One Simple suggestion that could nullify the Solo/Open argument AND end the fear of Greifing

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tonight gentlemen i will take my first juant into online space and see what occurs.........i will carry on as if im on solo....and if some human pirate decides to take my cargo and life i will just have to learn to adapt....or run!
 
The suggestion in OP would be a griefers paradise. First off, let's all agree that a griefer is a person who gets a kick out of causing grief and anguish. Not to be confused with a PvP'er who gets a kick out of player vs. player combat interaction.

With the proposed system the griefers can hide behind the relative anononymity of an NPC name. This means they can catch even more people unawares. Nothing in the proposed system actually stops any griefing, it only makes it harder to defend against. At least with the current system in Open you know it's a player up front and can prepare yourself against any shenanigans. In other words, the suggestion in OP is a really bad idea that solves nothing and makes some things worse.
 

daan2002

Banned
Private beaches?

You don't think at some point you would look over the fence and envy the lot of children having fun at the public side? Even if there are some bullies, the majority seem to be nice there..

i no i will never care to ever play in open play
 
Private beaches?

You don't think at some point you would look over the fence and envy the lot of children having fun at the public side? Even if there are some bullies, the majority seem to be nice there..

Hold on, part of the "reasons" being given for cutting solo mode, is the open beach is empty... while the private ones are brimming and others are happy alone - so at what point do the people in solo or private beaches suffer with envy from the open, yet empty beach ?
 
The suggestion in OP would be a griefers paradise. First off, let's all agree that a griefer is a person who gets a kick out of causing grief and anguish. Not to be confused with a PvP'er who gets a kick out of player vs. player combat interaction.

Just so we are clear. In your definition of a PvPer, do you mean one who gets a kick out of player vs player combat where both sides are willing participants?
 
Hold on, part of the "reasons" being given for cutting solo mode, is the open beach is empty... while the private ones are brimming and others are happy alone - so at what point do the people in solo or private beaches suffer with envy from the open, yet empty beach ?

Well, it's all about proportionality. We are talking about maybe 5 children at a private section and 50 children at the public. The beach stretches 500 miles to each side... (i'm downplaying, of course.)
 
I see players just about every jump.
I jumped into one system last night and thought there was some sort of party going on.
6 players, 3 cobras and 3 asps.
I have screenie too.
The OP has a very interesting idea, but in the above situation, I probably wouldn't have known they were there.
I didn't have time to open comms before they jumped, but still.....interesting.
 
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I like this idea. The only problem that might arise (if it hasn't been suggested already) would be communication. Ideally it would be good to know if you could comm with the pilot.
 
Well, it's all about proportionality. We are talking about maybe 5 children at a private section and 50 children at the public. The beach stretches 500 miles to each side... (i'm downplaying, of course.)

Actually, I'd say its more the other way around. 50 children on a private beach, catered to their desires and needs against 5 children on the public beach looking over their shoulders for the bullies all the time.
 

Robert Maynard

Volunteer Moderator
Simple really....

Just don't differentiate players and NPC's on the scanner.

1) You can't greif players if you cant't distinguish them from AI's
2) It would make interdictions so much more unpredictable and exiting.
3) It would completely eliminate the need for a solo mode, hence eliminate the switching exploits and all the arguing...

1) Players who can packet sniff to tell when there is a player in their instance can still grief.
2) It would not change the enjoyment of interdictions.
3) Not even slightly.
 
Actually, I'd say its more the other way around. 50 children on a private beach, catered to their desires and needs against 5 children on the public beach looking over their shoulders for the bullies all the time.

And you don't have the courage to go over there and defend those poor souls? :)
 
This may have been said already, but my problem with solo, is that players can effectively counter act any efforts I make in a system, and I wouldn't be able to do anything about it. Let's say I really want the Azure Dragons of Cannabahera (actually not a real faction/system (to my knowledge)) to expand to the next door system, but then in solo there's a player working for another faction. I would never know, and in effect, my impression will be that the game system managing faction power was somehow broken.
 
Well, it's all about proportionality. We are talking about maybe 5 children at a private section and 50 children at the public. The beach stretches 500 miles to each side... (i'm downplaying, of course.)

Mobius currently boasts 1800+ members in it's PvE group - while we see maybe 2 - 3 new threads weekly on here titled "Where is everybody" (or something like it) going on about open play.
The private group I am in has 8 members and I keep bumping in to folks I wasn't expecting to see in the oddest of places.

The problem is not lack of players in open, it is all those people have moved away from the core areas due to the "bullies" patrolling them - and with 400 billion hiding places, it is going to feel empty for the "bullies".
Those wishing to actually play with others nicely, can join a private group and suddenly the core systems look very very busy with people trading and NPC bounty hunting plus some *consensual* PvP fights.

The current system is working fine and is working as intended, trolls / gankers / bullies or whatever you want to call them - are fast running out of targets and genuine players are forming little communities to play in where they can have fun with other like minded people.
 
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Hide the names would do nothing, it's easy to reconize the behave of a human and the behave of an NPC,
who the hell would ever think "oh this trader is a NPC" looking at a ship boosting to escape as soon interdicted?
 
ya now nobody will interact with each other cause they think its an npc. This is the dumbest idea i have heard yet.

Its cool talking to commanders when you randomly see them and have some friendly interactions, doing this will just dilute everything.
 
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This may have been said already, but my problem with solo, is that players can effectively counter act any efforts I make in a system, and I wouldn't be able to do anything about it. Let's say I really want the Azure Dragons of Cannabahera (actually not a real faction/system (to my knowledge)) to expand to the next door system, but then in solo there's a player working for another faction. I would never know, and in effect, my impression will be that the game system managing faction power was somehow broken.

And even if you know you can't stop or hinder the other player.
I was never really in the faction system, yet. But that's a good point.
 
People have to accept that scrapping Solo is not a viable option. It would be a bait and switch on Frontiers part, which is very much illegal, and there would likely be a massive class action lawsuit by the kickstarter backers that were promised Solo mode as a compromise for Frontier ditching the Offline play. Solo mode is not going anywhere.

If you want to keep trying to come up wtih solutions for this phantom problem then by all means do so, it certainly can't hurt to see what people can come up with, although I wouldn't have high expectations of the current system being changed, but you have to accept that any "solution" cannot involve getting rid of Solo mode, because that is not on the table.
 
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