May be the new PP 2.0 will change those numbers... 0.1% of potential threat would mean there's a lot of beating around the bush for litterally nothing!
I mean, one needs to play like 1000 safe minutes at least to face 1 risky minute.![]()
I doubt it. PP 2.0 is going to be even more spread out than PowerPlay 1.0, and players have (some) control over version (Odyssey vs Horizons), Play Time (Local Prime Time vs Non-), and In-Game Location (Obvious Hot Spots vs Non-).
The problem has always been that Frontier chose the wrong networking solution for PvP combat, especially the fun kind. It’s great for minimizing overhead, but it places two critical components in the control of players: server hardware, and networking hardware.
Which is why we also have instancing rules that favor friends first, gameplay experience second, and opposition not at all.
The thing is, depending on what you do will affect those numbers. Someone who is in a combative power in a place thats under attack (or attacking) is going to see many more people go after them or people in general- for example the eternal FUC / ZYADA battles.
When I pootled around in Harma (vaguely safe space) I'd see plenty of PMF people, some neutral who would go o7, others that were not (since I was at the time wrecking their BGS around Harma systems, I'd see other allied pledges and randoms. Occasionally you'd have an Imperial guy in a PvP ship (but not this time).
From there I'd go to Broo and see an FDL on the pad. Since I was in an Asp I'd not want to tangle with them, so I time my Broo appointment to avoid us taking off together. I do that, and fly away. On my way back I glimpse Imperial pledges, so I get out as fast as I can.
Then I want to buy something and feel lazy, I go to Shin Dhez after swapping ships- we all know what happens next.
My active times would be 5am - 7am, and evenings Francetime, on slow ADSL.
So for me the danger is much higher because of what I'm doing. Doing expansions in Open, or UMing in Open in places that are 'hot' will also ramp things up. When I got my pulse disruptors I helped out and.....found out what life was like as part of the big two. Even part of Antal had its moments- there was a period of fighting over Kenna (wars one and two) where for once Utopia got angry and we saw plenty of Dentons pledges. Normal service was soon resumed and after that the threat level went down. When I module shopped with LYR I was practically invisible though![]()
This is why I think a blanket bonus to Open is a bad idea. It rewards purely hypothetical risk, not actual risk, and encourages behaviors to minimize that risk which won’t be fun for anyone, let alone those interested in PvP. If risk can be reduced by 80% by playing outside of local prime time, many people will do just that, especially if they’re choosing that mode for the sake of efficiency, rather than fun.
If you want to encourage PvP, then you need to reward the PvP, not the mode. And no, a hauler’s reward for surviving shouldn't be mere survival. That’s the null state, what would happen if there was no opposition at all. They should get a bonus for surviving in the face of opposition.
As a player who has little interest in PvP, there is little reason for me to seek out PvP hotspots. And thus my risk is always going to be practically non-existent.