It is a mess with no easy way out. Guess it comes with the territory of trying to have a semi-realistic dangerous cutthroat universe, but also trying to have a multiplayer game which can't rely on classic "you messed up, now reload save and lose some progress" but also trying to avoid "you messed up, so now all your progress is lost because it's a dangerous cut-throat universe with no magical resurrection". So we get this "Rebuys only matter when you're just starting out, but losing exploration data always hurts. BTW, you can't lose combat bonds at all."
What makes Souls-likes special is that failure is part of the progress--you die, but you also become better at the game when doing so, and next time you can beat the boss. Some Youtuber explained it very nicely talking about Sekiro: Shadows Die Twice; first playthrough is a struggle to learn the game, but then you start the new game plus and it all clicks with you. You're now flying through the battles with grace and confidence. It's like learning to play a new song on an instrument.
If I shoot a Powerplay pledged commander in Type 9 out of the sky in a contested system, is it ganking or is it legitimate commerce raiding? I get the bounty for it, but no notoriety if I'm pledged to a different power.
If I blow the same commander out of the sky in a third power's system, or Shinrarta, is that legit commerce raiding or ganking? I get a bounty, but still no notoriety in this case.
If I'm unpledged, but blow that commander out of the sky in my home system which I don't want any powerplay faction to move into, is it legitimate commerce raiding, or ganking? I do get both a bounty and notoriety for that action.
In these situations, a consequence for criminal actions must be engaging and fun to the criminal. AFAIK, "That Other Space Game" does that--escaping from authorities or breaking out of the prison is a gameplay loop in itself. In which case, does it really deter from ganking if in the worst case, if you get caught you get to play out a prison break scenario? You can't just take gameplay away from "criminals" by confiscating their stuffz or some other such punishment (I've read plenty such proposals!), because doing crime is valid gameplay, too.


We're all trying to eat our cake and have it, tooIn Elite, every time you lose, 50 million is deducted and if you don't make up for it, at some point in time you'll have 0 and you could lose your ship.
The Isle is a dinosaur survival. I haven't played it myself, but I think I have it in my Steam wishlist somewhere--but I've also heard that it has gone downhill with later updates and not really that good as it once was? So I haven't really checked it out anymore? Any way, from what I understand the only progress there is growing bigger, maybe? And otherwise it's just about trying to survive as long as possible before a T-rex decides to make a prehistoric Kumoburger out of you, so not really that much progress to lose in the first place.I haven't heard of this game.
The lines between ganking and legitimate PvP get really blurry in many cases, and are mostly depending on one's point of view, and certainly not something an automated system could discern easily without false positives or false negatives. In all honesty, I have "ganked" a Powerplay pledge, but from my (and my character's) point of view that was a completely legitimate case of commerce raiding. It's an underhanded struggle for dominance between two factions. Privateers will be active and shipping will be lost, on both sides.Fact is there's no consequences in elite to ganking.
If I shoot a Powerplay pledged commander in Type 9 out of the sky in a contested system, is it ganking or is it legitimate commerce raiding? I get the bounty for it, but no notoriety if I'm pledged to a different power.
If I blow the same commander out of the sky in a third power's system, or Shinrarta, is that legit commerce raiding or ganking? I get a bounty, but still no notoriety in this case.
If I'm unpledged, but blow that commander out of the sky in my home system which I don't want any powerplay faction to move into, is it legitimate commerce raiding, or ganking? I do get both a bounty and notoriety for that action.
In these situations, a consequence for criminal actions must be engaging and fun to the criminal. AFAIK, "That Other Space Game" does that--escaping from authorities or breaking out of the prison is a gameplay loop in itself. In which case, does it really deter from ganking if in the worst case, if you get caught you get to play out a prison break scenario? You can't just take gameplay away from "criminals" by confiscating their stuffz or some other such punishment (I've read plenty such proposals!), because doing crime is valid gameplay, too.
That's a very good way to solve the problem of failures and fair consequences. Make it timed to, say, 2 weeks, so getting careless while exploring still carries the risk of losing exploration data, but if you get jumped when returning to the bubble you still get it all back easilya personalised waypoint only visible to you is given and you get to fly back and rescan your black box of your wreck to get all your stuff back. (excluding cargo)
That's why you have proper opsec. You don't come back from a long exploration trip and enter Shinrarta to sell the data off. You certainly don't announce your arrival publicly, as you wrote. Preferably you sell off your data at one of the deep space asteroid bases located within 1000 ly from the bubble--infinitesimally small chance to see any hostile players there. Honestly, high-G planets and sleepiness--not gankers--are the biggest enemies of explorersjust because their play style is not really affected by the odd ship loss, for others it is catastrophic.