Maybe I'll sign up for Archon. He does have the best burgers.
I'm going by what people have said over the years. You also have a large group that simply wants goodies. The difference is one group values the strategic side while the other does not.I wouldn't make claims about what the majority of people attracted to PP are interested in, but personally speaking, if the mechanics are interesting for me, i'll be happy to do a wide range of activities, like i do in regular play. Sometimes combat, sometimes hauling, perhaps turning in exploration data, if all this is possible to help the power.
As long as I can do it all from PG or solo![]()
Then let's hope they amend the block feature to stop this childish attitude.
If you can't stand the heat stay out of the kitchen
No point assessing size / volume if they won't hold liquid. Tray.Are the glasses the same size, volume you mean? Is the can of Tango Open or a multipack?
Given that Powerplay 2.0 seems to be "simply play the game while pledged" I expect it will be trying to appeal to players just playing the game, "a lot" of whom don't engage in combat.I'd say the majority of people attracted to PP are objective oriented players who either want to or are interested in combat or like the idea of context for what they do.
There is nothing stopping FD catering for everyone (see my handy chart earlier) but the top area is where Powerplay is driven.
Ive been doing PP for 2 years, not as long as some folks but i have no interest in PvP or PP combat based activities at all.I'd say the majority of people attracted to PP are objective oriented players who either want to or are interested in combat or like the idea of context for what they do.
Like I said, its (currently) the top area of the graph where most activity in PP occurs. For example in the livestream (obviously subject to change) you had the amounts of merits and tiers- what was shown (IIRC Tier 5) had something like 68000 merits. Now, people can and have done that in a week (mainly via prep races). When I was part of a snipe I did 10K as a casual while others much, much more. So depending on how its calibrated, current players in PP who do the work will jump right up almost from cycle 1 of PP2.No point assessing size / volume if they won't hold liquid. Tray.
Given that Powerplay 2.0 seems to be "simply play the game while pledged" I expect it will be trying to appeal to players just playing the game, "a lot" of whom don't engage in combat.
We'll see how much it will appeal to players in general in due course.
Ive been doing PP for 2 years, not as long as some folks but i have no interest in PvP or PP combat based activities at all.
I'm pretty sure I'm not alone in that.
O7
I'm going by what people have said over the years. You also have a large group that simply wants goodies. The difference is one group values the strategic side while the other does not.
Yes, but you will still have unguided 'work' as they do whatever they can wherever they can to get them as fast as possible.PP2 removes the need for module shopping though. You'll still get some people signing up to get the modules, but should be less of a problem than before with people jumping from power to power.
Given what seems to affect Powerplay 2.0 it's highly likely that "unguided" will become the norm rather than the exception.Yes, but you will still have unguided 'work' as they do whatever they can wherever they can to get them as fast as possible.
We will have to see, which is the interesting part. Things might go the way of what BGS groups do and 'advertise' expansions to the unguided.Given what seems to affect Powerplay 2.0 it's highly likely that "unguided" will become the norm rather than the exception.
No it won't (thank Brabus), however its just illustrating my point that you'll have a group that does not value the strategic aspect of that activity. Its when you do things go wonky.As I understand, and correct me if i'm wrong, this won't really be a problem with randoms working for powers in an uncoordinated way though.
I mean, if i do partake, I'll be doing my own thing. I certainly will not be joining the power's discord to ask their advice/permission of what to do.
Given what seems to affect Powerplay 2.0 it's highly likely that "unguided" will become the norm rather than the exception.
No it won't (thank Brabus), however its just illustrating my point that you'll have a group that does not value the strategic aspect of that activity. Its when you do things go wonky.
It very well might- although I also wonder if you'll have half 'pre-prepared' systems littered everywhere stuck with half done mini CGs as outlined on FU 4 (that is if it does not eventually degrade or is cancelled by the tick). Just as the devs said on stream, its one thing to take a system, its another to hold it and its this that I think will either make people go to groups (for more oomph) or they'll go 'sod it' and just do anything.Being more unguided might result in a more interesting and dynamic powerplay situation then.![]()
FU 4
Thats the interesting part, and I'm looking forward to seeing it evolve given its a highly evolved version of how BGS factions expand.FD really didn't think about that acronym.
Anyway, if that is the case, it will apply to all powers to some extent, unless certain regions simply don't have much in the way of randomly pledged players in and only coordinated ones.
I've joined now too, will be heading in there for CG's in the future.Exactly which is why some of the best fun i have had in Elite is fighting Thargoids in Mobius, sadly you cannot do that in Open without some folks wanting to ruin it.
O7
Wow, alot of ideas I like in that post. I wonder if Fdev could pull that off. But giving some risk/meaning to the pointless waste of time to a non pp interdiction would be a start.This type of design places value on the interaction. It's not just a worthless waste of time for one party. You keep all the other stuff. Be the risk. Make the galaxy dangerous. Just know you have risk that's actually based within the scope of the interaction.
Fdev never said the modes would be equal, did they? They only said you could play the game in any mode and do what you wish. To each their own. And part of that choice is currently how it will affect the background simulation and your chosen power. Maybe Fdev assume's people play for fun and not to win?But the modes are not equal in process-
See above. Fdev never said balancing the modes was or would ever be a goal. Pick the play style you like and go for it, that is all.The issue of an implicit imbalance in mode outcomes exists even for those who are wholly accepting of the fact that no one needs to be able to directly encounter them to affect the game. One's stance in this regard is immaterial. Whoever you're referring to doesn't need to be entirely happy for the game to be more fair than it currently is.
Again, Fdev made no promises on mode selection being 'fair'. Are you playing for fun? Or to win?The argument that mode choice is a choice and that the imbalances of this choice are fair because one could have made a different choice is all kinds of circular and wrong.
That was a YT poll, about Elite, there have been other YT polls as well. Anyone in the World could have voted in them, so it #'s are useless compared to actual Elite players. Scam Citizen and Eve players probably votedI'm asking for your evidence- for example 50% of 7.7k respondents in OAs old poll wanted open. Thats more than dozens. The same applied to responses in the forum. Even BPs poll had substantial amounts of people wanting a change.
No one said modes would be balanced. Just that each player would have a choiceIts why the argument is circular; if its bad to risk destruction in Open without corresponding uplift, its unbalanced.
Any YT or forum only poll that does not require the voters to have a licensed copy of said game is useless to me at leastI don't have any evidence. But if I were FDev making the choice where to spend my developer sprint points, I'd pobably prefer market research with some methodological integrity, or just game dev gut feel, to self-selected online polls.
Fdev never said fair or equitable. Just a choice for each player to make.What I think would be pretty easy to achieve would be 'equity', where the differences between modes are acknowledged and accounted for by dynamically adjusting contribution based on circumstance.
But it's spiced rum season already??Tango.
You are most definitely not alone in thatIve been doing PP for 2 years, not as long as some folks but i have no interest in PvP or PP combat based activities at all.
I'm pretty sure I'm not alone in that.
O7
Was there a better way?Yes, but you will still have unguided 'work' as they do whatever they can wherever they can to get them as fast as possible.