Open-Only in PP2.0?

The real… futility… about the whole notion “Open Only” PowerPlay 2.0 remains the fact that this game is not designed to facilitate direct PvP combat.
I remain uncertain as to whether Powerplay is even supposed to facilitate indirect PvP competitive bucket-filling, which would be a prerequisite for non-RP direct combat anyway.

The number of cases where Undermining is worthwhile on a strategic level is basically zero - it's generally a really expensive way to gain control of a system, in terms of both raw CP and time taken to obtain those CP, even before any opposition is considered. Combine that with the major bias in favour of Reinforcement, the general lack of incentives to control more systems at all, and so on, and it's not a surprise that most of the actual contesting of systems is due to force of habit.
 
I'm just going to leave this here for people to comment on, since FDev have invited discussion and (potentially? Maybe?) left open the question of whether PP could be Open-Only in 2.0.
Some questions to answer:
  • How could OOPP improve or harm the functionality presented thus far?
  • Are there areas of PP2.0 that could be vulnerable to fifth-column activities that OOPP could help remedy?
  • Given what the designers have said, would it enhance their vision of PP2.0, or degrade it?
  • The all-important question, would it drive players away from PP, or draw them in?
Can't speak for others, but I'd definitely leave PP completely if it was open only. No desire whatsoever to deal with trolls and meta-built ships constantly.
 
Can't speak for others, but I'd definitely leave PP completely if it was open only. No desire whatsoever to deal with trolls and meta-built ships constantly.
If there are people thinking like me, in 3-4 months the number of people playing open game in PP2 will increase.
 
If there are people thinking like me, in 3-4 months the number of people playing open game in PP2 will increase.
Maybe, maybe not. But if you're wrong you are chasing away paying members of the community for no good reason other than "Open only" players whining for years.

I seriously doubt there's enough of those to make up the difference in lost revenue to FDev, you'd need every single open player to suddenly start paying money.
 
Oh no, not again!

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this Open Only idiocy will never happen, how are you not getting it?!
 
Maybe, maybe not. But if you're wrong you are chasing away paying members of the community for no good reason other than "Open only" players whining for years.
I'm sorry, I don't quite understand you. In 3-4 months I will be rank 100, and any death on my Cutter will not cost me 50 million.
I know I'm a bad player in combat, but at least I can go a long time without being killed and learn in combat with FDLs attacking me, etc. since my risk is removed.
 
Those are not trolls ...they are enemies.

Constantly. :rolleyes:
Oh look, it's the subject of the matter.
I'm sorry, I don't quite understand you. In 3-4 months I will be rank 100, and any death on my Cutter will not cost me 50 million.
I know I'm a bad player in combat, but at least I can go a long time without being killed and learn in combat with FDLs attacking me, etc. since my risk is removed.
Credits are irrelevant. I'm talking actual money. The majority of players don't play in open at all, and an even larger share have no interest in open only gameplay.

When you penalize those players, they stop spending money on the game. There's nowhere near the cash pool among open players to mitigate the potential loss resulting from annoying everyone else.
 
Oh look, it's the subject of the matter.

Credits are irrelevant. I'm talking actual money. The majority of players don't play in open at all, and an even larger share have no interest in open only gameplay.

When you penalize those players, they stop spending money on the game. There's nowhere near the cash pool among open players to mitigate the potential loss resulting from annoying everyone else.
I don't really get your point. I personally do not play constantly in the open game only for the reason of reimbursement of 50 million after death. I don't chase credits, they are slowly growing and I don't really want to make up those 50 million if I get killed. And when the risk is completely gone I will personally move to the open game.
 

Robert Maynard

Volunteer Moderator
I've been doing PP in open only for nearly two months now, in the contested borderlands of my power. I have only seen an opforce commander once. I really think that all the ado about dangers of open is grossly exaggerated🙃
There is no "danger" in Open, noting that there may be players who want to shoot at ones virtual spaceship, causing ones immortal space pixie of an avatar to respawn at dock somewhere. What there is, in Open (and some Private Groups), is an optional aspect of the game that no-one needs to engage in while experiencing and affecting the mode shared galaxy.

Some players seem to think that because they enjoy / tolerate a particular optional play-style (that no player requires to engage in to affect any in-game feature due to the mode shared nature of game features) that they should be able to force everyone else to play in Open to affect the galaxy.
 
The majority of players don't play in open at all, and an even larger share have no interest in open only gameplay.

When you penalize those players, they stop spending money on the game. There's nowhere near the cash pool among open players to mitigate the potential loss resulting from annoying everyone else.
"The majority..." "...larger share have no interest in open only..." bla bla... 🤷‍♂️

The Hotel California is often mentioned as a counter argument to us (= players who pick open play instead of other-than-open modes), but the same can be said for these pointless generalizations, here used as an excuse to justify some personal choices.

Only FDEV eventually knows the numbers.
 

Robert Maynard

Volunteer Moderator
"The majority..." "...larger share have no interest in open only..." bla bla... 🤷‍♂️

The Hotel California is often mentioned as a counter argument to us (= players who pick open play instead of other-than-open modes), but the same can be said for these pointless generalizations, here used as an excuse to justify some personal choices.

Only FDEV eventually knows the numbers.
Frontier undoubtedly know the numbers and have variously indicated:
1) That the majority of players play in Open;
2) That they are "well aware" that the majority of players don't get involved in PvP;
3) That "a lot" of players don't engage in combat at all.

... and no player needs to provide any reason for which mode they choose to play in.

Choice of game mode to play in, to experience and affect the game, is the first decision that each player makes at the beginning of each session, i.e. other players are optional.
 
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What there is, in Open (and some Private Groups), is an optional aspect of the game that no-one needs to engage in while experiencing and affecting the mode shared galaxy.
I agree, it's optional. But IME you don't need to switch to solo or PG to opt out. In fact, outside of "certified hotspots" (Shinrarta, Deciat, CG system) the chance to be "opted in" is so infitesimal as to be practically zero. Even if I go out with the expectation and intention of finding PvP trouble in PP, I've come back completely empty-handed in 99% of cases. With the disclaimer that it might be different for some other powerplay factions than Kaine—eg there's probably regular fed vs imp action in Sol and other "significant" systems (I haven't really checked so I may be wrong about that).

It's down to the fact that players can't be everywhere, every time, and even in busy systems the other players are likely to be at a station, at a REZ/CZ/USS or already engaged in PvP in an instance that you won't be able to join unless you ask for an invite into one of the wings there.
 
"The majority..." "...larger share have no interest in open only..." bla bla... 🤷‍♂️

The Hotel California is often mentioned as a counter argument to us (= players who pick open play instead of other-than-open modes), but the same can be said for these pointless generalizations, here used as an excuse to justify some personal choices.

Only FDEV eventually knows the numbers.
Personal choice is the thing. I'll stick my neck out and say that whatever the statistics, everyone plays in the mode they want to play in. This can be expected to continue!

If game features ever mandate particular mode choices, interest in those features will be conditioned by what mode choices players make, not the other way about.
 
I've been doing PP in open only for nearly two months now, in the contested borderlands of my power. I have only seen an opforce commander once. I really think that all the ado about dangers of open is grossly exaggerated🙃
It doesn't matter, the main thing for me is to eliminate any risk, even if it is minimal. I need an absolute 100% guarantee that I won't lose anything.
 
"The majority..." "...larger share have no interest in open only..." bla bla... 🤷‍♂️
The majority probably have zero interest in PvP play.
The same majority probably don't give a rat's behind about how 'unfair' anything other than open is considered by a few
The very same majority will opt to play as they wish each time they start a game session - and may change their mode choice according to their wish.

I seriously doubt that FD will ever change the game to give any advantage to playing in open, nor disadvantage those who elect to not do so.

But, as always, there are some who dream otherwise and are continually campaigning, in one way or another for FD to implement change to their preference. The game raises revenue for FD, forcing players to not play how they wish will lose them, do you honestly believe that players leaving would be matched or exceeded by those coming into the game for a bit of pew-pew with other players?
 
If game features ever mandate particular mode choices, interest in those features will be conditioned by what mode choices players make, not the other way about.
...sounds good.

I seriously doubt that FD will ever change the game to give any advantage to playing in open, nor disadvantage those who elect to not do so.

Me too.. rewards could have been reworked somehow (i.e. disjoining personal merits from system CPs), but unfortunately the new PP 2.0 has so many broken things, bugs and unbalanced activities which have by far higher priority.
 
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