And I'd agree with you for the wider game.
The issue will always be making PP work for the modes, which means making a proper NPC response. V2 has a chance here given its per system, so its scaled correctly for 4.X NPCs. But the response has (at the top end for the Top 10 or so aces) got to equate to having player like NPCs, given a power would target such people.
I would love proper NPCs, I understand that in the wider game, the NPCs have to be slightly easier due to the varying level of skill of the players.
But PP is a more focused style of gameplay compared to the rest of the game, and the NPCs should reflect that in my opinion.
The shields on my T9 and my Cutter are the weakest ones I can fit, and they are not there to protect me from the NPCs. They are there for when I get tired and my landing becomes a little rough (I've been known to damage my own ship: don't fly when tired! lol).
So overhauling the NPC's for Power Play I'm 100% with you.
I also think the toys need looking at as well. I really don't like how people can just jump from power to power collecting the toys and moving on.
If you walk away from a power, their toys should stop working.
(all powers should have their own version of every toy, with their own faction twist to it - so you can get all toys from a single power)