Open BGS in Colonia

So it looks a bit like a case of who triggers what first and where, but either way AAA almost have to do something or they could end up having to react to something else? :) I hope thats right, I like this as a strategy if its possible.
very much, BUT :D
it's relatively easy to trigger a conflict in time, if not massively countered.
the problem with synchronize timing multiple conflicts is - you can't loose a single day. and you can't loose a day of getting the conflict pending. otherwise the timings desynch and allow a breaking of lock.
how goes that speech in "any given sunday"? "the margin for error is so small. I mean, one half a step too late or too early and you don't quite make it. One half second too slow, too fast and you don't quite catch it." ... and all that while being under attack potentially.
so, if somebody would try to lock me into synchronized conflicts, I'd try to break the timing. as I'm free to do it at any point of the first 4 days of war (or during the preparation), again i would force the other side to bind their forces to get the timing right.
 
The core of the Reapers are mature, long term players, we were aboard the Gnosis, we flew with Salome, we were on the ground within hours of the Thargoid and Guardian sites being found, we follow and interact with FDev's story but we write our own (literally), we do not quit and we will show that even a BGS god can bleed.
 
Some people seem convinced that the only war worth fighting is one in which you have a clear path to "victory", whatever that may be defined at. As if fighting the battles loses its value unless they lead to an inevitable, glorious victory at a predictable point in time.

Sure, some may see it that way and sure, it's always satisfying to be winning the war, but who wants to win a war if the battles aren't fun? Not me.

And having no territorial possessions to worry about is, in a way, wonderfully liberating. No need to look over one's shoulders to make sure that one's home turf doesn't get taken away while one is busy elsewhere, because there's no turf left to take.

I don't care, I'm still free. You can't take the sky from me.
 
2. I have thought about your position and am trying to get across to you that your approach cannot work.

Let chaos reign and all the spreadsheets and data can't help you anymore. Plus we have some silent help from locals, but shhhhhh, don't want to let the AAAxis know.

You just blurt out the first come-back that pops into your head don't you. I'll get to vision shortly.

I wholeheartedly agree with Phisto.

You know nothing.jpg


I have done both. Learned on the go and asked for advice along the way. One of the several people I learned from is called Jane Turner, and I think everyone here can agree she knows her stuff. Her research into the BGS is data driven. She will always back her statements up with facts and if she is not certain she will say so. I would urge you to do the same as you may find it very instructive, but to quote your own leader (where is he btw?) you don't want her advice, you just want her gone. More the fools you are.
It doesn't take too much to guess who your BGS mentor is to be honest, since he's been slurging his ego over the EDBGS and Anarchy BGS discords for the past year and a bit and I'm going to give you some advice. He's good, but he peaked a long time ago. Anyone who does really understand the BGS can see by what he says what he does not know, and what he does not know is precisely the stuff that you need to know in your current situation.
You make a bold statement here and don't back it up with any facts. So allow me to supply those facts. Let's tally up the successes on both sides.

AAA are being mercurial about their goals, so their goals can only be inferred from the data:
  • 3 months ago The Nameless were present in 5 systems, one of which they controlled. Now they are present in only 2 systems and have lost control of Carcosa. Whatever AAAs overall goals are, in the BGS they have achieved three player opposed retreats by locking up all of the free influence in those three systems. I have already explained how hard this is to achieve so will not do so again.
  • A bit over a week ago they took control of Robardin Rock in Carcosa with a 4-0 victory. Currently there is another war in Carcosa between EEF and The Nameless for control of Amber Dock, where the score is 2-0 to EEF. Does anyone know if EEF is part of AAA btw? That has not been mentioned anywhere. Assuming they are not, that means AAA are behind this war and are presumably fighting it. At the same time there is a control war between EN and SECD in Carcosa, which EN are winning 3-0. Now you've been vocal about saying that SECD will stab EN in the back, but that scoreline suggests that this is either a transfer of station ownership or the beginning of a perma-war state to lock The Nameless out from ever controlling Robardin again. It will be interesting to see what happens with Aragon Silo, but at this rate we will find out in a week. Similarly I wonder what they would do with the installation in Carcosa. If it was me I would try to control them all, but if they are going the perma-war route it makes sense to leave The Nameless in control of that.
  • That leaves Earth Expeditionary Fleet where it is not possible to retreat The Nameless since there are only three factions present. Again, all from the data, you can see that AAA have locked EEF and EN into a war repeatedly for nearly a month now, stopping the Nameless from getting into a control war. Each war has been lost 4-0. From this you can infer that:
a) AAA are not fighting the wars in EEF. They are just triggering them to lock up influence and,
b) given the pattern of forcing retreats in the other three systems and the impossibility of doing so in EEF at this time, it follows that they are probably waiting for an expansion before they go for a retreat there.

Now to tally up your successes. You are very open about your goal being to tire the opposition by forcing them to fight war after war over and over again. You have publicly listed which systems you are attacking which, off the top of my head include Coeus, Pergamon and Hephaestus and some vague statements about attacking in the bubble.

With EN, the data is indeed showing a slight downward trend in their systems and you have obviously triggered a control war in Coeus, where the score is currently 0-0 as this is the first day of war. There is an active retreat ongoing in Morpheus, for the second time actually, but without any influence locks so it is unlikely to succeed. Did you guys do this? If so you would force them to work on the fifth day of retreat active but without a lock it won't take much work to escape. Given they have not controlled any assets in that system in any of the data I am looking at right now (going back to May this year) I wonder if they even care about Morpheus. Edge Fraternity Landing is the only other system where EN have taken a noticable influence hit, but again no assets controlled historically so as with Morpheus I wonder if they care.

With SECD, there is an active war in Edge Fraternity Landing where they would gain control of the sole installation there and the score is 0-0. Again, did you do this? I don't know if SECD would want to control that installation, but if they do AND you triggered this war then yes, this would give them some work to do. In Los they have an active retreat, again without an influence lock so this is the same as Morpheus for EN. In general, SECD are showing slight downward influence trends in Deriso, Hephaestus, Kopernik, Sollaro and Union. Notice that Pergamon is not on that list.

So the score for AAA:
  • 3 succesful retreats in Phoenix, Santos Dumont and Union
  • 1 succesful control war in Carcosa
Possibly another retreat to follow at some point and on current trends probable control of the remaining assets in Carcosa

BGS results for Lorens Reapers, to date that's zero. Nothing. You have not taken anything from them at all.

All of the above data comes from Inara btw.

However, there is of course in game data and your goal, as you have stated, is to tire them and make them work. So let's look at their work from what we can see in game. I'll look at the combat leaderboard, since triggering wars is central to your strategy. Civitas Dei still sit in 4th place on the combat leaderboard and their rate of combat points per day has stayed roughly consistent around 70k points per day since the season restarted last week. Prior to the last season ending (which happened during the war for control of Robardin that The Nameless lost) Civitas Dei were constistently averaging 120k points per day in the month that I was watching. In other words, they are working less. ENs workrate on combat has crashed however from an average of 70k per day over the four weeks I was watching to just over 10k per since the season started. Again, working less.
Reminder, they are winning all their wars. This is why I say to you that you actually have to fight the wars you trigger to make them work for it. I fully appreciate what goemon is saying about cycling which wars you do CZs in to introduce an element of uncertainty but you are clearly NOT following that strategy as the combat leaderboards show your opposition is working less and are winning clean sweeps in every war they are fighting.

Meanwhile. i just cruised around the Colonia systems for an hour checking Top 5 bounty leaderboards in the aforementioned systems and reapers names are written all over them. Paul Smith, Absyron, Jellicoe, The Inhabitant and Romilayoo, to name those that stand out. You're murdering all over the place, which is a lot of fun of course so fair play there, but who is working?

That's the important question here. Your strategy is to make them work and who is actually working?

So there's my vision. An empirical assesment of what has been achieved by both sides since May and an empirical assesment of your strategy in the last week and half.

All you have to offer is grand statements that you don't back up with facts. You ignore everyone and everything that does not fit into your narrative. In one post you are thanking people for helping you. In another you threaten neutrals saying they had either step up or else. You contradict yourselves all over these forums and you don't even seem to realise it. How do you think you are perceived?

I do get it. You are lore based primarily and in that sense you're doing great. Making a great "story" for youself, or rather, a fiction. There's nothing empirical about it. No self-reflection or self-awareness. You are posting your strategy FOR PUBLIC DICUSSION AGAINST A SIDE THAT SAYS NOTHING.....

The only conclusions I can come to is that you are hopelessly lost and that at best your greatest lore achievement will be writing The Idiots Guide to How Not To Do Strategy.

I won't post here again as it is obviously a waste of time trying to talk to people who have tunnel vision. As usual the forums are just a waste of time.

Best of luck to you all and fly safe.

I learned a lot from reading Jane's bgs analysis too, but we also found out that it does not work for us. We have other mentors, beside trial by fire, and I can tell you that I personally learned a lot of things from the one you are trying to discredit. Thinks that are not written down anywhere.

Btw, nobody cares about the retreats it was just busy work for the AAAxis, even EEF doesn't matter at all. Only the Union retreat is important as it showed that SEPP is not to be trusted, ever.
You do the same mistake the AAAxis did/does, maybe you are part of it. Not doing the research and thinking we are easily crushed and just leave quietly once Carcosa fell. Having bgs assets are the least of our goals. Now with carriers we really don't even need a station, we have our own mobile ones.
Oh and we don't have a leader either, we are all equal, some are more vocal than others but that's it.


Does that mean they need to expand another 3-4 factions into system first? Is it worth the time? If nobody has expanded into those slots so far (unless held open for new factions to Colonia?) then it implies nobody is interested so gonna be a lot of work for a 3rd party to 'force' them into those systems, especially f they 'refuse' and act to stop it or expand elsewhere? Can't TN in the meantime claim this as their new base of operations and work out from there? (RP I do love the Freeport FC in uninhabited system idea though, it seems more 1984 if that makes any sense at all)

I think they wanted to expand LPV into there. But it seems it's 3 more expansion until then. Not that it makes any difference at all. EEF was a test for the connection between Anarchy and shipyards, that's all. EDF came to reclaim it after abandoning it for a long time, no problem with us. They could also just have asked us and we would have given it back.
 
Our whole ethos and internal lore is that we are outlaws and freedom fighters, we expect to be David against someone else's Goliath, we don't need to hold X or Y system or station to 'win' we win by enjoying the game and we now ha e several targets who have literally no way to hit back at us.
 
What a poetical take on the core of this conflict.

Or in other words... when people (like the Reapers) are in opposition to the "right way" to play.
Yes
One path leads to who has greater numbers/support, TN held firm until the numbers were too many.
The reapers are now showing there are alternatives and i LIKES it.
I do not thinks there is a "right" way to play while many other possibilities exist, which i now imagines are being explored by the reapers.
I cannot say the same of the other side whose efforts seem to be fixated on something that is of no real consequence, though i'm sure they are enjoying their newly aquired knowledge.
Jal'Bur knows what many others have already been told, and by all accounts, it leads to squishes or boredom, if sides are equal.
It is not great knowledge to have if the above is all it has to offer.
Yet, it draws new factions into it, and i'm sure it will be fun until they annoys a bigger group.
 
Yes
One path leads to who has greater numbers/support, TN held firm until the numbers were too many.
The reapers are now showing there are alternatives and i LIKES it.
I do not thinks there is a "right" way to play while many other possibilities exist, which i now imagines are being explored by the reapers.
I cannot say the same of the other side whose efforts seem to be fixated on something that is of no real consequence, though i'm sure they are enjoying their newly aquired knowledge.
Jal'Bur knows what many others have already been told, and by all accounts, it leads to squishes or boredom, if sides are equal.
It is not great knowledge to have if the above is all it has to offer.
Yet, it draws new factions into it, and i'm sure it will be fun until they annoys a bigger group.

I've fought this war before. Jal'Bur is showing all the classic signs of an overconfident "BGS expert."

First they hit you again and again with your perceived failures in game. The fact we haven't conquered all of Colonia in less than a week is a sign of our incompetence and inability to the play the Great Game as they do. Big BGS names are dropped and a lot of statistics are thrown at you with words like "empirical."

As if any resistance movement in history cared what those in charge thought beyond how to exploit it for their own advantage. As I stated earlier.

In any case the blowhards go on and on and on and on about all manner of things in an effort to shame you and others to silence. Here's the fundamentals they fail to understand: the Reapers and greater anarchist movement in Colonia only really want one system. Currently, there is no reason for us to defend that system in a meaningful way. And so we won't.

Instead we work our list of targets as we see fit. This can take any number of forms, not all of it strictly measured in graphs one finds on Inara. We've seen some of the initial fruits already in this thread and elsewhere. Who knows what other delicious treats the future holds?

This conflict has merely experienced the end of the beginning. Nothing more.
 
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I've fought this war before. Jal'Bur is showing all the classic signs of an overconfident "BGS expert."

First they hit you again and again with your perceived failures in game. The fact we haven't conquered all of Colonia in less than a week is a sign of our incompetence and inability to the play the Great Game as they do. Big BGS names are dropped and a lot of statistics are thrown at you with words like "empirical."

As if any resistance movement in history cared what those in charge thought beyond how to exploit it for their own advantage. As I stated earlier.

In any case the blowhards go on and on and on and on about all manner of things in an effort to shame you and others to silence. Here's the fundamentals the fail to understand: the Reapers and greater anarchist movement in Colonia only really want one system. Currently, there is no reason for us to defend that system in a meaningful way. And so we won't.

Instead we work our list of targets as we see fit. This can take any number of forms, not all of it strictly measured in graphs one finds on Inara. We've seen some of the initial fruits already in this thread and elsewhere. Who knows what other delicious treats the future holds?

This conflict has merely experienced the end of the beginning. Nothing more.
Quite, we've been here before, and we're rather good at it.
 

Deleted member 38366

D
A reminder for Advanced BGS :

CI Ops or PsyOps for example - by design - cannot be conducted in plain sight. Ever.
Otherwise, one might as well sent friendly Messages to an opposing Faction/Group and transmit the Daily OPPLAN, Task Force strength and TACOM data. Doesn't make sense.

So expecting or advocating to expect any opposition to appear in plain sight at all times is at best naive and violates the fundamental rules of advanced BGS warfare.

Even when it comes to conventional Conflict Zones, wasting a large amount of assets into a low amount of Instances (i.e. multiple 8-Ships, all in a single Mode) is the absolutely last thing you'd want.
When it comes to effectiveness, spreading out the limited forces to have a maximum amount of parallel Instances going at all times (scoring for your team) is where the money is at.
Not honoring that might end up being more fun - but it can easily come at a high price. i.e. losing Wars even to considerably lower-staffed Opposition.
 
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A reminder for Advanced BGS :

CI Ops or PsyOps for example - by design - cannot be conducted in plain sight. Ever.
Otherwise, one might as well sent friendly Messages to an opposing Faction/Group and transmit the Daily OPPLAN, Task Force strength and TACOM data. Doesn't make sense.

So expecting or advocating to expect any opposition to appear in plain sight at all times is at best naive and violates the fundamental rules of advanced BGS warfare.

Advanced BGS is for cowards, terrified of losing a few percentage posts on a spreadsheet.

I learned this when my first group, Newton's Fusiliers, went after Ghost Legion years ago. In case anyone has forgotten, they were hiding the identity of the their chosen BGS faction, The Sovereign Justice Collective, and got all salty when people found out about it. Learned a lot in that first campaign.

Next?

EDIT: Nice edit, Falcon. It changes nothing.
 
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CI Ops or PsyOps for example - by design - cannot be conducted in plain sight. Ever.
Otherwise, one might as well sent friendly Messages to an opposing Faction/Group and transmit the Daily OPPLAN, Task Force strength and TACOM data. Doesn't make sense.
might not make sense, but i would totally love it. a bit like the self-organized pvp tournaments. some random system, each side picks a faction and hands in their ops plan to the umpire, for each tick, every 24 hours or so those are revealed and discussed :)
 
might not make sense, but i would totally love it. a bit like the self-organized pvp tournaments. some random system, each side picks a faction and hands in their ops plan to the umpire, for each tick, every 24 hours or so those are revealed and discussed :)
open bgs. each side does bgs at the same time in open each day; all on the same system (xbox/ps4/pc). that would be fun.
 
Someone is intending those consequences, better to take responsibility, nobody believes 'The bigger boys made me do it' or 'Its their fault' this is happening to you. Take responsibility and make demands or give a reason for yourselves. Or dont, but dont blame your actions on someone else. You control your thoughts and your actions.....and nothing else in this galaxy. Lore v BGS outcomes is the crux though isnt it. TN are attempting the strategy of Kaos Theory.

To summarize the situation here: kranko, some explorers nation representative instigated a war (see leaked announcements, they're telling..) with local outlaws. With insane outnumbering (and a pretty long time too, if you consider the numbers), they removed the one anarchy system they had in Colonia (that was pretty valuable for Commanders since it housed a dozen ships exclusively). Now, in case explorers are caught in the crossfire, who's responsibility is it, really?

If I headbutt a hornets nest with my son in my arms, can I really blame the killer bees for "murdering" my kid?

Destabilizing a stabilized environment is the most foolish thing you can do when you're the person with the least power. We just time travelled a year back, enjoy. :)
 
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