I'm using light-hearted and colourful language to try to emphasise the point some of us posting here now are in our 50's (tbc, I'm not, Im still a spring chicken). I'm ascribing the word 'fear' to it loosely, based on this weird underlying suggestion that a lot of these posts have, that anyone who is a proponent of Open, Weighting, or anything that isn't the Forum Consensus, has 'an ulterior motive'
The real friends we made were the Forum Alts we made along the way, Rinzler.
ITWASYOUALLALONGHARRY
I think Starlink or whatever Im connected to lost half the reply (as well as your quotation) I sent to you earlier.I'm in my 50s. My PvP skills are way less than they used to be (and i was never that good at PvP, my aim was always too wonky). My kids kick my rear end when we play PvP arena games.
If "strategic gains" is the new euphemism for "player effects on pan-modal game features" then the answer remains the same - all players affect the galaxy equally in this game. It's not a "broken PvP game", it's a PvE game where players who can choose to instance with other players can shoot at anything/one they instance with and where doing so is completely optional.Thats not the issue at hand, though. Its making the effort in each mode match the strategic gains. Open Only was a V1 suggestion because you had the situation where hardly anything went after you in two modes.
Indeed - and that task may not involve PvP for those disinclined to engage in it.Teamplay in PP is you and chums undertaking a task. In Open in wings that means facing off against other teams undertaking tasks. Why do you think NAV harvesting was done in wings?
OK. Ta. It would still represent double the reward / effect compared to players in Private Groups though, so still at insulting levels.I stated wing bonus like a bazillion times, and explained the reasoning.
I think Starlink or whatever Im connected to lost half the reply (as well as your quotation) I sent to you earlier.![]()
By extension that does mean the Forum God From Wish™ is the most evil player alive....The real friends we made were the Forum Alts we made along the way, Rinzler.![]()
There were two broad ways of working it (from what I recall):Isn't that what it will effectively mean for PP2 to be open only? If pledged, you have to be in open? If not, open only won't work for PP2, since how should the game determine when you have to be in open and when you can play in PG/solo?
No. its the opposite- a broken PvE feature balanced by PvP. NPCs are there to at least provide opposition and were absent.If "strategic gains" is the new euphemism for "player effects on pan-modal game features" then the answer remains the same - all players affect the galaxy equally in this game. It's not a "broken PvP game", it's a PvE game where players who can choose to instance with other players can shoot at anything/one they instance with and where doing so is completely optional.
PvP quite often drove off people harvesting- something you could not do in PG.Indeed - and that task may not involve PvP for those disinclined to engage in it.
Why? Having any number of allied wings uncontested is IMO unbalanced compared to open where at least you can counter.OK. Ta. It would still represent double the reward / effect compared to players in Private Groups though, so still at insulting levels.
Tone is sometimes difficult to gauge accurately in text only communication.I'm using light-hearted and colourful language to try to emphasise the point some of us posting here now are in our 50's (tbc, I'm not, Im still a spring chicken).
PowerPlay should be Open-Only. At now - today - all activities are result of endless NPC grind. No one can disturb what you're doing in system by other way than stronger grind.
Nice summary.There were two broad ways of working it (from what I recall):
The original FDEV OO PP Proposal was that when players are engaging in powerplay, and carrying associated PP tokens (be they cargo, merits, bonds or whatever) carrying them locked the commander into open (with transferring to other modes resulting in them being lost) until they were handed in.
The other FDEV Proposal was that again, when the player is engaging in Powerplay, if it is done in Open, the impact on PP mechanics would be weighted greater than it would if conducted using other modes.
Personally, I am very much in favour of the second, as its accounting for the additional potential risk of playing in open, without outright locking folk out of conducting it in one of the other modes if they so chose, and negating the 'meta' strategy that in my mind, killed Powerplay 1.0 in terms of engaged player numbers (i.e. running hauls etc in solo with zero risk of encountering a threat that could undo your work).
In the opinion of some, certainly. No problem with NPCs being actually made a challenge though - that's old ground well covered.No. its the opposite- a broken PvE feature balanced by PvP. NPCs are there to at least provide opposition and were absent.
Indeed - noting that they also chose to play in Open.PvP quite often drove off people harvesting- something you could not do in PG.
.... because it's a co-operation bonus, not a PvP bonus.Why? Having any number of allied wings uncontested is IMO unbalanced compared to open where at least you can counter.
Entirely incorrect. As they are they are not an issue at all.You hate wing bonuses anyway, and this is for PP alone.
Given that it's not a PvP bonus, it's just reward - for playing co-operatively.Having the full multiplier is having your cake and eating it, and I've outlined many times where it made AFK turretboats, NAV harvesting, collusion piracy much easier.
There were two broad ways of working it (from what I recall):
The original FDEV OO PP Proposal was that when players are engaging in powerplay, and carrying associated PP tokens (be they cargo, merits, bonds or whatever) carrying them locked the commander into open (with transferring to other modes resulting in them being lost) until they were handed in.
The other FDEV Proposal was that again, when the player is engaging in Powerplay, if it is done in Open, the impact on PP mechanics would be weighted greater than it would if conducted using other modes.
Personally, I am very much in favour of the second, as its accounting for the additional potential risk of playing in open, without outright locking folk out of conducting it in one of the other modes if they so chose, and negating the 'meta' strategy that in my mind, killed Powerplay 1.0 in terms of engaged player numbers (i.e. running hauls etc in solo with zero risk of encountering a threat that could undo your work).
Well it was. Once engineering came in even the old style PP CZs posed no problem. Bear in mind this was also when the defection police ran around with no interdictors for months.In the opinion of some, certainly. No problem with NPCs being actually made a challenge though - that's old ground well covered.
Some did. Many a time Discords would chuckle and groan at footage inside Grom PGs.Indeed - noting that they also chose to play in Open.
What about the anemic NPCs in PG? Combat is combat and for even hauling powers 1/3 of V1 is shooting..... because it's a co-operation bonus, not a PvP bonus.
A few pages back you were happy if they were taken out.Entirely incorrect. As they are they are not an issue at all.
Who said it was exclusively PvP? For example if you had four haulers you could maximise your time balanced by the risk of being in Open. Why should PG have the same when they face less and can have any number of wings doing the same?Given that it's not a PvP bonus, it's just reward - for playing co-operatively.
Expected to be different in 2.0 than in v1.What about the anemic NPCs in PG? Combat is combat and for even hauling powers 1/3 of V1 is shooting.
If the only alternative was them being fiddled with to favour PvP, yes. Leaving them as is? No problem whatsoever.A few pages back you were happy if they were taken out.
If it was a bonus for simply playing in Open then it's effectively a PvP bonus, or at least the possibility of it (unless the members of the wing have blocked all possible opponents).Who said it was exclusively PvP? For example if you had four haulers you could maximise your time balanced by the risk of being in Open. Why should PG have the same when they face less and can have any number of wings doing the same?
Weighting was a reduction in scope in the second Flash Topic from the Open only possible change proposal made in the first one. Noting that weighting was also proposed in the 2016 "hand grenade".One of the reasons weighting was suggested was because of PG- its why many including myself hated the idea because the reductions required (for V1) were highly punitive to the point of making it pointless. So a 50% reduction in wing effectiveness for V2 is entirely reasonable.
We will have to see- noting that in some expansions you may repeat the problem because they'll be no indirect way to prevent players 'working' until the system is claimed (in theory, at least).Expected to be different in 2.0 than in v1.
Again, how do you know it will be used for PvP?If the only alternative was them being fiddled with to favour PvP, yes. Leaving them as is? No problem whatsoever.
'possiblity' and crazed edge cases doing a lot of lifting there. What about players simply working together in Open in remote unoccupied space? Are they PvPing too?If it was a bonus for simply playing in Open then it's effectively a PvP bonus, or at least the possibility of it (unless the members of the wing have blocked all possible opponents).
Weighting was a reduction in scope in the second Flash Topic from the Open only possible change proposal made in the first one. Noting that weighting was also proposed in the 2016 "hand grenade". What is "reasonable" or not varies with players. It's unsurprising that PvP proponents variously favour an Open bonus, Open only, and / or the removal of Solo and Private Groups. Just as it is unsurprising that there is opposition from those with no inclination to engage in PvP to being penalised for not engaging in an entirely optional aspect of the game.
The proposal was to give Wings in Open, a PvP enabled mode, double what players in PG would get. "PvP bonus" is shorthand for "a bonus simply for playing in Open due to the added risk that might possibly be encountered, independent of whether the players actually encounter any players in ships that might possibly pose an additional risk".Again, how do you know it will be used for PvP?
There's no certainty that players will encounter hostile opposition, even in either of the Open modes available to some of them.'possiblity' and crazed edge cases doing a lot of lifting there. What about players simply working together in Open in remote unoccupied space? Are they PvPing too?
And as such, its a more balanced perk than now. The possibility of PvP just moderates it.There's no certainty that players will encounter hostile opposition, even in either of the Open modes available to some of them.
Whether it would be, or not, remains an opinion.And as such, its a more balanced perk than now.