One port with all the enginerring

It would be really nice to be able to centralize all the engineering in one port. For example, once a CMDR has unlocked all the engineers, it gives it a license or whatever to be able to do ALL the changes, including experimental effects, at one port. This will be more convenient for those who have taken the trouble to do the engineers, but also to try things, improvements etc.
 
I get where you're coming from, but it kinda goes against the engineers being independent weirdo castouts, scattered around the bubble, often avoiding arms of the law. And the gameplay that comes with it. But I appreciate you're probably coming from the angle of making things generally easier, and I won't argue with that as a wish, as we're all different and have differing amounts of time to play the game :)
 
Greetings CMDR.
I agree on the point of immersion and script coherence. That's why I would like this "port" to be available only if ALL the engineers, even those from Colonia, have been done. This way, the player will have deserved to be able to centralize everything to finally be able to afford a ship and try out fits for fun and immersion. But your point of view defends itself a lot. Is it oversimplified ? I don't know. Thank you for your feedback anyway!
 
@Lady McBeth the game is monstrous when it comes to size, and in time you'll get used to how compact the bubble is in many ways - then Colonia will have you laughing at its size!

I don't mean this in a patronizing way though at all, it's just one of those strange things with the game that you get used to without really realizing you have, iykwim.

How long have you been playing for, and whereabouts are you in progression? Again, not that there is a linear progression anyway, but it's the game! As time passes you find you start doing things without realizing it too. Like multitasking as you're flying doing one thing, and then doing other stuff at the same time, if for nothing more than efficiency!

Are you part of a group at all or squadron? I highly recommend it - especially as you're not a noob, you'll find lots of groups who enjoy co-op play, and I don't mean pvp either - that's not my deal either, only for a small portion of the players. Check out the squadrons in game and approach some you like the sound of that suit your playstyle.

It'd be rude not to say have a look at my squadron, but we just have a misnomer for a name, or it's certainly misunderstandable...! Send me a on or friend request if you want any more information too, we have a discord but I can't think of its address on my phone!

Cheers, and never be afraid to ask for advice on the forums too. People can be a bit blunt, but are largely good hearted. Good luck with the game,
The Hat :)
 
The Colonia deal is basically "okay, you've flown 22,000 LY, you've proved you can plot a course in hyperspace, so everything from now on is really close together". Hope to see you around someday :)
Almost everything. Still a bit of a bother if you're out in Colonia and decide you want to unlock some tech broker or powerplay modules. But that's just some planning ahead. Otherwise Colonia is very nice for ship building now that most of the important engineer recipes are up to g5!
 
Mmm. I see the point, but the drawback is that you don't have to be dedicated to go around and retry different engineering mixes. You can store modules, so it is possible to engineer a couple of different variants to try them out. I'd prefer it the way it is. Personal preference, mind you. It gives me a goal that is not "reach out and grab and you are done" kind of thing. I feel like I have accomplished something...

For instance, I have a goal of collecting over 100,000 bounties. Not going to do that quickly. I am also trying to get allied with over 1,000 factions. I am more than half way to one of those goals and over a third of the way to the other. It keeps me occupied, and not bored, even when the specific task at hand may be tedious...

;'{P~~~
 
It would be really nice to be able to centralize all the engineering in one port. For example, once a CMDR has unlocked all the engineers, it gives it a license or whatever to be able to do ALL the changes, including experimental effects, at one port. This will be more convenient for those who have taken the trouble to do the engineers, but also to try things, improvements etc.

There are several things you can do to do minimize the number of trips you need for visiting engineers.
For most of the common module engineering you are likely todo, pinned blueprints are the way todo. so you can get the biggest effect without having to pay any engineers a second visit. And this makes the two most commoon reasons for visiting an engineer to be add experimental efffects or change pinned blueprint.
For example Felicity Farseer, do FSD, Thrusters, Sensors, DSS, Shield booster, FSD Interdictor, Powerplant. So a single visit to Felicity will allow you put Experimental effect on FSD, Thrusters, Shield Boosters and Power plant! Then you use Remote Engineering to upgrade these modules to the level you want. So not many visits are needed for these modules.

For weapons the situation is a bit different. but here there are many more viable options,So pinning a blueprint is more likely to top of the upgrades remotely once you have added the experimental effect, so what is pinned are likely to change based on what you trying out.


Because if we want to make a super engineer, that can do all of the stuff, why should we need to hike around half the bubble to gather engineering material? with the same logic, lets put all the needed material in one location as well... now I know that a few would think this would be a brilliant idea, but if we do that what reason would there be to even collect material the current way? or even care about mission rewards or material traders? And now we can ask why even have engineering in the first place? why not simply remove it completely? and all of these things would be a non-issue.. except that many ships would be unable to function, if we removed all the engineering from them them.

If you view a thing in a negative manner, you will most likely have a bad experience doing it. if you try to have an open mind and thinking how to incorporate this in your playstyle, you can get enjoyment from this. Players tend to be experts at finding the most efficient way todo something, and thus missing what could be a fun part of the game.
 
No I don't like that. Convenience is not always good in computer games. It removes any thought out of the game and just makes it easy. I don't like that in computer games.
 
(I've never been to Colonia yet).
Probably better to start making suggestions once you have played a bit more - personally I really don't find engineering that time consuming (last couple of ships were about done within an hour or so). Like many things in this game - what starts off as a challenge ends up being routine - like going to Colonia ;)
 
Thanks for all your answers ! I learn a lot with just tthis small suggestion, so I am quite glad I did it @Factabulous even if I ve never been to Colonia yet. I started playing this game 7 years ago, so I am not just for Convenience. But back at 2013 it was a bit harder than today and I don't really miss this good old time. I just want to ask if there is a way to do differently and Colonia seems a good spot for my question.

@Bottom Hat Thanks for all the details. I came back to the game recently and Iplay most of the time alone. That s quite a bit sad, but I didn't found french squadron easily. I ll try harder !

@Misty_Dark You are completely right ! I have to enjoy some trip, not for the goal to get my module engineered but for the fun of visiting the system and so on.

Anyway, seriously, thanks for the time you spent answering my weird request ! I do like the community of this game, and even more now :)

Cheers
 
The only thing I don't like about remote workshops is the need to bounce back and forth to change the pinned blueprint. Being able to repeat any mod you've already applied at an engineer would be way nicer.

I'm really not looking forward to flying 22,000 ly just to change my SCB pin from specialised to rapid.
 
The only thing I don't like about remote workshops is the need to bounce back and forth to change the pinned blueprint. Being able to repeat any mod you've already applied at an engineer would be way nicer.

I'm really not looking forward to flying 22,000 ly just to change my SCB pin from specialised to rapid.
Take a carrier.
Yiannivs brought me back over night.
It's really cool.
 
I might do that. Take a cheapish ship out there, pin the blueprint, then blow up to get home.
Protip: bring a Python up here, rated like you want it (possibly unengineered because it's so convenient to do here), and leave it in Colonia.
With a Python my Colonia career started. Years later, I'm stuck here :)
 
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