Modes Open mode balancing proposal

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I die to NPCs somtimes. Granted, some of those times are due to getting tunnel vision, or just refusing to back down because i'm sure i can take them, but hey ho, that's life when you don't fly a top end ship, NPCs become a challenge for some of us. Still prefer flying a Cobra to the bigger ships. Makes NPCs a challenge.

Just imagine if you put as much work into engineering your ship and learning to fly it as you do to keep this game shackled down to your comfort level?
 
"Godmode" does not exist, you can die in any mode - please stop trolling.

As for how others want to play, if someone wants to play without shields, that's up to them not you.

And for what you claimed, was false. People are only "higher profile" if they want to be - it's not automatic, it's a choice.

Who is trolling here?

By the way, you have higher attention even from NPCs when you are pledged. So you are typing total bull from the beginning.
I am totally lost in the smoke you are producing.

What are you trying to prove? That flying in the open while pledged won't make you get PvP more often?

Of course. Block functionality.

You know that this stuff for insecure and sensitive people is used by a minority only? That it is immersion breaking? Why do you thinking that it is a valid argument? And prove me otherwise if you can.
Especially when the idea of the OP is to fight exactly that mode switching because it is killing the game unless you are playing PvE in Mobius.


Ahh another "immersion" player claiming PVE can break their immersion... do you wipe your commander and start over after a death? No? If not then immersion is already out the window. Next excuse?


As for PP... I can see PP getting merits... as long as those in Solo (where I don't play you cannot claim I am doing it for "me") get double merits. Why you ask? Because in PGs and in OPEN there will be two ways to get merits while in Solo there is only one.

Applauds. A basic job should pay double cause some people can do two advanced ones. Relocate to North Korea, they would like you.


You are right fighting commanders is not like fighting NPCs...

This took less than a minute to find

Probably too much passenger cabins on this "PvP" vessel.


The vast majority of the game is PvE (potentially indirect PvP) - just as the vast majority of the galaxy is devoid of other players. This is not a game where players can be guaranteed to be present to offer content for others.

For some, the game does not revolve around combat.

I die to NPCs somtimes. Granted, some of those times are due to getting tunnel vision, or just refusing to back down because i'm sure i can take them, but hey ho, that's life when you don't fly a top end ship, NPCs become a challenge for some of us. Still prefer flying a Cobra to the bigger ships. Makes NPCs a challenge.


So why those people should even care about people which do succeed in the most skill, cost, and progression investment intensive activity in the game would start to get more, or something at least in most of the cases?
 
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So why those people should even care about people which do succeed in the most skill, cost, and progression investment intensive activity in the game would start to get more, or something in some cases?

Because, this game is a simulator and an accurate simulation is that there are great risks and very few rewards for violence. Among all the things that Elite gets right and wrong about living in space, this is probably the most accurate thing they do.
 
Because, this game is a simulator and an accurate simulation is that there are great risks and very few rewards for violence. Among all the things that Elite gets right and wrong about living in space, this is probably the most accurate thing they do.

Somehow PvE piracy, BHing and mercenary jobs are in the number of the most paid ones. So it is kinda pulled out of the rear.
 
Somehow PvE piracy, BHing and mercenary jobs are in the number of the most paid ones. So it is kinda pulled out of the rear.

I dunno, passenger transport seems to outpace them all. I can make more in an hour moving bulk passengers than I can bounty hunting, especially if its a rescue op. But, if bounty hunting makes money and you want PvP, by all means go out there and claim some player bounty heads. Of course, that means you'll need actually pin them down, scan them with a k-warrant scanner, and *then* blow them up, but you did just post about skill.
 
I dunno, passenger transport seems to outpace them all. I can make more in an hour moving bulk passengers than I can bounty hunting, especially if its a rescue op. But, if bounty hunting makes money and you want PvP, by all means go out there and claim some player bounty heads. Of course, that means you'll need actually pin them down, scan them with a k-warrant scanner, and *then* blow them up, but you did just post about skill.

This is nothing comared to just farming npcs in the hazres. But that is fine, it is done for fun only.
But doing other types of activities in the open is simply not worth it. Same as PvE people protest about achieving most income possible would require doing it in the open, people who are willing to play there are faced with the figure of zero income increasment for all their troubles. This makes this game mostly PvE one, disregarding the fact that it should be both equally.
 
Just imagine i focused on fun rather that proving the size of my epeen... oh, wait, that's what i do!

If that were true you would not be lobbying for blocking skilled players here and on the steam forums every chance you get. You would just be happily playing the game at the skill level you are comfortable with.
 

Robert Maynard

Volunteer Moderator
Happily playing the game at the skill level that one is comfortable with, i.e. that set by Frontier themselves, is what we already have - with every player able to both experience and affect the single shared galaxy state.
 
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Also there should be some filters for instancing with PvE Openers, as it can be immersion breaking.

Rather than preventing players from being able to shoot at each other - for which I get the "immersion breaking" point - how about the penalties for killing another player get some teeth? Essentially, the Pilots Federation extend Enhanced Protection / Insurance to members - and harsh punishments for murder - unless members are doing "work" for other factions (missions) or other high-risk / illegal activities.

Scenarios in which this Enhanced Protection is withdrawn - and, therefore, you can kill a player with the current level of repercussions - would include:

- The player shot at you first
- The player is on the opposing side in a CZ
- The player has a Bounty on them
- The player is carrying a mission with a "hostile ships may be sent against you" of a rank at least equal to your own combat rank AND has weapons equipped
- The player is carrying Rare, Stolen or Illicit cargo

All of the above effectively are a "PvP Flag" but expressed via in-game mechanisms / risk levels. Crucially, this means anyone just quietly Trading or Exploring is NOT fair game.

So, under any other circumstances - when Enhanced Pilots Federation Protection is in place - killing another Pilots Federation player result in:

1. Free rebuy cost for the victim

2. Pilots Federation Bounty on the murderers head:
- High Bounty: Total equal to the FULL COST of either the destroyed ship or their own ship, whichever is greater
- Assets Frozen: Can't change or purchase ships or modules until the Bounty is paid (but can still buy fuel and ammo in case you need to earn cash to pay the Bounty!)
- Mode Lock: Locked to Open mode until the Bounty is paid off
- Insurance Suspended: No rebuy option until the Bounty is paid off - you die, it's Sidewinder time

That would give some real consequences but would still allow players to interdict a player flying with Enhanced Pilots Federation Protection (which should be flagged when you scan them), fire a couple of salvos and - if they fire back - it's game on, otherwise leave 'em alone or the penalties will be severe.
 
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This is nothing comared to just farming npcs in the hazres. But that is fine, it is done for fun only.
But doing other types of activities in the open is simply not worth it. Same as PvE people protest about achieving most income possible would require doing it in the open, people who are willing to play there are faced with the figure of zero income increasment for all their troubles. This makes this game mostly PvE one, disregarding the fact that it should be both equally.

Of course doing all these things in Open is worth it. I do them all in Open! Look, meeting new people is a pleasure for me sometimes. I love running into other CMDRs, having conversation, and randomly winging up for whatever it is we're both doing. That's what Open is for. Although right now I'm taking my Exploraconda on a shakedown cruise around the block to gather some jumponium and other resources for the upcoming DW2 expedition, but I still do it in Open in the incredibly unlikely scenario I actually run into another explorer.
 
Of course doing all these things in Open is worth it. I do them all in Open! Look, meeting new people is a pleasure for me sometimes. I love running into other CMDRs, having conversation, and randomly winging up for whatever it is we're both doing. That's what Open is for. Although right now I'm taking my Exploraconda on a shakedown cruise around the block to gather some jumponium and other resources for the upcoming DW2 expedition, but I still do it in Open in the incredibly unlikely scenario I actually run into another explorer.

That's cool. I'm signed up to go on the DWE2 as well. Hopefully Fdev will have implemented some true exploration mechanics worthy of the effort by then.
 
If that were true you would not be lobbying for blocking skilled players here and on the steam forums every chance you get. You would just be happily playing the game at the skill level you are comfortable with.

I am not lobbying for blocking skilled players. I'm lobbying against gankers having a field day. There is a difference.
 
I am not lobbying for blocking skilled players. I'm lobbying against gankers having a field day. There is a difference.

When you lable every player who dares to attack you without first begging your permission a bad actor worthy of blocking, that puts the lie to the above statement.

It's a skill deficient crutch, and you're simply lobbying for it's widespread use as opposed to increasing your own skill cap. That's been your line as long as I've known you, and this is just more of the same, old friend.
 
I am not lobbying for blocking skilled players. I'm lobbying against gankers having a field day. There is a difference.

Good luck in persuading anyone who's advocating FFA PvP of that. They're as soundly entrenched in their own beliefs as they claim others are.

What's hilarious to me is that they've already got their own little sandbox to play in (Open) yet demand more from FD with respect to limiting other play styles that don't necessarily include PvP, claiming to be "aggrieved" somehow. They've absolutely failed to do anything constructive with it, then come to the forums whining about how it's not "meaningful".

Reminds me of managers that blame their employees for their own failures. They couldn't distinguish themselves with accomplishment, so they're hell-bent on pointing fingers to assign blame instead.
 
Just imagine if you put as much work into engineering your ship and learning to fly it as you do to keep this game shackled down to your comfort level?



Funny comment from someone who wants to shackle everyone else in the game to their comfort level.
 
Just imagine i focused on fun rather that proving the size of my epeen... oh, wait, that's what i do!
Out of rep.

I can't imagine anyone being surprised they'd rather not spent a lot of time on engineering. I get my boats exploration ready with FSD and scan upgrades and run from the whole mechanic.

And remember Aggie, it's just a game, with pretend pixel ships which you're not supposed to take seriously, but mastering a part of the game all of a sudden becomes a character defining activity. :)
 
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