Open PvE

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Please don't use insulting terms on this forum.

I almost spat my tea when I read this - you've done nothing but be insulting and mocking on these boards;

PVE is lame and skill less.

As much as I hate Solo and Private groups as an escape route from danger, they exist.

Play in safe mode, run into open for a bit of excitement and then run away again because you can't handle it.

Go PVE Players Go, I believe in you!

You have no respect for any other player.

From here on in, I urge everyone just to report every post this hypocrite makes and not to respond to him.
And if any Mod reads this post - consider it a formal complaint regarding his behaviour - and this is just this thread, 4 out of 17 posts are insulting.
 
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Majinvash

Banned
I almost spat my tea when I read this - you've done nothing but be insulting and mocking on these boards;

You have no respect for any other player.

From here on in, I urge everyone just to report every post this hypocrite makes and not to respond to him.
And if any Mod reads this post - consider it a formal complaint regarding his behaviour - and this is just this thread, 4 out of 17 posts are insulting.


I would recommend not drinking tea near electronic equipment. It is dangerous for you and your family. Pro Tip!

Majinvash said:
Go PVE Players Go, I believe in you!

Majinvash said:
I am happy to help any Mobius player get better at fighting a PVP player. If you want my help; the easiest way to let me know, is to interdict me and deploy your hardpoints.

Majinvash said:
If you go looking for a fight and you have not already prepared, you have already lost.

Majinvash said:
They also have their own website Elitepve.com and a huge thread in Dangerous groups.

I see nothing but supportive and Informative quotes


But if you are now formally upset, that makes things different.

I will try make sure that all posts made in the future 100% support your view point and that of the PVE community, which since last night I am a huge member of.

I realise now that not agreeing with you is like PVP with words and you are not my content! Because you do not agree with my play style. I have been blazing incorrectly.

This evening me and 3 chums are going to wing up in our spaceships and visit a RES site for untold adventure and unexpected interactions with NPC’s.

I am going to work hard to get to Elite and prove that this game is a deep and content driven adventure through the collection of NPC Trophies

Who knows what will happen and what interactions I will have with NPC’s.

The danger, the excitement, the unknown! I might even have to pop a SCB at some point.
I am giddy with excitement as I type this.

PVE is the future and I for one support it!

It will ensure this games 10 years plan and deliver players around the world an experience unlike anything else!
See you in Mobius my friend

Majinvash
 
As we move across the Serengeti we see a herd of PVErs moving across the sector. Oh look a PVPer came in and separated a limping T-9 from the herd, but they know one had to die for the safety of the herd is increasing your odds that you won't be the one attacked.



Sometimes I swear that is what some view PVErs as.. prey animals..
Well, the animals that don't kill and eat other animals generally are the prey animals.
 
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Majinvash

Banned
Well, the animals that don't kill and eat other animals generally are the prey animals.

That is right Jordan, thank you for pointing that out.

A bad man needs a needs a victim to make him a bad man!
When we do it, which was never planned from the design of the game. It is important to remember that we need victims.

I found that traders were the most profitable to target and that human traders carried more valuable cargo.
Due to this unplanned occurrence. That is who I made my victims.

I tried pirating other PVP players ( I really did ) but found they carried less cargo and more lasers.
After consulting my friends in game, we decided that to make the Code a roaring success that this was probably not a valid business strategy and to stick to the space cows.
We felt that 20 tonnes of gold was a fair price for creating a moment of content for them.
But accepting this was never planned and we should have first asked them if they wanted to be a victim.
Perhaps in-hindsight we were wrong.

It is also very important to remember that just because we made them victims of crime in the game of elite, they are certainly not victims in real life.

Jordan, would you like to join me in some NPC Trophy collecting tonight?

We could talk and laugh about memories past, while we do so!

Majinvash
 
I think it may be time again for me to mention that a Co-Op choice is no threat to Open. Those that choose that mode will still have all it has to offer, even if FD decides to offer another option. Those not looking for the spice of open generally don't log in there anyway. Open will loose none of it's loyal following.

The only thing lost, by creating an official Co-Op mode, would be a dependance on individual players to provide the non-combative environment so many crave.
 
Private group are not advertised and there is no in game directory or listing.
They also rely on one person to sit there and accept every request and for them to police it, to be sure all play by the same rules.
What is being asked for is one done by FD, added to the main menu for all to see - to make it easier and known for non-PvP players to find like minded people.

After all, PvPers are getting CQC added to the main menu, not hidden in a sub menu where you have to search it out.


How about "open groups"? Like a server list that is in the main menu. Ofcourse, the users have to first rent a server somewhere so financial resources are required. This, however, will be more "FD-friendly" since FD just has to provide a tool to connect private servers with the main game.
Server admins could set rules as they wish.


If that isn't a good idea, I would still go back to the peaceful mode. So no pirates, bounty hunters, no statio ndefences and combat zones. A completely seperated universe where the lovely Utopia rules the milky way.

Thing is, a co-op only mode is hard to implement. As said, imagine if an enemy player from PowerPlay is undemrining. What you are going to do? Or in combat zones. Someone has chosen the other side. You can't kill him/her. If players want no PvP, then they can not participate in combat at all because NPCs and PCs can't be devided up so easily.


But yea, how about private servers?


EDIT: But in genral, I am against any kind of seperation. The best way to play ED would be on a proper server. One group server and one open server. Solo is singlepalyer and locally played.
I myself play in open and I like it. As an explorer, tarder, fighter. Open is in my opinion the only way ED should be played. Group is used to explain friends the game and show them how stuff works. Solo is for finding a landing pad .-.
Back on track, any further seperation is bad in my opinion, it decreases the number of players in open even more :(
 
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Majinvash

Banned
No thanks, npc trophy collecting bores me and I prefer to make new memories to reminiscing about old ones.

How can you say fighting NPC's which react in the same way every time boring!

Its dynamic and exciting. You clearly are doing it wrong!

Its best to do it in a wing!

I would also recommend maybe sitting in a CZ and see how many waves of the same ships you can beat before the excitement gets to much and you have to take a time out.

Majinvash
 
How can you say fighting NPC's which react in the same way every time boring!

Its dynamic and exciting. You clearly are doing it wrong!

Its best to do it in a wing!

I would also recommend maybe sitting in a CZ and see how many waves of the same ships you can beat before the excitement gets to much and you have to take a time out.

Majinvash


To be honest, NPCs ARE boring, they really are. And what am I doing wrong? I was sitting in combat zones the last days and the only reason to leave was when I ran out of Plasma Accelerator shots. Or shield cells.
They are predictable and annoying. Most players are as well since they will most likely run (especially imperials :p) and showing me their back so I can shoot their engines.
The best part if a wing of 4 engages on another one so we have an exciting 4v4 with many pew pew and blow-ups. THIS is the true adrenaline kick, not even 3 condas can scare me. They will NEVER manage to kill me since I can escape every time I want. This is due to my knowledge of their behavior. Players, however, are unpredictable making every interaction more excited :)
 
To be honest, NPCs ARE boring, they really are. ....

To you, not to everyone else.
Just because you do not like something does not mean the whole universe agrees.

I play the game to relax and chill out on a night, I fly about doing my own thing until I'm relaxed enough to go to bed.
Sometimes I will just login and end up sat chatting with people, the game becomes more like a 3D chat client.
So far, the most chatty people I've met are in the Mobius group - as any in open just run the moment you speak to them.

An open PvE mode would give people a chance to be sociable in a more relaxed environment and needs to be accessible from the main menu.
Not hidden away in a sub menu search box.
 
How can you say fighting NPC's which react in the same way every time boring!

Its dynamic and exciting. You clearly are doing it wrong!

Its best to do it in a wing!

I would also recommend maybe sitting in a CZ and see how many waves of the same ships you can beat before the excitement gets to much and you have to take a time out.

Majinvash
Yea that's the problem, I get bored from all the excitement. All that thrilling sameness causes the fun fuse in my brain to short out. That's why I have to stick to unpredictable reactive players.
 
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I don't think that what you consider to be acceptance was. You are now using Guilds to insinuate that there is no requirement for an Open-PvE mode - Guilds are not supported by the game - but you know that and that's another thread entirely. An Open-PvE mode is, in my opinion, entirely worth it - it may take a wee while to settle down and for the false-flag players to have their account banned from the mode - but worth it all the same.

An Open PvE mode isn't supported by the game either, nor are Private Groups properly supported, they just exist in name. I'm not insinuating anything, I'm pointing out that you have multiple angles to work which all ultimately achieve the same goal. There is no reason for you to focus on one and just dream that someday it'll happen. Work all of the angles and whichever happens first, roll with it.

Hell, maybe all of them will happen, and then what would you have to complain about eh?
 
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Robert Maynard

Volunteer Moderator
It is important to remember that we need victims.

It is equally important to remember that only those who choose to put themselves in a position to be your victims can ever be your victims.

They are predictable and annoying. Most players are as well since they will most likely run (especially imperials :p) and showing me their back so I can shoot their engines.

Players, however, are unpredictable making every interaction more excited :)

If most players are predictable, how can every interaction with players be exciting?
 

Robert Maynard

Volunteer Moderator
An Open PvE mode isn't supported by the game either, nor are Private Groups properly supported, they just exist in name. I'm not insinuating anything, I'm pointing out that you have multiple angles to work which all ultimately achieve the same goal. There is no reason for you to focus on one and just dream that someday it'll happen. Work all of the angles and whichever happens first, roll with it.

Hell, maybe all of them will happen, and then what would you have to complain about eh?

Indeed - one of the requests may bear fruit at some point - Private Group management is abysmal, after all.

Guilds. ;)
 
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I see another problem wit han open PvE group: inequality. FD stated that every mode should be equal (I assume that the multi-singleplay stuff is not included to be equal). PvE and PvP with the same reward and stuff like that is also not equal to the other groups.
Thing is, what downside should be in the Open PvE mode to get the safety from the PvP protection? A tradeoff is necessary.
 

Robert Maynard

Volunteer Moderator
I see another problem wit han open PvE group: inequality. FD stated that every mode should be equal (I assume that the multi-singleplay stuff is not included to be equal). PvE and PvP with the same reward and stuff like that is also not equal to the other groups.
Thing is, what downside should be in the Open PvE mode to get the safety from the PvP protection? A tradeoff is necessary.

You're looking for this thread - happy to explore this issue (again) in there.
 
If most players are predictable, how can every interaction with players be exciting?

Because there is still the chance (and hope) they will suddenly change their behavior. NPCs follow a code, a code that is easily to figure out what the result will be. The chance that NPCs change their behavior is exact 0%.
A player/human, however, has still the chance to break the current behavior and react to the situation differnetly than he/she used to. (This is considered to be called "learning" :D)
Alone the chance that a human may change its behavior in a scenario is enough to create more excitement than in scenarios with NPCs.



EDIT: Interaction with a NPC: Okey, I will do what I always do.
Interaction with a player: Okey, what does he do? How can I react to that? What might he do the next 5 seconds? How can I respond to that?
 
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I see another problem wit han open PvE group: inequality. FD stated that every mode should be equal (I assume that the multi-singleplay stuff is not included to be equal). PvE and PvP with the same reward and stuff like that is also not equal to the other groups.
Thing is, what downside should be in the Open PvE mode to get the safety from the PvP protection? A tradeoff is necessary.

Equality: I don't think that word means what you think it means.
 
Because there is still the chance (and hope) they will suddenly change their behavior. NPCs follow a code, a code that is easily to figure out what the result will be. The chance that NPCs change their behavior is exact 0%.
A player/human, however, has still the chance to break the current behavior and react to the situation differnetly than he/she used to. (This is considered to be called "learning" :D)
Alone the chance that a human may change its behavior in a scenario is enough to create more excitement than in scenarios with NPCs.

This. Players are predictable up to a certain point, and then once the interaction starts anything can happen.
 
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