<chortles>We've been assured that CODE in E: D is no relation to CODE in EvE - was that assurance incorrect?
<chortles>We've been assured that CODE in E: D is no relation to CODE in EvE - was that assurance incorrect?
No, I'm just simply describing it as you expect it to be described. Doing otherwise would result in a failure to communicate.
"Screwing it up" Is your arbitrary definition that you apply to how you expect people to act in a PvE server. That's your fault for expecting the unreasonable. If you expect humans to act like humans, then you'll get what you expect.
Nobody is twisting the rules. There is not a single person sitting across the table from David saying "Yes, but if you go by the Latin root, Invulnerabilis or Volnero when cleaned up, we have to English synonyms of Wound, Harm, and Injure. Limpets do none of these things so it is reasonable to expect to be able to open cargo hatches on a PvE server." The rules are set. The players are playing by them. Your interpretation of how players should act within those guidelines is moot. You are just another player, it is not your game that you designed therefore it is not your place to decide acceptable behavior. This is why YOU don't have a ban button to click beside people's names, and that delegation is left to Frontier and their staff.
Your perspective was argued unto death during the entire development phase for the entirety of open play, and yet open play is what it is today. That is because Frontier values player choice over tailored experiences. Open PvE is redundant in that it removes an extra set of rules given to you by Frontier to enable you to create your own tailored experience. That set of rules is called Private Groups. Asking for Open PvE is just asking for a less tailored experience. The less the experience is tailored to your specific desires, the less you can expect to enjoy it.
This is going under the huge assumption that players wouldn't be able to adversely affect your game. "Where there is a will, there is a way." Open PvE may give you a larger community as a whole, but the assumption that they would coalesce into one group is just an assumption. You could very easily end up segmenting the community into players with different perspectives on what is fair play in the PvE mode and what isn't, which will immediately result in the more aggressive part of the population preying upon the more passive. Such is human nature. The moment you start accepting everybody, you have to accept everybody, and all that that entails.
CODE is a segment of Eve players that moonlight in Elite: Dangerous doing PvP and piratey things. In Eve online, CODE specializes in preying upon PvE players in high security space where PvE players are supposed to be protected from forced interactions with other players. If an Open PvE mode were to go live tomorrow, you would have their full attention. We would never see another CODE player in Open PvP again.
No, I'm just simply describing it as you expect it to be described. Doing otherwise would result in a failure to communicate.
"Screwing it up" Is your arbitrary definition that you apply to how you expect people to act in a PvE server. That's your fault for expecting the unreasonable. If you expect humans to act like humans, then you'll get what you expect.
Nobody is twisting the rules. There is not a single person sitting across the table from David saying "Yes, but if you go by the Latin root, Invulnerabilis or Volnero when cleaned up, we have to English synonyms of Wound, Harm, and Injure. Limpets do none of these things so it is reasonable to expect to be able to open cargo hatches on a PvE server." The rules are set. The players are playing by them. Your interpretation of how players should act within those guidelines is moot. You are just another player, it is not your game that you designed therefore it is not your place to decide acceptable behavior. This is why YOU don't have a ban button to click beside people's names, and that delegation is left to Frontier and their staff.
Your perspective was argued unto death during the entire development phase for the entirety of open play, and yet open play is what it is today. That is because Frontier values player choice over tailored experiences. Open PvE is redundant in that it removes an extra set of rules given to you by Frontier to enable you to create your own tailored experience. That set of rules is called Private Groups. Asking for Open PvE is just asking for a less tailored experience. The less the experience is tailored to your specific desires, the less you can expect to enjoy it.
This is going under the huge assumption that players wouldn't be able to adversely affect your game. "Where there is a will, there is a way." Open PvE may give you a larger community as a whole, but the assumption that they would coalesce into one group is just an assumption. You could very easily end up segmenting the community into players with different perspectives on what is fair play in the PvE mode and what isn't, which will immediately result in the more aggressive part of the population preying upon the more passive. Such is human nature. The moment you start accepting everybody, you have to accept everybody, and all that that entails.
CODE is a segment of Eve players that moonlight in Elite: Dangerous doing PvP and piratey things. In Eve online, CODE specializes in preying upon PvE players in high security space where PvE players are supposed to be protected from forced interactions with other players. If an Open PvE mode were to go live tomorrow, you would have their full attention. We would never see another CODE player in Open PvP again.
Again and again you are ignoring the main point and question. WHY do people, like you, play a game with the purpose of interfering with other people's games or play style?
The fact that a persistent player could cause grief, doesn't make an Open-PvE option unattractive. Look at it as education. It would let players know that there is a middle point between the free-for-all, and solitude. There was/is no assumption of complete invulnerability, just quick recourse for infractions. If you break the rules, you are expelled. The rules would be very simple: No involuntary combat between Commanders, or you loose your privileges to choose that matchmaking mode. If you accept everybody, they have to accept the rules layed out, or they have broken the agreement, and would have to pay the price.
If code were to shine their light on an Open-PvE mode they, individually, would get one chance at it. And, then it would be back to Open-PvP, at the least. If I remember right, the culprits that did invade Mobius got a time out from FD. An irregular griefing would be a small price to pay, it's just pixels after all, to weed them out. From what I understand code wants to appear to have a set of guidelines they follow. Going into HiSec space and risking the wrath of Concord, is very different than breaking the rules of a game mode.
If players could adversely affect other players game in Open-PvE it would seem that something would need to be done to discourage those players.
How do other games with separate PvP and PvE servers handle it?
Players would need to want to play in Open-PvE for its potential community to coalesce.
Open-PvE would, presumably, accept everybody - however if someone were to break its simple rule then they could be expelled from that mode for a period of time (dependent on severity of non-compliance and whether the player in question has a history of such transgressions).
We've been assured that CODE in E: D is no relation to CODE in EvE - was that assurance incorrect?
If CODE told me the sky was blue, and I looked at the sky and it was indeed blue, I'd gouge my eyes out under the suspicion of them being CODE spies.
We aren't the Code from EVE, but let's not start that again.
Never understood why people want to play with everyone but not be part of the "everyone" they are playing with. There are alternatives that are tailored to your needs/wants. Why do you want to run in Open with a caveat of "not me, I'm PvE"? What PvE exists in Open that doesn't exist in group or solo?
Never understood why people want to play with everyone but not be part of the "everyone" they are playing with. There are alternatives that are tailored to your needs/wants. Why do you want to run in Open with a caveat of "not me, I'm PvE"? What PvE exists in Open that doesn't exist in group or solo?
From the leader of CODE in E: D:
The Open-PvE mode being requested would be in addition to the existing Open game mode. Players would seem to want to share the benefits of Open (i.e. being able to meet strangers with no need to identify, research, apply, be accepted into a Private Group) without others initiating PvP against them. It's more about playing *without* PvP....
Many other MMO's have PvP and PvE servers for blindingly obvious reasons, because not everyone is interested in that kind of competitive play. WoW for instance has them. What is so difficult to understand?
An Open PvE server could not possibly fracture the player base any more than it already is. Open right now is essentially the PvP server, everyone who wants a PvE experience currently has to create or join a private game or go solo. Creating a PvE server would just give those in solo or in private games that want a PvE experience a place to play and meet lots of other like minded cmdr's without having to be embroiled in the competitive PvP side of the game. I'm sure you'd find lots of solo players joining it.
If some players leave the PvP server to play on the PvE server, so what? If that's what they want to do and that's the game style they prefer, why is that a problem? Let those that want to get involved in PvP have their space and those that don't have theirs. It's simple and the fair thing to do. Why is there even an argument about this? More to point, why haven't FD implemented this yet?
Should a PvE server be created and people leave Open general to go play in it, I couldn't care less. I'll just have to take another break from the forums after I get tired of posting "I told you so." in every moan thread about people "griefing" in the PvE server.
You assume that that's my sole purpose. Again, we get into the problem with your perspective.
Streamline the application process instead. Ask Frontier for a full application UI that lists the private groups and provides the private group moderators with all of the relevant information about applicants. If someone applies for Mobius and you see in their stats that they have 70 pilot kills, their intent is obvious.
You still get in the main menu, you still get more players, and you maintain control over the type of players that gain access. It's everything you want without losing any of the advantages you currently have.
Yes and you keep telling us that a PvE server would be an even bigger "griefer" fest than the current open server. Which is your opinion and you're welcome to it. However myself and many others think otherwise. I've played a good many other MMO's and played on PvE servers and have yet to see any of your doom saying in action.
Edit: Oh and for someone who couldn't care less, you seem to spend a lot of time arguing against it.
While the introduction of any Private Group management features at all would be desirable, how would accepting players into and kicking transgressors out of a Private Group be any better than an Open-PvE mode that anyone can join (and anyone who transgresses can be banned from for a fixed period or, possibly, permanently)?
The game itself could look at a player's stats and determine that that player initiates PvP, what their player kill proportion is and what their player/NPC kill ratio is if necessary. The game could also auto-kick players from Open-PvE for any direct PvP actions - this would save time and effort compared to a Private Group manager reacting to a complaint, seeking evidence then kicking a player as required (then dealing with the likely complaint that the player in question had done nothing wrong and should not have been kicked). The game could also automatically fully reimburse a player who lost their ship / cargo / etc. to a PvP attack - a Private Group manager would be unlikely to be able to do that....
I'm glad that you've had a relatively hassle free MMO experience. You're one of the incredibly few.
You can "think" otherwise, but your evidence is lacking. Minecraft is touted as a PvE experience, yet one of the primary reasons that paid servers started popping up for that game was to avoid griefers. Not even administrative control over the server stopping all player damage and modifications of the world stop them. In WoW they just wipe raids purposely, or pull hostile mobs on you, which applies to every WoW clone out there, I.E. most of the popular MMOs.
Final Fantasy XIV you have players fighting over mobs and killing each other.
http://www.reddit.com/r/ffxiv/comments/1mixj7/did_i_do_the_right_thing_griefing_griefers_back/
In STO GM's turn it into an event.
http://www.theflatearthsociety.org/forum/index.php?topic=36787.0#.VcZrTunbJzk
In Wildstar it got so bad that the devs had to publicly describe how they were planning to intervene.
https://twitter.com/wildstar/status/121002375715627008
"Griefing" as it falls under the embarrassingly wide definition of Elite players is a staple of MMO interaction. You'll never get away from it on a public server.
Edit: Why do I spend so much time commenting on it? Because making any changes to the game that negatively impact the community as a whole affects the game as a whole, and I play the game. Simple as that.
But it's not FD's place to automatically block a player from joining Open PvE just because of what they do in Open General. That player could have perfectly benign intentions, and FD will understandably give them the benefit of the doubt and wait for complaints before barring them from the PvE server. Auto-kicking players will just encourage FD to take a hands off approach, and once they do that people will find ways to avoid getting auto-kicked. Once that begins then you are at the mercy of FD's schedule. All you're doing is replacing the Private group manager with a manager from FD who has to do the exact same thing, only that costs FD money that they will be reluctant to spend.
You're putting the onus on FD and expecting them to do what you can do better. Why not just ask to be facilitated in doing it yourself? You're more likely to get what you ask for and the result will be more beneficial in the end.
I'm glad that you've had a relatively hassle free MMO experience. You're one of the incredibly few.
You can "think" otherwise, but your evidence is lacking. Minecraft is touted as a PvE experience, yet one of the primary reasons that paid servers started popping up for that game was to avoid griefers. Not even administrative control over the server stopping all player damage and modifications of the world stop them. In WoW they just wipe raids purposely, or pull hostile mobs on you, which applies to every WoW clone out there, I.E. most of the popular MMOs.
Final Fantasy XIV you have players fighting over mobs and killing each other.
http://www.reddit.com/r/ffxiv/comments/1mixj7/did_i_do_the_right_thing_griefing_griefers_back/
In STO GM's turn it into an event.
http://www.theflatearthsociety.org/forum/index.php?topic=36787.0#.VcZrTunbJzk
In Wildstar it got so bad that the devs had to publicly describe how they were planning to intervene.
https://twitter.com/wildstar/status/121002375715627008
"Griefing" as it falls under the embarrassingly wide definition of Elite players is a staple of MMO interaction. You'll never get away from it on a public server.
Edit: Why do I spend so much time commenting on it? Because making any changes to the game that negatively impact the community as a whole affects the game as a whole, and I play the game. Simple as that.
But it's not FD's place to automatically block a player from joining Open PvE just because of what they do in Open General. That player could have perfectly benign intentions, and FD will understandably give them the benefit of the doubt and wait for complaints before barring them from the PvE server. Auto-kicking players will just encourage FD to take a hands off approach, and once they do that people will find ways to avoid getting auto-kicked. Once that begins then you are at the mercy of FD's schedule. All you're doing is replacing the Private group manager with a manager from FD who has to do the exact same thing, only that costs FD money that they will be reluctant to spend.
You're putting the onus on FD and expecting them to do what you can do better. Why not just ask to be facilitated in doing it yourself? You're more likely to get what you ask for and the result will be more beneficial in the end.
Funny, I currently play FF XIV, I played Wildstar, I played STO.. in NONE OF THEM in all the combined years I played them have I been griefed and in none of them is it a OPEN PVP area. Each had certain areas you can PVP or flags. Heck in FF XIV you can only PVP in an arena. What game have I been griefed repeatedly.. EVE.. where has it been attempted.. ED..
No one expects that goons won't goon. But goons soon tire of their gooning, and find a new outlet. I propose we do just that. Create Open-PvE, let those that intend to goon get it out of their system and move on.
An Open-PvE option is not intended to protect us all from the all powerful grief makers. Those who can't create seek to destroy. The griefers have no endurance. They do their grandstand play, and wither, Dental is an STO joke now. So will the clowns that do their demonstrations in any Open-PvE mode.
There is no reason to deny a Open-PvE because of an ability to attract attention. That you can find this many examples, and that games go on as if nothing happened, surly means nothing really happens. A cute video is made, some chests swell with pride, and the rest of the gaming goes on, unaware. I'm willing to let the goons have their moment in space, to have an Open-PvE mode. I'm sure all of the other players, in those other games didn't abandon gaming over any of that goonish behavior.
Which means.... What? Your experience is one out of millions. More people have experienced the opposite than share your fond remembrances. It's not exactly an isolated problem.
While the introduction of any Private Group management features at all would be desirable, how would accepting players into and kicking transgressors out of a Private Group be any better than an Open-PvE mode that anyone can join (and anyone who transgresses can be banned from for a fixed period or, possibly, permanently)?
The game itself could look at a player's stats and determine that that player initiates PvP, what their player kill proportion is and what their player/NPC kill ratio is if necessary. The game could also auto-kick players from Open-PvE for any direct PvP actions - this would save time and effort compared to a Private Group manager reacting to a complaint, seeking evidence then kicking a player as required (then dealing with the likely complaint that the player in question had done nothing wrong and should not have been kicked). The game could also automatically fully reimburse a player who lost their ship / cargo / etc. to a PvP attack - a Private Group manager would be unlikely to be able to do that....
No one expects that goons won't goon. But goons soon tire of their gooning, and find a new outlet. I propose we do just that. Create Open-PvE, let those that intend to goon get it out of their system and move on.
An Open-PvE option is not intended to protect us all from the all powerful grief makers. Those who can't create seek to destroy. The griefers have no endurance. They do their grandstand play, and wither, Dental is an STO joke now. So will the clowns that do their demonstrations in any Open-PvE mode.
There is no reason to deny a Open-PvE because of an ability to attract attention. That you can find this many examples, and that games go on as if nothing happened, surly means nothing really happens. A cute video is made, some chests swell with pride, and the rest of the gaming goes on, unaware. I'm willing to let the goons have their moment in space, to have an Open-PvE mode. I'm sure all of the other players, in those other games didn't abandon gaming over any of that goonish behavior.
No one expects that goons won't goon. But goons soon tire of their gooning, and find a new outlet. I propose we do just that. Create Open-PvE, let those that intend to goon get it out of their system and move on.
An Open-PvE option is not intended to protect us all from the all powerful grief makers. Those who can't create seek to destroy. The griefers have no endurance. They do their grandstand play, and wither, Dental is an STO joke now. So will the clowns that do their demonstrations in any Open-PvE mode.
There is no reason to deny a Open-PvE because of an ability to attract attention. That you can find this many examples, and that games go on as if nothing happened, surly means nothing really happens. A cute video is made, some chests swell with pride, and the rest of the gaming goes on, unaware. I'm willing to let the goons have their moment in space, to have an Open-PvE mode. I'm sure all of the other players, in those other games didn't abandon gaming over any of that goonish behavior.