Did you read the suggestion? Doesn't sound like you did.In other words, players with no interest in PvP would have to become content/targets for the PvPers. A bit of a one sided arrangement if you ask me.
Did you read the suggestion? Doesn't sound like you did.In other words, players with no interest in PvP would have to become content/targets for the PvPers. A bit of a one sided arrangement if you ask me.
so at risk of having double standards..... PP2 i think did need to be available to the original game because PP2 is a fleshing out of PP and PP was a specific expansion for the core game so it would have been pretty off to remove PP1 from the core game and make PP2 an forced paid update imo.We will indeed.
Noting that Powerplay 2.0 was pitched as a major feature rework and released for all players to engage in, not just those who own Odyssey, even though it released with an Odyssey ship (Mandalay) as part of the same release.
Whether it's a bug or not, now even enemies (other Power) are not highlighted in enemy territoryi expect these would need to be shown on the gal map somehow otherwise it could be a needle in a haystack.
I was replying to this part of a post:Did you read the suggestion? Doesn't sound like you did.
What's harder to do? Redesigning the menu or a new 3d object.Why would Colonisation not be based on Ody? The game is moving forwards, i cannot see any other way than to base it around the new types of settlements.
O7
I am not sure why that is relevant. IF FD want to encourage as many people as possible to buy their expansion then they need to make their expansion as attractive as possible. The most obvious way to do this is to put all NEW content behind it.What's harder to do? Redesigning the menu or a new 3d object.
Call me old school (or just old), but when I buy a product I expect to keep it forever. If I have to keep paying for something, then I will consider my options. Relying on servers being kept on* is not ideal, but at least I have only made one payment.maybe people here are a little more tight with their purse strings![]()
Wouldn't have a scooby, I'm not a programmer, I'm just saying they spent time and effort on Odyssey buildings and settlements, id bet a pretty penny that's what we get to play with.What's harder to do? Redesigning the menu or a new 3d object.
Wouldn't have a scooby, I'm not a programmer, I'm just saying they spent time and effort on Odyssey buildings and settlements, id bet a pretty penny that's what we get to play with.
It's going to be like assembling a colony with one of those smart Lego bricks. Each building will have a functionality built-in with various grades of efficiency. That's why we have to keep coming back - better bricks will be available sometime in the future.
I don't disagree however OTOH I don't expect new expansions for free eitherCall me old school (or just old), but when I buy a product I expect to keep it forever. If I have to keep paying for something, then I will consider my options. Relying on servers being kept on* is not ideal, but at least I have only made one payment.
* Which is a bit like "If I buy a car, theoretically I can keen it going forever, or at least until the replacement parts cannot be obtained".
I don't disagree however OTOH I don't expect new expansions for free either
NMS? Just laughs...Laughs in No Man's Sky
NMS and how it has been supported for free is truly remarkable... however they have the might of Sony backing them. I am not saying for sure that is why they have been able to keep the lights on, but with HG other games on the market being ones such as Joe Danger AND them also working on a new game as well, I suspect it is more than the direct profits from their games they have on the market keeping them afloat.Laughs in No Man's Sky
On an ongoing basis, it's the same way as Elite Dangerous is (mostly) funded - new game sales are sufficient to fund further development, and the rate of new gamers entering the market means that there's never an "everyone has already bought it" situation.NMS and how it has been supported for free is truly remarkable... however they have the might of Sony backing them. I am not saying for sure that is why they have been able to keep the lights on
So grant a bonus in merits/trading dividends/bounties for those that play in Open and leave those that don't want to alone.I've been penalized by an increasing lack of organic risk and focus on quantity over quality when it comes to content for most of the game's existence.
Of course, targeting the lowest common denominator is usually the best bet toward maintaining or increasing revenue while reducing costs.
From my perspective, the lack of underlying risk cheapens any skill or effort spent on mitigating it.
Inspired by that 10th Anniversary email I just found, I was looking at my CMDR's stats earlier. It's absurd that a combat focused character in a violent dystopia has most of his rare ship losses traceable to 'SRV got stuck in crater', or 'ran into stationary object after falling asleep at controls'.
I play far more recklessly than I would like to in my preferred style of game and my CMDR's ship losses are down to about one per 1k hours. If this game took it's setting seriously, I should have had to start over from scratch fifty times by now.
So grant a bonus in merits/trading dividends/bounties for those that play in Open and leave those that don't want to alone.
See? Easy!
Forcing people to take risks that don't want to is wrong, especially in a game that professes to respect player's choices/desires.
With or without any of that, the only way to allow that 'blaze your own trail!' stuff to be carried to the logical extremes that some seem to have in mind would be to also have an offline game that players can tune to taste, without affecting the shared game state in any way.
Sounds like a perfect game. Honestly.