Open-Only in PP2.0?

Robert Maynard

Volunteer Moderator
But how in that system? I predicted this would happen when I talked about NPC resistance in systems being contested- its obvious from this screenshot there is no NPC opposition until the system is won and then you can UM (and go after NPCs).
It would depend in the play-style preference of those on the other side(s)
- noting that the preference of one side does not need to be taken into account by the other side(s).
The screen shows that two powers are now locked in, and every other one present is the NPC hunters slowing them down. So potentially you could have ten other powers with the command 'kill all commanders'.
Indeed - and if players from those other ten powers want to engage in PvP then it's likely that some players will have fun engaging in it.
 
It would depend in the play-style preference of those on the other side(s)
- noting that the preference of one side does not need to be taken into account by the other side(s).

Indeed - and if players from those other ten powers want to engage in PvP then it's likely that some players will have fun engaging in it.
Which negates the objective if they can all exclude everything but what they are doing.

So in essence only one mode here has any affect on the race to make it a race.
 

Robert Maynard

Volunteer Moderator
Which negates the objective if they can all exclude everything but what they are doing.

So in essence only one mode here has any affect.
The objectives are there for players in all game modes, not just those who choose to play in Open.

The gameplay choices of players in all modes affect the feature - which would seem to be the crux of the problem for some players.
 
At least it’s crystal clear that "competition" includes PvP now ;)
It’s kind of embarrassing that we need this spelled out in black and white just to start having a meaningful discussion about such an explicit design feature.

What's "embarrassing" is the fact some people are struggling to understand that PvP, even in Power Play is optional.

Here, let me help;

optinal.png
 
The objectives are there for players in all game modes, not just those who choose to play in Open.

The gameplay choices of players in all modes affect the feature - which would seem to be the crux of the problem for some players.
As it's now clearly defined in the UI, I believe there could be some sort of weighting to make it more meaningful. This would ensure that all players influence the feature, though not necessarily in the same way. Win/Win
 

Robert Maynard

Volunteer Moderator
As it's now clearly defined in the UI, I believe there could be some sort of weighting to make it more meaningful. This would ensure that all players influence the feature, though not necessarily in the same way. Win/Win
It's been clear for a very long time that some players think that their specific gameplay preference is deserving of extra reward - noting that Frontier has had to limit specific rewards designed for contested encounters as players worked out how to collude to gian the reward in uncontested encounters.
 
There's nothing to be unsure about - PvP remains an optional extra in Powerplay 2.0 for those who want to engage in it. For those who don't want to engage in PvP there is no requirement for them to do so, as with all other in-game features.
But you can't (or Jockey can't) say

All actions and counters actions are available in all modes
can he, if the screenshot shows the only way to slow others (and influence the expansion) is in Open.

Its not equal, and, in this situation there should be a bonus for being in open for the haulers who are racing each other.
 
There's nothing to be unsure about - PvP remains an optional extra in Powerplay 2.0 for those who want to engage in it. For those who don't want to engage in PvP there is no requirement for them to do so, as with all other in-game features.

The game has been out for 10 years, power play for almost 9 and you're still having to tell the same people that PvP is optional.

Any other forums, they'd have been banned for trolling years ago.
 

Robert Maynard

Volunteer Moderator
But you can't (or Jockey can't) say


can he, if the screenshot shows the only way to slow others (and influence the expansion) is in Open.
It is self evident that players who don't need to engage in PvP can't be slowed by players wanting to engage them in PvP - it basically goes without saying in a pan-modal game feature.
Its not equal, and, in this situation there should be a bonus for being in open for the haulers who are racing each other.
Whether there should or should not remains a matter of opinion.
 
It is self evident that players who don't need to engage in PvP can't be slowed by players wanting to engage them in PvP - it basically goes without saying in a pan-modal game feature.
? Illogical nonsense. It can't be a pan modal feature if the only option is PvP for other powers.

Whether there should or should not remains a matter of opinion.
How else will you drive this activity then? Without a weighting for haulers its going back to V1 PP grind races, and against FD themselves suggesting any and all powers can contest simultaneously. Weighting means players can gamble in this situation, at the risk of other powers stopping them.
 

Robert Maynard

Volunteer Moderator
? Illogical nonsense. It can't be a pan modal feature if the only option is PvP for other powers.
The feature as a whole, which contains many activities, of which PvP is an optional aspect - just as PvP was an optional part of Powerplay v1.
How else will you drive this activity then? Without a weighting for haulers its going back to V1 PP grind races, and against FD themselves suggesting any and all powers can contest simultaneously. Weighting means players can gamble in this situation, at the risk of other powers stopping them.
Why should players be bribed to engage in PvP?
 
Just sitting by the riverside, waiting for weighting to kick in, or for certain activities to become exclusive to Open Mode.
The UI makes it clear: competition in contested systems includes PvP, whether it's liked or not. The game's design speaks for itself.
And if any aren’t interested in PvP, that’s still optional, but don’t expect to fully engage with Powerplay objectives without it in the actual state.
 
The feature as a whole, which contains many activities, of which PvP is an optional aspect - just as PvP was an optional part of Powerplay v1.
This phase has explicit PvP in it. Contested expansions, the topic of the image.

Why should players be bribed to engage in PvP?
Because why not, for the reasons provided. You gamble your progress to outstrip your opponent against rival powers.
 
Just sitting by the riverside, waiting for weighting to kick in, or for certain activities to become exclusive to Open Mode.
The UI makes it clear: competition in contested systems includes PvP, whether it's liked or not. The game's design speaks for itself.
And if any aren’t interested in PvP, that’s still optional, but don’t expect to fully engage with Powerplay objectives without it in the actual state.

You won't get any weighting system, as you won't need one.
There will be people on your team, in Solo and PG helping the fight while you twiddle your thumbs in Open Mode.

If anything, Solo and PG need bonuses for their rewards to compensate for the people doing very little in Open Mode, who are doing nothing while waiting to shoot people and contributing nothing to the fight.

I think for every 1 person doing nothing in Open Mode, us private players should get double rewards as we are working harder and having to carry the team.
 
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