Rafe Zetter
Banned
You do know that FDev have been using the Cobra engine for a long time. Why on earth would they get another game engine learn how to use it etc when they have a perfectly adequate one which they know how to use already. Sounds like lunacy to me.
1 - the COBRA engine may have been around for a long time but it's still inferior, this has been proven time and again. Do you know how many games have been made using the COBRA engine? JUST FOUR, THREE by FDev, ONE by an affiliate. As I said, how many have been made using the top three engines? a hundred? more?
2 - you mention "learn how to use it" - chances are, only the core employees who were with FDev BEFORE the KS knew how to use COBRA; you said it yourself it's proprietary. I'd bet EVERY SINGLE ONE of the employees taken on after the successful KS would have had to learn COBRA from scratch - to mean ZERO previous experience or knowledge. Efficiency comes from deep knowledge, don't have it - you won't get it.
Cryengine has allowed 3rd party access for modding almost from the start... guess what? Unreal 4 too.... oh and err yeah, Unity too. If I was a student of graphical modelling and all things like that I'd be dabbling with ALL THREE of those engines to put something on my CV and show deep knowledge, so I can hit the ground running.
3 - "Adequate" - is a relative term. If it was up to the task of supplying the SAME level of graphical performance as the top three this discussion regarding single light sources in space wouldn't even be happening.
We know the COBRA engine in inferior, for a start "Beige planets", how long have they been a thing? Do you REALLY expect me to beleive they have fixed this issue and have just been sitting on the fix for months and months.. "coz reasons?". If they have it's very very foolish. It's an industry standard to roll out stable hotfixes for major issues that have been solved IMMEDIATELY.
Quite some time ago they had to dial back the graphics of asteroid and ice belts, can't remember the reason; could have been something to do with XBONE's across the country setting fire to themselves (metaphorically) trying to run at better than 30 FPS. Framerates are not JUST about how high the graphics settings are but ALSO about how EFFICIENT the modelling has been done. Some of the graphical and texture mods for the Elder Scrolls series of games have all been about INCREASING the levels of realism while REDUCING the poly count to make it more efficient. I know this because I recently spent some time adding a lot of them for replays of all three games, and I can tell you from experience that a great many of them provide TWICE or greater the resolution with file sizes LESS THAN HALF the originals - I know this because I'm the type of geek that doesn't just press "replace all" but does them one at a time and looks for the differences. This circles back to DEEP KNOWLEDGE of a games engine and/or the ability of that games engine to be optimized.
So, yes, I stand by what I said FDev should have used an existing and PROVEN games engine, presumably with support options and advice for previously known issues, they are paying a fee for it's usage after all.
The bottom line underscoring all of this is : The lunacy you mention was digging deeper with an engine that NO OTHER DEV COMPANY IN THE WORLD WANTED TO BUY; and don't kid yourself that if another dev house had asked for a COBRA usage licence, FDev would not have happily sold it to them.