Because the galaxy is that huge, we need more player in open world.
Surely, it is nice for some time to be the only child playing at a lonely beach building sandcastles.
But for how long?
Groups. That's what groups are for.
Because the galaxy is that huge, we need more player in open world.
Surely, it is nice for some time to be the only child playing at a lonely beach building sandcastles.
But for how long?
Groups. That's what groups are for.
Private beaches?
You don't think at some point you would look over the fence and envy the lot of children having fun at the public side? Even if there are some bullies, the majority seem to be nice there..
Private beaches?
You don't think at some point you would look over the fence and envy the lot of children having fun at the public side? Even if there are some bullies, the majority seem to be nice there..
The suggestion in OP would be a griefers paradise. First off, let's all agree that a griefer is a person who gets a kick out of causing grief and anguish. Not to be confused with a PvP'er who gets a kick out of player vs. player combat interaction.
Hold on, part of the "reasons" being given for cutting solo mode, is the open beach is empty... while the private ones are brimming and others are happy alone - so at what point do the people in solo or private beaches suffer with envy from the open, yet empty beach ?
Well, it's all about proportionality. We are talking about maybe 5 children at a private section and 50 children at the public. The beach stretches 500 miles to each side... (i'm downplaying, of course.)
Simple really....
Just don't differentiate players and NPC's on the scanner.
1) You can't greif players if you cant't distinguish them from AI's
2) It would make interdictions so much more unpredictable and exiting.
3) It would completely eliminate the need for a solo mode, hence eliminate the switching exploits and all the arguing...
Actually, I'd say its more the other way around. 50 children on a private beach, catered to their desires and needs against 5 children on the public beach looking over their shoulders for the bullies all the time.
Well, it's all about proportionality. We are talking about maybe 5 children at a private section and 50 children at the public. The beach stretches 500 miles to each side... (i'm downplaying, of course.)
This may have been said already, but my problem with solo, is that players can effectively counter act any efforts I make in a system, and I wouldn't be able to do anything about it. Let's say I really want the Azure Dragons of Cannabahera (actually not a real faction/system (to my knowledge)) to expand to the next door system, but then in solo there's a player working for another faction. I would never know, and in effect, my impression will be that the game system managing faction power was somehow broken.