People AFKing/automating the game is something that shouldn't be happening in any mode. In the perfect-instancing open-only world that people dream of, such methods would be countered by someone poking their head into the res site, seeing someone doing it, and shutting them down until the person wakes up and notices that their ship has been blown up.
Though in PP2 even that wouldn't be all that effective.
- it's only really useful for Acquisitions (rarely contested) or Reinforcement (even more rarely contested)
- so you'd have to notice the merit count ticking up in a suspicious way
- then go to the system
- then search all the RES until you find them (which isn't getting you any counter-merits)
- then blow them up (which only stops them earning further merits)
- then a few hours later do it again (maybe in a different system)
a greater prevalence of phasing weapons
I think "give all weapons phasing by default" would be needed, with the experimental just causing much increased bleed-through. Might be interesting in general.
Even then, I don't think it would really stop AFK bounty hunting for Powerplay specifically:
- your rebuy is paid from moderate ranks, at least when Reinforcing, so you can use an incredibly hull-reinforced large ship for it without concern about costs
- you don't lose any merits when you die
- three or four hours AFK merits while you sleep is still a lot better than none even if you can't come back the next morning to see it still going
simply having NPCs spawn with smaller and smaller bounties as an instance drags on without any new players entering
Turning all combat instances (it's only really RES and nav beacons which aren't yet) into scenarios which end after 15-30 minutes would probably work. Active players either won't notice (because they'll need to return to reload) or can just do a quick instance hop (in laser/plasma slug builds) as they would with a CZ; AFKers are already being a lot less efficient per minute because turreted lasers are a fairly weak weapon, so it also running out after 30 minutes probably makes it completely useless for competitive play.