked at and this is the result. It won't get any better. The only FD approved Piracy supported by the mechanics of the game is Mega ship Piracy.

Ship to ship Piracy is intended to be impossible. We have reached this position because of deliberate design decisions.

Players shooting rocks for Billions of credits at a time is the gameplay FD want.

That's why I find Piracy so much fun.

Because doing it means I'm annoying someone who is literally being paid to come up with ways to stop me doing it.

:D
 
Piracy has been looked at and this is the result. It won't get any better. The only FD approved Piracy supported by the mechanics of the game is Mega ship Piracy.

Ship to ship Piracy is intended to be impossible. We have reached this position because of deliberate design decisions.

Players shooting rocks for Billions of credits at a time is the gameplay FD want.

That's why I find Piracy so much fun.

Because doing it means I'm annoying someone who is literally being paid to come up with ways to stop me doing it.

:D

Oh yeah it seems like that,
and didn't even get a lousy shirt for that feat.
 
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