Open-Only in PP2.0?

Jez what a load of twaddle ,
So let's put you all out of your misery
You are all wrong and my view is the only correct one so put your big boys pants on and play the game in anyway that Fdev has allowed. Engineer your ships anyway you want. PvP with fellow PvPers if you want , kill Thargoids if you want ( even though they are friends not food) Open , PG and Solo are all perfectly legal ways of playing the game and have been since I just missed out on the MK4 .
It's meant to be fun for everyone or have people forgotten?
 
Jez what a load of twaddle ,
So let's put you all out of your misery
You are all wrong and my view is the only correct one so put your big boys pants on and play the game in anyway that Fdev has allowed. Engineer your ships anyway you want. PvP with fellow PvPers if you want , kill Thargoids if you want ( even though they are friends not food) Open , PG and Solo are all perfectly legal ways of playing the game and have been since I just missed out on the MK4 .
It's meant to be fun for everyone or have people forgotten?
Funny post, but sadly, if a mechanic is built around players competing, then it should not be available, ideally at all, but at the very least, restricted, for Solo or PG.

Ghosts don't get to touch things because they're etheric. If you don't want the potential of competition, you should avoid it in all its forms, not just the ones that suit you best.
Its unbalanced, and like i mentioned before, arguably, slimy.

"I get to change the face of your factions systems in the way that I desire, but you can't combat me doing so without also doing the same thing I'm doing regardless of if you desire to or not"

Reminder that you're never forced to PvP in any sense in Open, avoiding a gank or PvP-based powerplay interaction is exactly the same as avoiding an NPC, just with a somewhat higher barrier to entry, be it in the form of player skill, or a better engineered ship. It is entirely avoidable and you can play as you usually would doing the things you normally would in Open.
The difference is, if someone wants to counter you by attempting more direct means, they should have the chance to do so, not be forced into the shadow realm and do exactly the same sort of thing you're doing as the only option.

Its not fair under an inherently competitive system, and nor is it balanced for everyone. It benifits one group significantly more than it benifits another.
 
Funny post, but sadly, if a mechanic is built around players competing, then it should not be available, ideally at all, but at the very least, restricted, for Solo or PG.

Ghosts don't get to touch things because they're etheric. If you don't want the potential of competition, you should avoid it in all its forms, not just the ones that suit you best.
Its unbalanced, and like i mentioned before, arguably, slimy.

"I get to change the face of your factions systems in the way that I desire, but you can't combat me doing so without also doing the same thing I'm doing regardless of if you desire to or not"

Reminder that you're never forced to PvP in any sense in Open, avoiding a gank or PvP-based powerplay interaction is exactly the same as avoiding an NPC, just with a somewhat higher barrier to entry, be it in the form of player skill, or a better engineered ship. It is entirely avoidable and you can play as you usually would doing the things you normally would in Open.
The difference is, if someone wants to counter you by attempting more direct means, they should have the chance to do so, not be forced into the shadow realm and do exactly the same sort of thing you're doing as the only option.

Its not fair under an inherently competitive system, and nor is it balanced for everyone. It benifits one group significantly more than it benifits another.
Open isn't open it's just a set of private instances which should give you the "best performance" .
Fair has nothing to do with it , it's not fair that everyone affects BGS but it happens.
PP and BGS are filling up buckets he who fills up first wins, first past the post.
As far as many commanders are concerned BGS and PP are just something that happens( spacey wacey hand wavium stuff) .
They don't care they get their stuff and move on.
Yes there is a "code" for some Players like the role playing of the Great Master Wiley Dangdoodle of the Celestial Heavens Dragons . ( no offence meant if there is someone )
You lose one week you go to the next and work harder .
You don't need to know who who are working against you just need to Work Smarter .
If you are sinking do you
A) Run around trying to find the person who made the holes
B) Get a bucket and empty faster than it's coming in.
One side says I want open only
The other side comes back with saying we don't want it .
What about EDH 4.0 ? Is that now classed as not fit for PP2 ? Because they won't instance with the one true way of playing shall we burn them around the stake because well it's not my open so they have to be cheating ???
Do we weight the opens but it only counts if you actually meet and enemy if not it doesn't count ?
It's easy enough to say "open only" but to get it to work would require much more than a flip of a switch, as someay think.
Maybe with colonisation you can have your system locked to open only and you can patrol your perimeter just on the off chance someone may come in ? Or will they just divert around it.
Who knows but only opinion that counts isn't mine or yours it's Fdev's, not the folk who play the game but the ones who want to make a profit so they can grandstand and say look how good we are .
Min effort Max profit.
Will open only bring more people in ??
My opinion is no, you would have more people interested if you bring back consoles but we all know they won't do that .
Sorry about the length I sort of got carried away.
So fly safe in what ever mode you want and enjoy the game as Fdev intended
 

Robert Maynard

Volunteer Moderator
And how does that negate the post I made that you quoted?
It does'nt even negate anything about the subject. There was overwhelming support for it before, and due to how disheartening it is to see FDev cave into the people who want conflict, but only when it suits them and indirectly at that, time and time again. Many of them simply left the forums or do not communicate on here any longer.

Very sad indeed.
 

Robert Maynard

Volunteer Moderator
It does'nt even negate anything about the subject. There was overwhelming support for it before, and due to how disheartening it is to see FDev cave into the people who want conflict, but only when it suits them and indirectly at that, time and time again. Many of them simply left the forums or do not communicate on here any longer.

Very sad indeed.
Frontier have previously noted that they are aware that the PvP crowd are vocal - while at the same time noting that they are well aware that the majority of players don't get involved in PvP:
On PvP vs PvE
We listen to both sides. While it's true that the PvP crowd do tend to be more vocal and in previous betas have given more organised feedback, we're well aware that the majority of players don't get involved in PvP. A few changes here are more focused on one or the other (torpedoes have no real place in PvE at the moment for starters), but overall I think they promote variety of loadouts in both styles of play, and will make both more fun. On a personal note: I play more or less entirely in PvE, so if anything my bias in favour of that ;).
That may have something to do with their decision making, even after the Powerplay Flash Topics.

Also noting that the proposals in the Powerplay Flash Topics were very clearly stated to be part of an investigation and not a fait accompli and only applied to Powerplay, not any other game feature, i.e. the BGS, CGs, etc..

Frontier then went on, a while after the Flash Topics to restate what the BGS is and who it is for:
Source: https://youtu.be/VCy1ZYjLvdQ?t=858
Followed up by a stream recap thread:
BGS (Background Simulation) Changes

The Background Simulation (BGS) is a representation of how the actions of all players, no matter on which platform or mode, impact the galaxy. The factions that inhabit these system battle for influence over the population and control of the starports, installations and outposts. Player actions can push these factions into various states; such as economy, security, health and influence. With concerted effort players can help grow a faction's economy, destroy its security status, or help win a war.
 
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...is that if one of my managers had come to me and brought up an item in a discussion we had at a meeting 6 years ago and never implemented, i would of thought they had taken the hint.

O7

Well that's just, like, your opinion, man.

In any case, is it recap time?

Some think PP is hampered by activities happening in Solo or PG.

Others would like a more PvP element, either by increased rewards or mode bonuses.

Some want to maintain the status quo.

Where do you sit again @Darrack ?
 
Try hauling rares from a station in a system with an enemy stronghold, i get attacked going in the station and coming out.

O7

You know, last night was the first time I’d ever been attacked in such a scenario. And it wasn’t an NPC, it was a station camper. I had a brief 15 minute window last night between dinner and needing to leave… just enough time to make a rares run.

Entering the station was simple enough, their one shot barely scratched my shields.

Now, the smart play would’ve been to simply buy my rares and log out, and complete the run in the morning. Not very fun for either one of us, nor very sportsmanlike IMO, but safe.

The “ain’t no such rule” move would’ve been to log out, and then log back into Open, hoping for a new instance. I’d passed three other players on my way in, and there had been two others there already. That’s fairly good odds for a new instance IME. But I despise such types of login shenanigans.

Didn’t even consider switching modes.

So I made a break for it, as quickly as possible. I was tempted to wait for one of the slow pokes to arrive and distract them, but I’d feel better if I was the sacrificial lamb in that scenario. Best case scenario, I’d escape. Worst case scenario, I’d keep trying until I had to log out, and get some badly needed practice in what is, in my experience, a fairly rare scenario.

I made several mistakes that resulted in my death. First was that I didn’t take the time to properly plan my escape. I held the initiative, so it wasn’t like I was in that much of a hurry. Second is that I didn’t target the camper, so I’d have some more information about them. I might’ve made better choices if I had. Third is that I thought full pips to shields was a good idea. I lost the ability to boost at a critical moment, which resulted in several solid hits. Final mistake was so busy practicing my evasion, of forgot I needed to align with my jump out. 🤦‍♀️

Anyways, I was eager to make another go of it after respawning, having realized the some of those mistakes already. So I immediately went to my contacts tab, and discovered that it was slowly being repopulated as NPCs spawned in.

I was in a new instance. :LOL:

I couldn’t buy rares yet, so I logged out.

This is the reason why I don’t want either Open Only or weighted Open. Because a player like me is much more fun for the camper than the types of shenanigans players who are currently in Solo/PG would pull to maintain the “advantage.” Based on a message I saw when I arrived, they were expecting players to log out if they safely docked. That’s got to be frustrating for the camper.

And to be quite blunt, that kind of scenario would be annoyingly common if players lost the ability to freely choose their mode. Furthermore, it isn't likely to be PowerPlay related, but the usual suspects hoping for easy kills. Which would result in much fewer players participating in PowerPlay, which in turn would result in PowerPlay not getting updated in the future.
 
And to be quite blunt, that kind of scenario would be annoyingly common if players lost the ability to freely choose their mode. Furthermore, it isn't likely to be PowerPlay related, but the usual suspects hoping for easy kills. Which would result in much fewer players participating in PowerPlay, which in turn would result in PowerPlay not getting updated in the future.
It really would'nt, thats the thing. I've said it a number of times now, give us something to fight for, and we'll be too busy blockading systems or blowing up enemy powerplay vessels to waste time in camping stations or randomly exploding things that cross our path.

Ganking is a symptom of the lack of gameplay options for PvPers to take part it. You'd see a lot less of it if there was meaning to our playstyle and chosen profession.
 
Well that's just, like, your opinion, man.

In any case, is it recap time?

Some think PP is hampered by activities happening in Solo or PG.

Others would like a more PvP element, either by increased rewards or mode bonuses.

Some want to maintain the status quo.

Where do you sit again @Darrack ?
More than happy with how things are, Fdev have made PP2 playable for all in different modes.
Personally i enjoy doing PP2 in Mobius with friends, thanks for asking :love:

O7
 
So because there is nothing meaningful to do (in your eyes) you want to spoil the fun others are having? Exactly why i stay out of Open.

O7
This is such a bad faith argument.

You can avoid PvP interactions in Open in much the same way as you deal with an NPC. It requires a bit of brainpower, sure, and maybe a slightly better designed ship, but other than that, its exactly the same. If you don't want to fight, you highwake to another system after submitting to the interdiction.

You can play exactly as you normally would in Open, but we can't contribute to Powerplay with our skillsets when half the community is undermining in Solo or PG.. See how this works?
 
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