Modes Open PVE mode - partial solution to community division?

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The next person that turns this thread into Solo vs Open debate will.. and so on.

This thread is about opinions about Open PVE mode. Not about which one is better or whatever. So please - don't derail the thread. Thanks.

Didn't derail it. Said we already have a player group for PVE - Mobius.
Don't need wasted development time on it.
Don't need another thread on it.

Case closed. Move on.
 
sounds like an official Mobius mode with no membership limits and actual enforcement of rules that are now only achieved through a gentleman's agreement amongst the members.

sounds good to me. I don't think FDev will do it because they KNOW it will remove all unsuspecting cannon fodder from open that a certain subset of players require for their entertainment but its nice to want things.
 
Agreed. Have indeed floated this idea many times in the past few years, usually in the "Hotel", because that's where ideas like this usually get relegated to.

It doesn't even have to be a "4th" mode- it would almost completely alleviate the need for PG's whatsoever- because people could still group up in either PvP or PvE mode as they wish. Then you'd only need three menu choices that encompass most styles of play- Open PvE, Open PvP and Solo. (the latter of which would be for those who wanted "offline single player") All you're exchanging is PG's for Open PvE. Groups such as Mobius formed out of the lack of a cooperative PvE mode, and it proved that there was a need for one almost immediately with the number of players who participate.

As to coding, it really shouldn't be all that difficult considering the Wings system has a mechanic for ignoring Friendly Fire damage. Set to -100% and voila! Only difference is instead of each player having to be involved in a "Wing" each player in that mode is affected by the same rule. So arguments of "waste of development time", etc. are completely false and irrelevant- takes a whole hell of a lot less time to code this up than say making PP exclusive to Open.

It's long past due.

Just as PP -> Open "should have been from it's introduction", a PvE mode and not just a PG (limited player size group that still doesn't negate player/player damage) should have been from release.

The long overused "justification" (which is just an excuse) is that it would fragment the community, however the community has remained fragmented for years and they still haven't figured out how to "resolve" it... perhaps because there's no resolution in pigeonholing everyone into a single playstyle?

At this point, what does Frontier really stand to lose that they haven't already?
 
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Ozric

Volunteer Moderator
No thanks.

There are plenty of people who play in Open but don't partake in PvP, that doesn't mean that we despise it, or even want to hide from it. There are already other modes for that, adding another one is just a pointless waste of development time, which considering your recent posts I would have thought you'd consider.
Why not suggest a PvP flag instead.
 
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No thanks.

There are plenty of people who play in Open but don't partake in PvP, that doesn't mean that we despise it, or even want to hide from it. There are already other modes for that, adding another one is just a pointless waste of development time, which considering your recent posts I would have thought you'd consider.
Why not suggest a PvP flag instead.

Because PvP players shout it down with the "hollow box" theory and that not being able to shoot at another player because of some magical function doesn't make sense to them. So if there's no willingness to compromise on this, a different mode should be made available.
 
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Because PvP players shout it down with the "hollow box" theory and that not being able to shoot at another player because of some mechanical function doesn't make sense to them.

Plus it would make them even more angry than the current 'mode-dodging' - being able to see them but not shoot them, can you imagine!?
 
I would support such a game mode, if the following changes are made to other features and game modes:
  • Powerplay moves to Open only
  • All activities in Open only receives bonuses (credits, influence, reputation, etc) compared to other game modes, balancing risk/reward of encountering "unfriendly CMDRs":
    • Bonus begins after a minimum time in Open, e.g. 1hr
    • Changing to a different game mode resets the time counter
    • Bonus increases linearly for continuous time in Open: e.g. 10% after 1hr, 20% after 2hr, 30% after 3hr, etc.
    • Bonus capped at a maximum, e.g. 100%
  • Private Groups reduced in size to match Squadron's size, currently 250 members maximum (the 10000 cap was only introduced to meet Mobius PvE's expanding membership)
  • Open PvE has PvP disabled everywhere, including CZs, HazRES', CompromisedNavs, etc.
 
Open PvE won't stop the most common type of griefing. Kill Stealing. In fact, it would increase it due to the loss of any way to stop the griefers. You won't be able to attack them or go silent and fly into their line of fire so they're wanted. Those are the only ways of stopping them. Talking does nothing.

For this reason, I'm against Open PvE.
 

Open PVE
mode characteristics:

  • A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
  • All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
  • All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
  • All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
  • If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
  • All the other parts of the game work normally (BGS etc.)

Benefits:
  • An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk.
  • Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
  • More cooperative play between players, effectively having a positive effect on the community as a whole
  • Less players in Solo
  • Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
  • Generally positive effect on the community

Cons:
  • Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
  • Inevitable complaints from the PVP community


I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?

There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.

Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.

It's a double-edged sword.

I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.


Your thoughts Commanders?

I used to be a massive fan of an open PvE mode however I have been convinced by others it would not work.

1) some would go out of their way to break the spirit of it.
2) solution to 1 would be removing ramming or friendly fire... both solutions which cause more harm than they fix imo.
3) it absolutely would not mitigate the lack of npc wingmates or crew at all, not 1 bit imo...... i only really play in a group when i play now... but i still want npc wingmates and crew far more than any MP content.

Note I am not against the mode at all, I just do not think it would work.
I doubt i would be in it, its too high a price to pay if you want to mitgate the itchynipples of the game, such as losing policing fire, flying careflly around stations and furballs etc.

PS imo a PvP flag would be the most immersion breaking of the lot imo and i think you would get pve folk and current open folk complaining.. IF there is a ship in my instance and i fire at it... i expect to hit it, no magic bullets thanks.
if i fly in the path of a ship i expect to hit it, no ghost ships for me i am afraid.
 
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Open PvE won't stop the most common type of griefing. Kill Stealing. In fact, it would increase it due to the loss of any way to stop the griefers. You won't be able to attack them or go silent and fly into their line of fire so they're wanted. Those are the only ways of stopping them. Talking does nothing.

For this reason, I'm against Open PvE.

ats will be ats in any mode - that's why Block exists.
 
I'm all for it!
I do wonder if other players can ruin it somehow though.
Blocking the mail slot for one. You know how some people can be.
Great idea all the same.
 
I'm all for it!
I do wonder if other players can ruin it somehow though.
Blocking the mail slot for one. You know how some people can be.
Great idea all the same.

Just remember, all of these issues can occur in PG's currently too.

As such, it makes no sense to downvote a proposal just because some can interfere with others gameplay if they so choose. :)
 
Just remember, all of these issues can occur in PG's currently too.

As such, it makes no sense to downvote a proposal just because some can interfere with others gameplay if they so choose. :)

Difference with Mobius is they get booted from the group after being reported.
Open PVE wouldn't sort this issue as they could still be ats to other people (apart from the ones that blocked them).

Don't get me wrong, I'd be for it if a huge PVE group didn't already exist.
 
I support this idea of open PvE due to the fact not all players are good at PvP (myself included), besides giving us another option to play with our friends without the worry of engaging in PvP combat doesn’t sound bad at all
 

Xiret

Banned
Oh god please yes, Open PVE is much needed. PP-only PVP could even be integrated into it. (if don't pledge to a power, the game is pve for you. if you pledge for powerplay, you can be killed by other PP-pledged players)
 
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