What are you on about? I have played both games extensively, there are no PvP/PvE game servers, they are all one server, two players meet and agree to fight, no ganking, ever, anywhere in the game, that's how you do it!
I should also add Guild Wars 2 to that list, everyone joins the same servers, you want to PvE you go through to the WvW servers in game, all agreed, has no impact on your character outside the WvW server except for gained XP carrying over.
Ok ED tried to do a difficult thing, however it relies on players being honourable and honest, but as we know all to well good intentions are worth nothing to the murder hobo's of this or any other world.
Oh I will just quote your post;
You seem to be trying to imply that all other MMO's use the same method for PvP and preventing log outs, they clearly don't as demonstrated by just a few examples I have posted, so no it's not like any other MMO. Each of the MMO's I posted use different methods for PvP, none of them have anything like the sometimes unsupportable death penalties we find in ED and as far as I am aware there's nothing preventing you from logging out any time you want in any of them.
Yes, that qualification was totaly made up by me, I admit it. But meaning stands.
The point is exactly ganking. Some MMO disalow it or have a pvp flag, and have arenas or battlegrounds to be qualified as PvP ones (like all examples you gave me),
some MMO, like each of I had played, ED included, allow any player to attack (almost) any player at any time. And that is a big part of charm about them, disregarding if some players do like that aspect or not.
some dude from GW forums said:
I, too, find that ganking/WPvP is an added danger that makes MMOs so much more alive, as well as the perfect way of keeping PvP fresh thanks to its (if you make it so) innovative nature.
no worries you can answer me in English, it's even simpler, only a right click then "translate" (not perfect but sufficient).
I wonder why Frontier chose two modes "Open" and "Solo", while I often hear the desire to allow all players to play in the same universe.
but it always seems difficult to apply the principles of blizzard on Elite Dangerous, there are places in wow where it is simply impossible to attack other players and there is no collision in this game.
I always thought that the Elite Dangerous dev do not think in terms of PVP but in terms of cooperative PVE..
there is also another very big difference between wow and Elite Dangerous.. in World of warcraft there are two big enemy families .. the horde and the alliance. Players in the same family can not attack each other, and so make the PVE and PVP together, in a team or even wildly.
The fact in ED you have rebuys, no safe spots even in stations, and no visible IFF exept non-obligatory wanted tag, make the situation with Open in ED way worse than in WoW.
So same principles should be applied here, and I do not see why not.
the PVP is in fact the CQC !! there is no rebay cost on CQC .. normal, rebay cost kills PVP.. there is also no time of recovery too long nor too distant, normal, the opposite kills the PVP (and at the same time pushes to flee the Open mode).
if I had to compare with world of warcraft, it is literally a gigantic CQC playground, it is perfectly playable in PVP with very little frustration, yet in a world made for the PVE too, I'm not surprised that soon there will be no distinction between PVP and PVE on this game..
CQC is Quake 3 Arena in spaceships. Lets... not touch this subject. [smile]
Actually, I find this where your logic breaks down. This is designed to exactly have this outcome. It's up to the PVP people to decide what kind of environment Open provides for all players...their choices have outcomes to everyone's desire to play with whom they want.
If this was not intention, as you say, then there should be no charge for failure in the game...and yet, we have a very expensive insurance situation...and PVP would have a bucket in the BGS!
As everyone is fond of saying, the first way to avoid problems in this game is to have situational awareness and the second is to have trigger control!
Why does my logic break down? First way to avoid any potential PvP problems in this game is to switch to Solo...
It is like adding "Remove heat damage button". Pressable at any time and without no penalties whatsoever.
PG were supposed to be version of Open without any inconsensual PvP and it was a good solution, as it frees FDev from moderating admissions by themselves.
That intent is reflected in a lot of FDev presentations, and that is the outcome we have now.
For Open, this did not worked as intended. Open became a newb ganking/PvP playground only. Nobody actualy
lives in it. Maybe that is why they will never add ability to load in-game ships to CQC, because if they do that, population of Open will come down to like... twelve people.
This game has problems with immersion as it is, with all that broken conductor scavanging and Biowaste rewards for mission which promotes you to "King"... status.
On top of it comes boardhopping. And for Open players, boardhopping becomes a way of playing.
And some ability to lock yourself to Open would help. While providing at least some reward for handicapping yourself.