Raised the spec of in-game assets?? They adding some polygons. (And downgraded all sort of stuff each time they ported to a console -- textures, planet surface detail, suns etc. but that's another story.)
Adding polygons doesn't require any control over tools and engine. All standard 3D tools and engines let you raise polygon count where the target machine permits.
And don't underestimate the penalties from using a non-standard engine, such as in staffing. No-one that FD hires has got any experience of Cobra. And the Cobra experience gained at Frontier has zero career value in the industry, making the best programmers far less likely to want to take that job.
I am laughing my head off. Did you get your refund by the way for no offline mode? Do you own the game at all? Textures haven't been downgraded. Planet surface details are better then they have ever been, yes there is an issue with the colour beige, but that is nothing to do with the textures. Suns haven't changed at all AFAIK.
You litereally are talking from where the sun doesn't shine and have been doing it for years. It is truly sad and funny for us reading it.
You do know that Xbox, PS4 and the PC have different rendering pipelines and the quality that we get on PC has nothing to do with the Xbox. Infact having the Xbox and PS4 on board will help the PC titles as their graphics will need to be more optimised which will then feed down to the PC and then we can up the details to make it look far better, which I am now able to do.
My PC version looks far better then the Xbox and PS4 versions due to those optimisations that have helped me be able to crank up the details. You are talking utter rubbish. But please carry on, I like a good laugh.