Open-Only in PP2.0?

The numbers calling for OOPP have not changed since day one, because it's the same few voices screaming over and over again - not taking no for an answer.

And no, OOPP wasn't FDevs idea at all. Open Only content has been demanded by some of you since the Kickstarter (the page and discussions are still up).
All that happened was, that after the CEO and Executive Producers said no to Open Only content (the BGS and CGs), you all shifted your focus to the new Power Play feature when it was announced. Only 1 mid-level developer considered the idea, his boss said no and he dropped the topic and on a live stream refused to talk about it.

At this point, the topic is nothing more than you lot trolling the forums - which is against the current rules.
And it should be treated as such.

[Just a reminder, all I've said is still up on the forums and the Kickstarter page - feel free to go and look]
A few things about that:
* Fdev dropped the open only idea on us in a focused feedback thread out of the blue. Nobody was talking about powerplay at that point

* Sandro was the game's lead designer, thats not mid level in terms of this game.

* We're not trolling, we just appreciate how much better Powerplay would be if you could actually resist your opponents directly rather than just counter-grind them like the BGS. It's still black diamond level difficult to find enemies even when you go to a system that is marked as high activity on the powerplay map. They're all undermining in solo.

Last night I was on for about 3 hours, and noticed that Deciat was once again full of pvp activity - this means that people are struggling to find pvp via powerplay and are going back to what they know. I was in a 'contested' system and saw nobody all night...

I don't know about the others, but all I'm looking for is undermining and power conflict zones to be open only (as they are the main points of pvper frustration). The rest of Powerplay can remain as it is...
 
* We're not trolling, we just appreciate how much better Powerplay would be if you could actually resist your opponents directly rather than just counter-grind them like the BGS. It's still black diamond level difficult to find enemies even when you go to a system that is marked as high activity on the powerplay map. They're all undermining in solo.

Last night I was on for about 3 hours, and noticed that Deciat was once again full of pvp activity - this means that people are struggling to find pvp via powerplay and are going back to what they know. I was in a 'contested' system and saw nobody all night...
You assume that they're in solo because they didn't instance with you?
Deciat is the same as always and we have a substantial number of new players currently.
 
You assume that they're in solo because they didn't instance with you?
Deciat is the same as always and we have a substantial number of new players currently.
Possible but unlikely, I've never had problems instancing with busy instances (unless SPEAR were involved 😋)

Deciat kill numbers dropped when PP2 first released... its now ticking back up again. This means that Powerplay is not generating enough pvp scenarios elsewhere.
 
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A few things about that:
* Fdev dropped the open only idea on us in a focused feedback thread out of the blue. Nobody was talking about powerplay at that point

* Sandro was the game's lead designer, thats not mid level in terms of this game.

* We're not trolling, we just appreciate how much better Powerplay would be if you could actually resist your opponents directly rather than just counter-grind them like the BGS. It's still black diamond level difficult to find enemies even when you go to a system that is marked as high activity on the powerplay map. They're all undermining in solo.

Last night I was on for about 3 hours, and noticed that Deciat was once again full of pvp activity - this means that people are struggling to find pvp via powerplay and are going back to what they know. I was in a 'contested' system and saw nobody all night...

I don't know about the others, but all I'm looking for is undermining and power conflict zones to be open only (as they are the main points of pvper frustration). The rest of Powerplay can remain as it is...
I'm always instanced with other players, well, often; What sort of internet connection to you have, where do you connect?
Perhaps try using a vpn to connect in different region?

... I've of course little recourse towards knowing whether those players are having much effect on my favourites power play systems, so I decide not to attack them unless they are wanted or I've scanned them to see what they are carrying; Anything less would not be diplomatic, and I consider rather uncouth behaviour.
 
I'm always instanced with other players, well, often; What sort of internet connection to you have, where do you connect?
Perhaps try using a vpn to connect in different region?

... I've of course little recourse towards knowing whether those players are having much effect on my favourites power play systems, so I decide not to attack them unless they are wanted or I've scanned them to see what they are carrying; Anything less would not be diplomatic, and I consider rather uncouth behaviour.
I'm in the UK with a fast connection... I don't think that's the issue...
 

Robert Maynard

Volunteer Moderator
never did i advocate for, as you say, all or nothing. yet you always seem to be happy to use it as an argument to discard anything i say. its like you dont even read what you are reacting to. how is it that you make a hurt outcry when i suggest there could be bonus (im my opinion something like 5-15% bonus merits) for playing open, yet have no issue suggesting that we should evacuate all our bgs we worked on, all the powerplay we already worked on, and get in the corner for wanting to play with more people (not to gank, not to grief, just to have more people in the game. or at least a chance to meet more people).
It seems then that an apology is in order - my apologies.

The suggestion of a new volume permit locked to Open is aimed at those who can't accept that players in the other game modes affect mode shared game features, i.e. the BGS, Powerplay 2.0, etc., which clearly does not apply in this case.

Noting that 5-15% bonus merits for playing in Open is on the low side of what is typically sought (usually proposals put it in the 100% to 900% range - or even higher), it is still doubtful that players would move from their chosen game mode into Open - as the experience on offer from some players who play in Open does not represent fun to all players.
 

Robert Maynard

Volunteer Moderator
Or more likely its players taking the path of least resistance... the system was flagged as high activity from the opponents side afterall.
More likely when Frontier have indicated (a while ago admittedly) that they are "well aware" that the majority of players don't get involved in PvP and, more recently, that while "a lot" of players get involved in (unspecified) combat, "a lot" of players don't get involved in combat "at all"?
 
It seems then that an apology is in order - my apologies.
apology accepted

Noting that 5-15% bonus merits for playing in Open is on the low side of what is typically sought (usually proposals put it in the 100% to 900% range - or even higher), it is still doubtful that players would move from their chosen game mode into Open - as the experience on offer from some players who play in Open does not represent fun to all players.
i think it could be bonus small enough to not stir things too much, yet hopefully bonus big enough for people who would like to take any advantage they can. not affecting the regular activities of solo commanders, yet potentially valuable for larger scale operations like organised attack on stronghold carrier. which i think would be the place where this incentive would be most valuable for both sides.
 
More likely when Frontier have indicated (a while ago admittedly) that they are "well aware" that the majority of players don't get involved in PvP and, more recently, that while "a lot" of players get involved in (unspecified) combat, "a lot" of players don't get involved in combat "at all"?
I get it, but there is a whole game there where they don't have to pvp (including plenty of combat related content).
Powerplay however is the only part of the main game which is inherently competitive against other players.. therefore certain aspects of the feature should require risking pvp opposition to achieve goals, otherwise the whole feature falls flat, and does not provide the 'pvp outlet' that it was touted early in its arrival to the game.
 

Robert Maynard

Volunteer Moderator
Powerplay however is the only part of the main game which is inherently competitive against other players.. therefore certain aspects of the feature should require risking pvp opposition to achieve goals, otherwise the whole feature falls flat, and does not provide the 'pvp outlet' that it was touted early in its arrival to the game.
It is indeed competitive between players - with no requirement to instance with them, as implemented in 2.0 the same way it was in v1.

Powerplay does offer a "pvp outlet" for players, with those who choose to instance with them - what it does not do is force players to be the targets of those seeking PvP.
 
I'm in the UK with a fast connection... I don't think that's the issue...
Just a thought, in an early interview with Braben he states that they can tell who the gankers are and instance them with each other, and not others who don't play in that way; No idea whether or not this was implemented or not, perhaps it was.
 
It is indeed competitive between players - with no requirement to instance with them, as implemented in 2.0 the same way it was in v1.

Powerplay does offer a "pvp outlet" for players, with those who choose to instance with them - what it does not do is force players to be the targets of those seeking PvP.
It should require it...

Because there are two types of solo/private mode players...
  • Players who absolutely do not want pvp under any circumstances, do their own thing and aren't interested in what others are doing.
  • Players who use solo/private as a method to bypass player opposition and directly work against other player holdings (and sometimes exploit in secret).
It's the 2nd group which are the problem, not the first. That's why this issue has always come up again and again.

Pvp requires opposition to exist, it can't be an outlet if there is no one to fight....
 
Just a thought, in an early interview with Braben he states that they can tell who the gankers are and instance them with each other, and not others who don't play in that way; No idea whether or not this was implemented or not, perhaps it was.
lol don't know what you're implying there...
 

Robert Maynard

Volunteer Moderator
It should require it...
That's where the fundamental disagreement is - noting that we all bought a game where we all affect and experience mode shared game features from any game mode and where we decide on a session by session basis how many or how few players we want to play among.
Pvp requires opposition to exist, it can't be an outlet if there is no one to fight....
Any play-style that needs other players to function is vulnerable to those other players neither needing to nor choosing to play with them.
 
lol don't know what you're implying there...

I'm implying that this has been implemented as described by Mr Braben here:

Source: https://www.youtube.com/watch?v=Kb5hqjxmf4M


I am instanced with other players at the moment, and I only attack others if they are wanted.
I used to have a lot of gankers in my friends list from PvP training, when I removed those, I started getting instanced with more people, rather than getting ganked all the time.
 
I'm implying that this has been implemented as described by Mr Braben here:

Source: https://www.youtube.com/watch?v=Kb5hqjxmf4M


I am instanced with other players at the moment, and I only attack others if they are wanted.
I used to have a lot of gankers in my friends list from PvP training, when I removed those, I started getting instanced with more people, rather than getting ganked all the time.
Powerplay sits outside of this, nothing to do with griefing... if you are pledged you are fair game to enemies.
 
Powerplay sits outside of this, nothing to do with griefing... if you are pledged you are fair game to enemies.
Interpret this however you want, I'm good going with the empirical evidence that I've experienced, for my understanding as to how the game functions.
 
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