Modes "Open Play" Should be the Ideal Mode

Or it could be them correcting a glaring mistake based on their naive viewpoint that a large chunk of their playerbase are here for the experience and not min/maxxers chasing the path of least resistance when it comes to competitive play.

Now you say "large chunk of the player base", but a Dev already cleared up that only a minority of the player base does PvP.

So if a "large chunk" are here for the experience, it's the PvE experience then, as a "large chunk" dont PvP.
Which would mean a "large chunk" are getting content stolen away from them, for the minority.

I give up.

You clearly don't understand how competition works.

You clearly don't understand how this game works.

You're not the only one who can be dismissive, funny that.
 

Goose4291

Banned
Now you say "large chunk of the player base", but a Dev already cleared up that only a minority of the player base does PvP.

So if a "large chunk" are here for the experience, it's the PvE experience then, as a "large chunk" dont PvP.
Which would mean a "large chunk" are getting content stolen away from them, for the minority.



You clearly don't understand how this game works.

You're not the only one who can be dismissive, funny that.

I think you misunderstand me.

Frontier originally didnt put sufficient checks/features in because theyve assumed we're all here for the experience, whereas every single feature they've injected the playerbase runs counter to that, from cross-mode asset sharing through the seemingly innocuous boardhopping all the way to the issues of powerplay in pursuit of achieving goals with the least possible resistance.

What I wrote has nothing to do with the 'pvpers are a minority' copy/pasta, but how the devs are approaching fixing the mistakes theyve made prior to bring us back on track to aiming at those out for the experience as per their vision.

Which in my mind is not a bad thing.
 
A powers actions in powerplay are purely driven by the sum actions of its playerbase.

Writing a vague strawman coupled with allusions to you 'knowing the mechanics' while every powerplayer here has to explain in extensive detail to you why youre grasp of mechanics is wrong, and adding a personal attack with a hint of victim politics does nothing to reinforce your position.


You do realize that the actions of EVERYTHING in the game are driven by the sum actions of the playerbase... PP, BGS, all of it. And knock off your hogwash about strawman, personal attacks or "victim" politics... all of that is pure made up misdirection to try and deflect from the fact that the horse crap you are trying to shove is wrong.
 
You do realize that the actions of EVERYTHING in the game are driven by the sum actions of the playerbase... PP, BGS, all of it. And knock off your hogwash about strawman, personal attacks or "victim" politics... all of that is pure made up misdirection to try and deflect from the fact that the horse crap you are trying to shove is wrong.

He is right about your grasp of PP mechanics, though.
 

Goose4291

Banned
You do realize that the actions of EVERYTHING in the game are driven by the sum actions of the playerbase... PP, BGS, all of it. And knock off your hogwash about strawman, personal attacks or "victim" politics... all of that is pure made up misdirection to try and deflect from the fact that the horse crap you are trying to shove is wrong.

I know that, my response was to amplify my earlier statement, which you had tried (and failed) to misconstrue. Do you actually have a point or are you going to keep mashing your keyboard in the hopes of drawing up a coherent argument?
 
He is right about your grasp of PP mechanics, though.


Since I watched PP mechanics play out in a originally independant and unclaimed system between two powers, and then watched two powers fortify and undermine it trying to wrest control of it from each other and the affects those actions had on the system, it's government and the minor factions in it. Plus I have been playing PP so I have a good idea on how pp mechanics work and saw first hand how clearly PP affected the BGS.

I know that, my response was to amplify my earlier statement, which you had tried (and failed) to misconstrue. Do you actually have a point or are you going to keep mashing your keyboard in the hopes of drawing up a coherent argument?


When are you going to present a coherent argument? Since nothing you wrote before was, especially the attempts (which your statement now is also an attempt) to deflect that your "argument" was bull.
 

Goose4291

Banned
When are you going to present a coherent argument? Since nothing you wrote before was, especially the attempts (which your statement now is also an attempt) to deflect that your "argument" was bull.

And what exactly is my 'argument', my foaming at the mouth friend?
 
It's absurd the amount of times I've seen this today: 'You must spread some Reputation around before giving it to Goose4291 again.'

Find 5+ random folks to rep around the forums.

Off Topic is a good place to burn rep, so you can then rep who you wanted to rep.
Though be careful, there is a daily limit as well as a minimum limit between rep.
 
Find 5+ random folks to rep around the forums.

Off Topic is a good place to burn rep, so you can then rep who you wanted to rep.
Though be careful, there is a daily limit as well as a minimum limit between rep.

Why on earth would I do all of those things when I can just express my appreciation for the poster's posts with a nice post?
 
Since I watched PP mechanics play out in a originally independant and unclaimed system between two powers, and then watched two powers fortify and undermine it trying to wrest control of it from each other and the affects those actions had on the system, it's government and the minor factions in it. Plus I have been playing PP so I have a good idea on how pp mechanics work and saw first hand how clearly PP affected the BGS.

Good to see that you're getting into Powerplay! It will certainly make your opinions more credible once you've got a proper grasp of it.

What are your opinions of the other proposals Sandro put forward?

I would have thought you'd be pleased with the ethos focusing only on Control systems? I'm aware of your PMF's situation. I too was sad that it was utterly squished by ALD, but they will only be interested in maintaining their ethos government in Priva if the proposals go ahead. You'll have the opportunity to rebuild!
 
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Why on earth would I do all of those things when I can just express my appreciation for the poster's posts with a nice post?

While I have also done the old "virtual rep", that doesn't actually add to the rep counter of the person you're saying it towards.

Plus, jumping about the forums to reset your rep counter can lead you to some fun / interesting posts by other users.
I've even found myself giving rep to people I argue with here in other sections of the forums.

Of course it's down to you if you want to actually move the rep counter of someone you agree with or not.
I'm just making a suggestion to help you nudge the minimum rep lockout so you can give actual +rep to folks whom you appreciate.

Your call if you want to or not.
 
Good to see that you're getting into Powerplay! It will certainly make your opinions more credible once you've got a proper grasp of it.

What are your opinions of the other proposals Sandro put forward?

I would have thought you'd be pleased with the ethos focusing only on Control systems? I'm aware of your PMF's situation. I too was sad that it was utterly squished by ALD, but they will only be interested in maintaining their ethos government in Priva if the proposals go ahead. You'll have the opportunity to rebuild!


I have a pretty good grasp and if you think my opinions are not credible that is on you not me. I actually am for the changes, except for screwing everyone else who plays PP who doesn't play Open. I especially like the mission idea, we wouldn't be able to vote for the withdrawal if we made Priva "unprofitable", and the ethos government would be against us so again PP would be affecting the BGS yet we would only be allowed to play the BGS and not PP to counter. Right now it is equal even if we lost the system mostly, but the proposals would make it extremely uneven.



And Goose except for again insulting/deflecting with "foaming mouth" and your whole argument is "You are wrong! but here let me throw distractions and insults instead of actually doing more than saying you are wrong".
 
I have a pretty good grasp

And yet you say...

we wouldn't be able to vote for the withdrawal if we made Priva "unprofitable", and the ethos government would be against us so again PP would be affecting the BGS yet we would only be allowed to play the BGS and not PP to counter. Right now it is equal even if we lost the system mostly, but the proposals would make it extremely uneven.

It just reads like you haven't got a Scooby.
 
And yet you say...



It just reads like you haven't got a Scooby.


Vote to withdraw from system

• Each cycle players can vote on the 5 least profitable systems, to withdraw or support
• At the end of a cycle if a system has more withdraw votes than support votes it is removed from the power’s control
• Voting requires minimum, rolling time spent pledged and active for a power, somewhere into rank 2


Hmm... you say I don't have a Scooby... yet if PP is Open Only... then HOW are a group that is PVE and doesn't fly in Open supposed to get to to rank 2 in a Power that we can no longer be a part of even if we succeed in making the system unprofitable? Before trying to insult someone and claiming they don't have a clue maybe you should understand what you are talking about.


Ethos Override

• Ethos is only checked for the control system and the power
• If the power and controlling faction share the same superpower the power is always strong against the faction

Reasoning: this is a fairly straight forward override to ensure that – for example – Federal powers are always strong against federal factions. The other part of this change, to focus ethos on the control system only, is to make the process legible and focus Commanders in the same place, increasing the chance of conflict.

We are independant, current controlling power and minor faction in control of the system are both Empire. I think this person said it best.

As a power play commander who's primary interest is BGS work, I really would like more details on this and what you are actually saying in order to get a better feeling of the actual implications.

Even though it wasn't mentioned, I assume this has to do with fortification triggers? I am reading this as saying in a nut shell, that the Control System is the only system in the control sphere that actually matters any more. If the CS controlling faction and Power are aligned to the same Super Power, then the lower fort trigger kicks in. If the CS has a favorable government type, but is not super power aligned, will that also result in lower fort triggers? What about the rest of the sphere? Does the 50% favorable for reduced fort still apply?

While I understand the hope is to concentrate player activity into a select few hotspots for maximum pew, I am concerned that this change in particular is going to take BGS management which is something that is complex, nuanced, that needs to be managed with finesses, and turn it into something that brute force singular focus. Taking it from playing concurrent games of 3d chess with Mr. Spock to playing checkers with a four year old.
 
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