@ CMDR Debic..... right on CMDR..... however you may want to edit slightly as even though factually you are 100% accurate, you are possibly wavering over the fine line of the forum rules.
QUOTE]
Actually I leapfrogged over them.![]()
@ CMDR Debic..... right on CMDR..... however you may want to edit slightly as even though factually you are 100% accurate, you are possibly wavering over the fine line of the forum rules.
QUOTE]
Actually I leapfrogged over them.![]()
Please don't use insulting terms on this forum.
PVE is lame and skill less.
As much as I hate Solo and Private groups as an escape route from danger, they exist.
Play in safe mode, run into open for a bit of excitement and then run away again because you can't handle it.
Go PVE Players Go, I believe in you!
I almost spat my tea when I read this - you've done nothing but be insulting and mocking on these boards;
You have no respect for any other player.
From here on in, I urge everyone just to report every post this hypocrite makes and not to respond to him.
And if any Mod reads this post - consider it a formal complaint regarding his behaviour - and this is just this thread, 4 out of 17 posts are insulting.
Majinvash said:Go PVE Players Go, I believe in you!
Majinvash said:I am happy to help any Mobius player get better at fighting a PVP player. If you want my help; the easiest way to let me know, is to interdict me and deploy your hardpoints.
Majinvash said:If you go looking for a fight and you have not already prepared, you have already lost.
Majinvash said:They also have their own website Elitepve.com and a huge thread in Dangerous groups.
Well, the animals that don't kill and eat other animals generally are the prey animals.As we move across the Serengeti we see a herd of PVErs moving across the sector. Oh look a PVPer came in and separated a limping T-9 from the herd, but they know one had to die for the safety of the herd is increasing your odds that you won't be the one attacked.
Sometimes I swear that is what some view PVErs as.. prey animals..
Well, the animals that don't kill and eat other animals generally are the prey animals.
Private group are not advertised and there is no in game directory or listing.
They also rely on one person to sit there and accept every request and for them to police it, to be sure all play by the same rules.
What is being asked for is one done by FD, added to the main menu for all to see - to make it easier and known for non-PvP players to find like minded people.
After all, PvPers are getting CQC added to the main menu, not hidden in a sub menu where you have to search it out.
No thanks, npc trophy collecting bores me and I prefer to make new memories to reminiscing about old ones.Jordan, would you like to join me in some NPC Trophy collecting tonight?
We could talk and laugh about memories past, while we do so!
Majinvash
No thanks, npc trophy collecting bores me and I prefer to make new memories to reminiscing about old ones.
How can you say fighting NPC's which react in the same way every time boring!
Its dynamic and exciting. You clearly are doing it wrong!
Its best to do it in a wing!
I would also recommend maybe sitting in a CZ and see how many waves of the same ships you can beat before the excitement gets to much and you have to take a time out.
Majinvash
To be honest, NPCs ARE boring, they really are. ....
Yea that's the problem, I get bored from all the excitement. All that thrilling sameness causes the fun fuse in my brain to short out. That's why I have to stick to unpredictable reactive players.How can you say fighting NPC's which react in the same way every time boring!
Its dynamic and exciting. You clearly are doing it wrong!
Its best to do it in a wing!
I would also recommend maybe sitting in a CZ and see how many waves of the same ships you can beat before the excitement gets to much and you have to take a time out.
Majinvash
I don't think that what you consider to be acceptance was. You are now using Guilds to insinuate that there is no requirement for an Open-PvE mode - Guilds are not supported by the game - but you know that and that's another thread entirely. An Open-PvE mode is, in my opinion, entirely worth it - it may take a wee while to settle down and for the false-flag players to have their account banned from the mode - but worth it all the same.
It is important to remember that we need victims.
They are predictable and annoying. Most players are as well since they will most likely run (especially imperials) and showing me their back so I can shoot their engines.
Players, however, are unpredictable making every interaction more excited![]()
An Open PvE mode isn't supported by the game either, nor are Private Groups properly supported, they just exist in name. I'm not insinuating anything, I'm pointing out that you have multiple angles to work which all ultimately achieve the same goal. There is no reason for you to focus on one and just dream that someday it'll happen. Work all of the angles and whichever happens first, roll with it.
Hell, maybe all of them will happen, and then what would you have to complain about eh?
I see another problem wit han open PvE group: inequality. FD stated that every mode should be equal (I assume that the multi-singleplay stuff is not included to be equal). PvE and PvP with the same reward and stuff like that is also not equal to the other groups.
Thing is, what downside should be in the Open PvE mode to get the safety from the PvP protection? A tradeoff is necessary.
If most players are predictable, how can every interaction with players be exciting?
I see another problem wit han open PvE group: inequality. FD stated that every mode should be equal (I assume that the multi-singleplay stuff is not included to be equal). PvE and PvP with the same reward and stuff like that is also not equal to the other groups.
Thing is, what downside should be in the Open PvE mode to get the safety from the PvP protection? A tradeoff is necessary.
Because there is still the chance (and hope) they will suddenly change their behavior. NPCs follow a code, a code that is easily to figure out what the result will be. The chance that NPCs change their behavior is exact 0%.
A player/human, however, has still the chance to break the current behavior and react to the situation differnetly than he/she used to. (This is considered to be called "learning")
Alone the chance that a human may change its behavior in a scenario is enough to create more excitement than in scenarios with NPCs.