Robert Maynard
Volunteer Moderator
Opinions vary in relation to any perceived need to incentivise one game mode over the others in a game where other players, and therefore PvP, are entirely optional extras. Noting that every single player acquired the game based on the tri-modal / mode shared galaxy design, even if some players don't like it. To change that design would not be without risk.ED, like any other game, follows the same engagement and commercial rules. Its primary goal, as with any multiplayer title, is to keep its player base active and engaged over the long term. Regardless of its unique tri-modal structure, the game still needs to balance the experience for all types of players and ensure there are incentives to choose certain modes of play.
It’s not about blindly following the tropes of other games, but about recognizing that risk and reward are fundamental in any game system that aims to sustain competition and interest. PvP flagging in WoW or the wars in EVE are not just isolated mechanics, they are part of a broader system that rewards risk and gives players reasons to engage in more complex or dangerous activities. ED is not immune to these dynamics: even here, open competition needs to be incentivized to maintain balance and variety in the gameplay experience.