Open-Only in PP2.0?

I wouldn't make claims about what the majority of people attracted to PP are interested in, but personally speaking, if the mechanics are interesting for me, i'll be happy to do a wide range of activities, like i do in regular play. Sometimes combat, sometimes hauling, perhaps turning in exploration data, if all this is possible to help the power.

As long as I can do it all from PG or solo :p
I'm going by what people have said over the years. You also have a large group that simply wants goodies. The difference is one group values the strategic side while the other does not.
 
Then let's hope they amend the block feature to stop this childish attitude.
If you can't stand the heat stay out of the kitchen

Well, they would need to start having GMs to deal with antisocial behaviour, trolling and gankers.
Frontier has always been unwilling to have an active game manager, so they gave us the modes and an improved block feature.

Perhaps if people stopped with the "childish" attitude of wanting to ruin other people's game time, then we wouldn't need the tools to deal with them.
 

Robert Maynard

Volunteer Moderator
Are the glasses the same size, volume you mean? Is the can of Tango Open or a multipack?
No point assessing size / volume if they won't hold liquid. Tray.
I'd say the majority of people attracted to PP are objective oriented players who either want to or are interested in combat or like the idea of context for what they do.

There is nothing stopping FD catering for everyone (see my handy chart earlier) but the top area is where Powerplay is driven.
Given that Powerplay 2.0 seems to be "simply play the game while pledged" I expect it will be trying to appeal to players just playing the game, "a lot" of whom don't engage in combat.

We'll see how much it will appeal to players in general in due course.
 
No point assessing size / volume if they won't hold liquid. Tray.

Given that Powerplay 2.0 seems to be "simply play the game while pledged" I expect it will be trying to appeal to players just playing the game, "a lot" of whom don't engage in combat.

We'll see how much it will appeal to players in general in due course.
Like I said, its (currently) the top area of the graph where most activity in PP occurs. For example in the livestream (obviously subject to change) you had the amounts of merits and tiers- what was shown (IIRC Tier 5) had something like 68000 merits. Now, people can and have done that in a week (mainly via prep races). When I was part of a snipe I did 10K as a casual while others much, much more. So depending on how its calibrated, current players in PP who do the work will jump right up almost from cycle 1 of PP2.

And while every part of ED counts its not clear when it counts or by how much compared to traditional Powerplay tasks- tasks that revolve around avoiding or dishing out violence.
 
Ive been doing PP for 2 years, not as long as some folks but i have no interest in PvP or PP combat based activities at all.
I'm pretty sure I'm not alone in that.

O7

I was the same when I was doing PP. I've never had an interest in PvP in the main game. I did* CQC when it was added.

It was the module tourism that put me off PP in the end, so I'm glad that has been dealt with in the new system.

[Edit = Edited a typo out.
* = I did do some CQC when it was added until I found out how people were cheating in it, and then I stopped playing it]
 
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I'm going by what people have said over the years. You also have a large group that simply wants goodies. The difference is one group values the strategic side while the other does not.

PP2 removes the need for module shopping though. You'll still get some people signing up to get the modules, but should be less of a problem than before with people jumping from power to power.
 
PP2 removes the need for module shopping though. You'll still get some people signing up to get the modules, but should be less of a problem than before with people jumping from power to power.
Yes, but you will still have unguided 'work' as they do whatever they can wherever they can to get them as fast as possible.

This is why very early on in V1 PP you had shoppers prepping, expanding and dumping in systems close to the capitals.

Some shoppers (generally from rival powers) would politely ask where to put the 750 merits but with V2 I am curious to see how they'll pepper things about.
 
As I understand, and correct me if i'm wrong, this won't really be a problem with randoms working for powers in an uncoordinated way though.

I mean, if i do partake, I'll be doing my own thing. I certainly will not be joining the power's discord to ask their advice/permission of what to do.
No it won't (thank Brabus), however its just illustrating my point that you'll have a group that does not value the strategic aspect of that activity. Its when you do things go wonky.
 
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Given what seems to affect Powerplay 2.0 it's highly likely that "unguided" will become the norm rather than the exception.

That was my impression. Its not like the old idea of powerplay specific missions that was floated early on. It just seems like if you're aligned with a power then your activites automatically affect the power if in a relevant system. So, running missions because you want to make money, get materials, or whatever your motivation, might affect your power or an opposing power.
 
Being more unguided might result in a more interesting and dynamic powerplay situation then. ;)
It very well might- although I also wonder if you'll have half 'pre-prepared' systems littered everywhere stuck with half done mini CGs as outlined on FU 4 (that is if it does not eventually degrade or is cancelled by the tick). Just as the devs said on stream, its one thing to take a system, its another to hold it and its this that I think will either make people go to groups (for more oomph) or they'll go 'sod it' and just do anything.
 
Relevant I guess?

pp-mandalay-tweet.jpg


(The gif/clip is from a well-known film franchise, not a sneak preview. Bah.)
 
This type of design places value on the interaction. It's not just a worthless waste of time for one party. You keep all the other stuff. Be the risk. Make the galaxy dangerous. Just know you have risk that's actually based within the scope of the interaction.
Wow, alot of ideas I like in that post. I wonder if Fdev could pull that off. But giving some risk/meaning to the pointless waste of time to a non pp interdiction would be a start.

But the modes are not equal in process-
Fdev never said the modes would be equal, did they? They only said you could play the game in any mode and do what you wish. To each their own. And part of that choice is currently how it will affect the background simulation and your chosen power. Maybe Fdev assume's people play for fun and not to win?

The issue of an implicit imbalance in mode outcomes exists even for those who are wholly accepting of the fact that no one needs to be able to directly encounter them to affect the game. One's stance in this regard is immaterial. Whoever you're referring to doesn't need to be entirely happy for the game to be more fair than it currently is.
See above. Fdev never said balancing the modes was or would ever be a goal. Pick the play style you like and go for it, that is all.

The argument that mode choice is a choice and that the imbalances of this choice are fair because one could have made a different choice is all kinds of circular and wrong.
Again, Fdev made no promises on mode selection being 'fair'. Are you playing for fun? Or to win?

I'm asking for your evidence- for example 50% of 7.7k respondents in OAs old poll wanted open. Thats more than dozens. The same applied to responses in the forum. Even BPs poll had substantial amounts of people wanting a change.
That was a YT poll, about Elite, there have been other YT polls as well. Anyone in the World could have voted in them, so it #'s are useless compared to actual Elite players. Scam Citizen and Eve players probably voted

Its why the argument is circular; if its bad to risk destruction in Open without corresponding uplift, its unbalanced.
No one said modes would be balanced. Just that each player would have a choice

I don't have any evidence. But if I were FDev making the choice where to spend my developer sprint points, I'd pobably prefer market research with some methodological integrity, or just game dev gut feel, to self-selected online polls.
Any YT or forum only poll that does not require the voters to have a licensed copy of said game is useless to me at least

What I think would be pretty easy to achieve would be 'equity', where the differences between modes are acknowledged and accounted for by dynamically adjusting contribution based on circumstance.
Fdev never said fair or equitable. Just a choice for each player to make.

But it's spiced rum season already??

Ive been doing PP for 2 years, not as long as some folks but i have no interest in PvP or PP combat based activities at all.
I'm pretty sure I'm not alone in that.

O7
You are most definitely not alone in that

Yes, but you will still have unguided 'work' as they do whatever they can wherever they can to get them as fast as possible.
Was there a better way?
 
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