And you would exacerbate the existing problems with Solo and Open. Only with PvE Open, you would remove the one disadvantage Solo players have, and that's difficulty in tackling group content. So if everything else stays the same, even more people would be switching back and forth between PvE/PvP Open to gain an advantage.
Not to mention coding time needed to make it impossible for players to grief/kill each other. You'd need to disable player-player damage, including ramming. And if you disable collision damage, you enable the kind of griefing that's called "bowling", where you use large ships to bounce smaller ones around, preventing them from docking, passing through starport egress slots etc.
I must have missed it so far as I am fairly new to the game what is this "group content" you refer to? The only thing that I have seen that would be considered group content is the community goals.
There is a lot of group content. Most is unobtainable to Solo players. Want to flip a system...you need people. You want to make a difference, for good or evil, in PP...you need a group. You want to take on the harder USS's..you need a wing.
Obviously, none of this is 'necessary'. However, it does add other motivational reasons to continue playing the game. You can certainly play this game without a group and be the 'lone wolf' you desire. However, playing the 'lone wolf' does get lonely...and limits what you can do in this game.
Some will try this playstyle and love it. Others will try it and fall by the wayside as they find out they do desire some level of interaction within the game.
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I thought everyone was saying that the big bounty pirates jump to solo/private to avoid being hunted - or they let their mates pickup the prize?
They absolutely do...or they have so many healing potions that they can't lose...or high jump out as soon as they take any damage to their hulls!
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Total rubbish!
You get better rewards from pirating a player character.
That pirate than gets a bounty up to a million, which is then a better reward for player character bounty hunter.
You can do it via dull NPC farming but saying their is no reward from inter player gaming is totally wrong.
Majinvash
How many of those fancy million credit bounties have you been able to capitalize on? You are aware in the time it takes you to gather those meaty bounties...I can out pace that in a RES...or by trading. It is not worth the effort for folks to chase the ghosts. It's far easier to kill the NPC's.