This is a game marketed as PvP, its like making a PVE server for Fortnite as a comparison.Naval Action
O7
This is a game marketed as PvP, its like making a PVE server for Fortnite as a comparison.Naval Action
Indeed - which is why the "new (permit locked to Open) bubble" proposal might be of interest - as it would completely sidestep the question of which Galaxy was to be considered canon.The problem with spreading the servers for me, as I'm sure we've discussed has always been at that point: Which 'server' counts as canon for lore and story driven event purposes?
Instead of locking content behind permits we could have high security that is actually HIGH in actual bubbleIndeed - which is why the "new (permit locked to Open) bubble" proposal might be of interest - as it would completely sidestep the question of which Galaxy was to be considered canon.
For those disinterested in it, PvP is not "content". The idea is to offer a solution that adds to the game for players who want PvP without taking anything away from or otherwise penalising other players.Instead of locking content behind permits we could have high security that is actually HIGH in actual bubble
It is, however as I have explained in ad nausem now, for quite some time, Powerplay is a PvP system, which is what the point of this thread has been, despite some folks desire to slide off into repeating the same copy paste response we have for the usual broad Modal discussion talking points, which see individual posters regarding open as being either a hellscape where griefers will literally kick your door down IRL and murder your first born in front of you the moment you dare to click open, or a desolate barren wasteland depending on what their trying to argue at that very moment.This is a game marketed as PvP, its like making a PVE server for Fortnite as a comparison.
O7
It could work, the only issue I can see at first reading is that a lot of the player groups (in my time) liked to 'fight' over the big lore named systems, and have the allusion of impacting on the gameworld in a larger scale, which a 'locked bubble' would not really provide.Indeed - which is why the "new (permit locked to Open) bubble" proposal might be of interest - as it would completely sidestep the question of which Galaxy was to be considered canon.
Understandable, however if the demands of the pro-PvP players are on an "all or nothing" basis then the response from those disinterested in PvP is likely to be "nothing it is then!".It could work, the only issue I can see at first reading is that a lot of the player groups (in my time) liked to 'fight' over the big lore named systems, and have the allusion of impacting on the gameworld in a larger scale, which a 'locked bubble' would not really provide.
What about a new bubble for PvE instead ? Old bubble already has Open implemented, competitive PP/BGS in place and so on.Understandable, however if the demands of the pro-PvP players are on an "all or nothing" basis then the response from those disinterested in PvP is likely to be "nothing it is then!".
I doubt it would take very long for systems inside the new bubble to become known as systems to fight over. A new bubble would not need to be entirely empty on implementation, of course, it could have Superpower spheres of influence and Power strongholds to build out from - the minimalist "it's empty, have at it" approach was simply to fully embrace the new Colonisation feature.
The existing bubble is shared by players in all game modes, not just players who enjoy PvP. The old bubble does not have a permit in place locking it to players in Open only.What about a new bubble for PvE instead ? Old bubble already has Open implemented, competitive PP/BGS in place and so on.
Where the definition of PvP is at the heart of the claim, noting that it is most often used to describe in-the-same instance combative interactions between players.It is, however as I have explained in ad nausem now, for quite some time, Powerplay is a PvP system, which is what the point of this thread has been, despite some folks desire to slide off into repeating the same copy paste response we have for the usual broad Modal discussion talking points, which see individual posters regarding open as being either a hellscape where griefers will literally kick your door down IRL and murder your first born in front of you the moment you dare to click open, or a desolate barren wasteland depending on what their trying to argue at that very moment.
It really isn't, its Player vs Player yes insofar as we are competing against each other, that's very different from direct confrontation murder boat vs trader.Powerplay is a PvP system
Power play a PvP system ?
Do you get additional points for blowing up commanders ?
Do you get points taken off in open because you don't meet effective opposition ?
PP like BGS is filling up buckets , those who fill up more wins .
PP and BGS could be NPC interactions only for many players who don't really care and noone would notice the difference some magical mythical hand wavium algorithm.
In your opinion it's PvP in my opinion it's not .
That's the crux one players opinion doesn't make it right or wrong.
Fdev have always said it can be played in all modes , yes we can go back to the good old days when it was harder and find someone who said something that aligns with our thoughts and ideals . They did say at the begining console was getting EDO ... Just saying
Remember Mobius was a thing in 2014 so it's not like we have slowly infiltrated Fdev with the evil and totally unnecessary silly PvE nonsense.
This subject has been done to death with the same objections from both sides since elite started and by the looks of it, it will carry on .
There is no appetite for 'real' PvP, that's why CQC failed.
O7
You wont earn many merits doing that task.
This is one of the very first proposals that actually makes sense! The only issue—given that my Fleet had to wait 60 minutes to jump yesterday—is that Frontier seems to be lacking resources on the infrastructure side.
And who knows, it might end up being the PvE servers that end up empty, since the endgame with the current PvE challenge level is pretty dull for a lot of players LOL
May be most of the player would have 2 accounts/profiles (like diablo IV or similar)
Then why did the organised 'lets meet up in a system and pew pew' fail?Disagree. There is appetite, but they were appealing to the wrong crowd. And while its not a bad mode in principle, they needed to do a lot more with it to encourage people to play. The lack of popularity, without bots, also contributed to the lack of interest in it. It could have been a good mode for both PvP (when enough players) and PvE (when not enough).
We earn merits destroying PP opponents and in a wider view, slowing how fast an enemy fills his bucket make sense and appears to be designed as a core mechanicYou wont earn many merits doing that task.
O7
My point is exactly how many folks do you actually come across to blow up?We earn merits destroying PP opponents