Open-Only in PP2.0?

Of course I know. It's the easiest gameplay you can have.

And it's boring and dull.

No one is forced to play this game your way. That's how ED was made. You simply have to deal with it, instead of crying in more than a hundred pages here to FDevs to make it so - for your small crew.
Nobody's forced to attack other player's groups and assets from solo either, yet you constantly demand the right to.

See, we can both play the "condescending strawman" game.
 
The only explicitly opting for a fight is CQC.
The last time someone posted a thread asking for that to change (because CQC is out of date and unfit for purpose) it got trolled into oblivion by hardcore PG/Solo advocates. Why, I don't know. It was literally proposing to add a new feature, not take anything away from them. But I guess that isn't enough, they have to have everything.
 
The last time someone posted a thread asking for that to change (because CQC is out of date and unfit for purpose) it got trolled into oblivion by hardcore PG/Solo advocates. Why, I don't know. It was literally proposing to add a new feature, not take anything away from them. But I guess that isn't enough, they have to have everything.

Honestly, I would fully support a change in CQC, mostly in bringing your own ships there.

And frankly, all this thread is wasted energy - dumped into vacuum, asking for fundamental change in ED core. Impossibiru. Instead, you fighting people should push hard for CQC change, to make that meaningful and interesting. A true PvP arena, hardcore. I'd like to see that.
 
@Agony_Aunt does bring up an interesting point. What if I want to help a specific faction but not the superpower?

Since you can't "suspend" your pledge, anything you do for the faction could inadvertently help the superpower as well.
 
Maybe solo is the only mode that does not make sense to even exist

Maybe open is the only mode that does not make sense to even exist.

Come on, if you're going to say something like that, give the reasoning behind the statement.

How about: It makes no sense to have a solo mode in an online game.

I mean, its not the strongest argument, but at least its an argument.
 
@Agony_Aunt does bring up an interesting point. What if I want to help a specific faction but not the superpower?

Since you can't "suspend" your pledge, anything you do for the faction could inadvertently help the superpower as well.

Power, not superpower. Superpowers are Fed, Empire, Alliance.

But yeah, waiting for an open only proponent to respond to this. WHM gave a valiant reply, but it was framed in terms of PP1.

From what I can tell, Open only for PP2 means if you are pledged, you have to remain in open. It doesn't seem like there is any way for the game to separate working for factions from powers with PP2.
 
From what I can tell, Open only for PP2 means if you are pledged, you have to remain in open. It doesn't seem like there is any way for the game to separate working for factions from powers with PP2.
I don't think that's what anyone's asked for at all. All the calls have been for specifically powerplay transactions to be counted in open mode - so if you're between missions and don't have any powerplay business going on, you're free to log into solo/private and do whatever.

As for how possible that is, that really depends on exactly how pp2.0 even works. Like, opposed conflict zones are a bit of a no-brainer, they could be made to only spawn in open. Something more nebulous like "delivering exploration data" less so.

And then you get into the nitty-gritty of defensive versus offensive actions. Notably hauling fortifications, the noncombat action in PPv1, is purely defensive. You can't attack anyone by doing it, only shore up your faction's defences. Undermining, on the other hand, is a combat action, an offensive combat action, wherein you deliberately go into enemy territory in order to attack that enemy.

One of the biggest arguments that keeps coming up is that people don't like being attacked by an enemy they never see. It's like... the same way people get mad at offline raiding in rust. Of course this could be entirely moot depending on exactly what 2.0's activities entail.
 
I don't think that's what anyone's asked for at all. All the calls have been for specifically powerplay transactions to be counted in open mode - so if you're between missions and don't have any powerplay business going on, you're free to log into solo/private and do whatever.

As for how possible that is, that really depends on exactly how pp2.0 even works. Like, opposed conflict zones are a bit of a no-brainer, they could be made to only spawn in open. Something more nebulous like "delivering exploration data" less so.

And then you get into the nitty-gritty of defensive versus offensive actions. Notably hauling fortifications, the noncombat action in PPv1, is purely defensive. You can't attack anyone by doing it, only shore up your faction's defences. Undermining, on the other hand, is a combat action, an offensive combat action, wherein you deliberately go into enemy territory in order to attack that enemy.

One of the biggest arguments that keeps coming up is that people don't like being attacked by an enemy they never see. It's like... the same way people get mad at offline raiding in rust. Of course this could be entirely moot depending on exactly what 2.0's activities entail.

Thanks.

Then in a majority of cases, it would be easy to work around. Take hauling for example. Take mission in PG/solo. Get to target station, switch to Open. Hand in mission.

Unless the proposal is the game tracks every single persons modes while doing everything and then decides on whether to allow something to affect powerplay.

Like, opposed conflict zones are a bit of a no-brainer, they could be made to only spawn in open.

Could be, assuming PP1 style conflict zones will still exist. From what I can tell, there aren't going to be PP specific things any more like that. Can't go making regular CZs open only.

One of the biggest arguments that keeps coming up is that people don't like being attacked by an enemy they never see

Sure, that's a major factor for some, but not really relevant to this specific point, which is how the game should know you're doing PP related stuff, since it appears that almost anything can affect powers.
 
If PvP is so lacking in popularity that it needs a bribe to thrive is it worth pursuing at all?

Maybe to some who consider that players who don't engage in PvP need to be penalised for not doing so.
More like its giving Open a perk its been lacking for the reasons I keep telling you.
 
Which doesn't require shooting another player at all.
Powerplay is a feature thats defined by the threat of violence from NPCs and other players (in eleven other powers). The main reason why OO was suggested for PP1 was the absence and complete lack of NPC pushback and effectively replace it with players.

Open in PP2 will very much be about shooting other players, or dodging being shot- the objective given by FD is to moderate other powers activity by violence. Hopefully NPCs will offer similar, otherwise the modes (and thus difficulty of achieving your task) can't be considered equal in a feature which has a unified environment. You imply it yourself here:

And what would I go with a G5 murderboat in Solo?
The AI are easy enough in an un-engineered murderboat. :p
 
Aye, that's why powerplayers will have to engage and eliminate any player pledged to a different power, no matter of the rank/ship.

Enemy is enemy! 🔪🩸

Its a good point you make. If you're not working for your power, your obligation then has to be to stop anyone pledged to another power, because they might be doing something to hurt your power.
 
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