General Open: Why you should play or not play.

After you get a fully G5 ship, for a lot of players NPC's simply don't cut it anymore. They will never react like a human pilot, and are awfully predictable. Sure for a while its fun to see how many you can kill in a set amount of time but long term they just can't compare. A human pilot has the potential to make you work in a way the NPC's never will, to push your skill limits an those of your ship. It's honestly where the flight model shines most in many people's opinion.

There is also the fact that because of rampant issues like connectivity and loopholes like clogging, that the truly career based criminal activities are much harder to enjoy. Piracy for example, when it works, it's great, its a hell of a lot of fun. But when people can just pull the plug or the game decides to fill up your instance with FDLs and Chieftans well, you might as well just shoot folk in the hope that you can either kill them fast enough to prevent a log and by doing so prevent delivery, or in the second case, there is simply no targets even remotley worth bothering with. For a cmdr with an even slightly itchy trigger finger you can see why they end up doing what they do. Or at least I hope I've explained it well enough.
Thanks for replying!

Well all I have to say to that is that it seems there are no rewards. So what one gains by killing players on sight is relieving boredom in the game.
I can buy that idea.
So there are an increasing amount of players that feel they have completed Elite Dangerous as a game. And need more content, more competition, more purpose. Fully tiered out, and no place to go but down. For they are at the top of their food chain.

So I can now say, that I think I understand the behavior. Again, thanks for the reply.
I hope going forward that Elite Dangerous caters to players that are tired up have more thrills to look forward to than ganking players just outside the new player area. For there are a lot of sharks around the new player are reef, just itching to take out a sidewinder or eagle etc.

Anyway, I should stick to solo or private group untill I my self have a fully tired G5 ship and the cash to toss on multiple losses. Maybe ED should create an Arena mode for CQC where you enter with your tired out own ship. Cut to the chase of searching?
 
Thanks for replying!

Well all I have to say to that is that it seems there are no rewards. So what one gains by killing players on sight is relieving boredom in the game.
I can buy that idea.
So there are an increasing amount of players that feel they have completed Elite Dangerous as a game. And need more content, more competition, more purpose. Fully tiered out, and no place to go but down. For they are at the top of their food chain.

So I can now say, that I think I understand the behavior. Again, thanks for the reply.
I hope going forward that Elite Dangerous caters to players that are tired up have more thrills to look forward to than ganking players just outside the new player area. For there are a lot of sharks around the new player are reef, just itching to take out a sidewinder or eagle etc.

Anyway, I should stick to solo or private group untill I my self have a fully tired G5 ship and the cash to toss on multiple losses. Maybe ED should create an Arena mode for CQC where you enter with your tired out own ship. Cut to the chase of searching?

No worries, thanks for asking in an honest manner.

Pretty much. We're all hoping for more, every one of us. Some found the bugs a worthy endgame, others not.
Aye I'm aware, but its not representative of Open as a whole, I mean I can see how it would feel like that to a new player, but most of the people doing that, will do it regardless of what challenges get added. There is a much greater number of PvP players, both lawful and unlawful who seek combat with one another because it helps both sides improve and gives them a reason to fight.

Do both man, sure get geared up in a PG, people in those will always help out and that is really useful when it comes to getting engineered, but don't fob off open entirely if you don't want to, just bring something cheap and fast enough that you can bumble around at your own pace.
Even still you can often get away with trade runs and the like in open provided you are'nt in one of maybe 20 specific systems. Theres honestly not a whole lot of traffic outside Shinrarta or the Engineers systems. Obviously the cash earners and permit systems get lumped in this too.

Guess what I'm saying is try to progress in whichever mode you feel better in, but don't not experience open in lew of it, sure its not for everyone, but its worth trying :)
 
Only holds true for those who are totally focused on combat and efficiency. With a fully G5 ship you can do a lot of interesting things that doesn't work out as well with a vanilla A rated ship: You suddenly can combine things like trade running while still being able to fight this wave of 4 deadly corvettes in your multi-role Python, assassination missions or bounty hunting - all in the same ship and in the same session, without the need to swap modules. All in PvE of course, and that's why I usually perceive Open if anything then at somewhat restrictive.

Meanwhile I've build a wonderful Python that is even independent from ammo and, while being capable of all of the above and much more, it gives me an unprecedented level of freedom. Of course I could fly it in Open as well, but, besides the occasional noob interdiction, my only option would be running. How boring is that?
I have a (PvE) Corvette that is ammunition independent too, 3 beams & 4 rails (plasma slug), and use it as a mission runner - carries a reasonable cargo, can take care of the inevitable Anacondas that get sent to 'take care of you'. Well done on the Python :)
 
Only holds true for those who are totally focused on combat and efficiency. With a fully G5 ship you can do a lot of interesting things that doesn't work out as well with a vanilla A rated ship: You suddenly can combine things like trade running while still being able to fight this wave of 4 deadly corvettes in your multi-role Python, assassination missions or bounty hunting - all in the same ship and in the same session, without the need to swap modules. All in PvE of course, and that's why I usually perceive Open if anything then at somewhat restrictive.

Meanwhile I've build a wonderful Python that is even independent from ammo and, while being capable of all of the above and much more, it gives me an unprecedented level of freedom. Of course I could fly it in Open as well, but, besides the occasional noob interdiction, my only option would be running. How boring is that?

I see where you're coming from but that is the sacrifice that has to be made if you want an effective multirole vessel. That being said it does'nt mean that you cannot fight, it just means that you have to know when to pull out. Yes usually this is much sooner than you might otherwise have to, but you can still fight.

A helpful tactic is to fight until you have one or two banks left and hold them in reserve to keep you covered incase you get Grommed and to give you enough HP to deal with the Alpha type damage fitted to the attacking vessl.

One common misconception is that PvP vessels are always supertanks that are impossible to kill, whereas in actuality there are a large amount of PvE builds that out defend an equal group of PvP built ships. Sure the weapon loadout and thus hitting power is vastly different, but defensively a PvE ship can defiantly hold its own with the appropriate upgrades.
 
There are two modes

Three modes.

But i agree with OP, don't go complaining about a mode when you choose to play in it. But conversely, i don't think Open players should complain about the existence of PG/solo as it allows players to play in the mode they prefer, and therefore have no reason to complain about what goes on in Open.

Imagine Open Only advocates, what it would be like if PG/solo players had to play in Open, and imagine the pressure then on FD to do "something" about the gankers and greifers ;)
 
That's the way (note, I didn't say "the chicken way" ;) my wife id it and it worked very well for her: After 2 weeks she was smoke free and still is.
My "method" was a lot more brutal: 5 minutes before I made my decision (it was 04.04.2006 at 17 PM, a remarkable date in my life!) I didn't know what I was about doing. No plans, no try, just a brutal act of surprising myself, like a mental guillotine. No way back. Never touched a cigarette anymore since then, not even a joint (whenever I want, I use a vaporizer. But no tabaco, no burned stuff whatever into my lungs). That's the key: To me it was crucial to find my very own way, without any help from my friends or a doctor. So I'm pretty sure this "method" wouldn't work for anyone else, while finding your own way is still highly adviced. Makes you strong and something you can be proud about...

Respect. Takes a lot to just stop something like that. Ey thats not a bad idea with the vape actually, thats defiantly somthing to think about. Save a fortune in Rizzla too xD. I gotta admit, I have no intention of giving up that particular evil but tobacco has gotta go.

You'd be surprised actually aha. I did the same on the white in my mid twenties, though I highly would not reccomend doing that. It nearly killed me. Mind you that being said I wouldnt reccomend getting a habit on that in the first place aha. Talk about stupid decisions. Still makes me cringe.
 
Three modes.

But i agree with OP, don't go complaining about a mode when you choose to play in it. But conversely, i don't think Open players should complain about the existence of PG/solo as it allows players to play in the mode they prefer, and therefore have no reason to complain about what goes on in Open.

Imagine Open Only advocates, what it would be like if PG/solo players had to play in Open, and imagine the pressure then on FD to do "something" about the gankers and greifers ;)

Theres a caveat to this though. Whilst both sides have equal rights to everything in game, I do feel as though both all modes could be somewhat better optimised as to provide a better experience for eveyone.
 
Thanks for the advice (though it wasn't really needed, I usually know how to use my wits ;))
Point is, if you are on a mission run you risk unequally more than your attacker who will most likely be just interested in your destruction. I don't have a general paranoia from Open, it's just a lot more to learn, especially about some of the more obscure encounters where I have to wonder if that was a perfect case of module sniping or just a cheesy cheat. I'll never know and I'm not really interested to figure out (despite all my otherwise sometimes overflowing curiosity). ;)

Sorry I get caught up in thought and end up rambling quite often.

Thats fair enough man, you know where you stand with that and I do respect that. It is one sided if thats the attackers motivation, which it nearly always is, but it's not so one sided that the outcome is sealed and I do think a lot of people miss that.
Yeah absolutley it is, it's a totally different ruleset to playing it solo and I definatly see why people would not want to go through all the rigmaroll.

Though this kind of understanding of the reasons why open is not for you is exactly why I made the post. You know its not for you and you're making the choice without trying to impact the people playing in that mode. Why can more people not follow your example?

You have my respect sir.
 
Respect. Takes a lot to just stop something like that. Ey thats not a bad idea with the vape actually, thats defiantly somthing to think about. Save a fortune in Rizzla too xD. I gotta admit, I have no intention of giving up that particular evil but tobacco has gotta go.

You'd be surprised actually aha. I did the same on the white in my mid twenties, though I highly would not reccomend doing that. It nearly killed me. Mind you that being said I wouldnt reccomend getting a habit on that in the first place aha. Talk about stupid decisions. Still makes me cringe.
Vapes are actually turning out to directly damage your lungs. A child recently got put into the hospital with very bad lung damage from his vape.
 
Three modes.

But i agree with OP, don't go complaining about a mode when you choose to play in it. But conversely, i don't think Open players should complain about the existence of PG/solo as it allows players to play in the mode they prefer, and therefore have no reason to complain about what goes on in Open.

Imagine Open Only advocates, what it would be like if PG/solo players had to play in Open, and imagine the pressure then on FD to do "something" about the gankers and greifers ;)
[/QUOTE

Hope FD deals with it in the next big update
 
One common misconception is that PvP vessels are always supertanks that are impossible to kill, whereas in actuality there are a large amount of PvE builds that out defend an equal group of PvP built ships. Sure the weapon loadout and thus hitting power is vastly different, but defensively a PvE ship can defiantly hold its own with the appropriate upgrades.

There is no misconception. Unless we talk about a pro flyer in a multipurpose meeting a pvp noob, there is no contest here.
The pvp murderboat will always win a conflict. The only thing the non-pvper can do is to bail out asap.

The general pvp is killed by the pvp builds. And i'm not talking about weapons, i'm talking about stacked shield boosters and hrp and mrp and scb - things that a trader/miner/explorer cannot afford to fit in his ship.
Remove the ability to fill a FDL with military modules and put a limit on shield booster stacking and suddenly a corvette might stand a chance while still carrying 256t of cargo...
 
Vapes are actually turning out to directly damage your lungs. A child recently got put into the hospital with very bad lung damage from his vape.
Which country was that? We have had (in the UK) only one 'serious' situation, a few years ago, where a teenager was affected very seriously by his vape, reckoned to be a major allergic reaction to one of the ingredients, but none since that I have heard about.
There are recorded cases of folk vaping THC loaded mixes causing major damage though...
 
Which country was that? We have had (in the UK) only one 'serious' situation, a few years ago, where a teenager was affected very seriously by his vape, reckoned to be a major allergic reaction to one of the ingredients, but none since that I have heard about.
There are recorded cases of folk vaping THC loaded mixes causing major damage though...
Last I heard, vaping has finally got big enough for the bootleggers to start moving in and start selling dodgy mixes for cheap over the internet, and it's having roughly the result you'd expect from people going online and buying random unknown chemical mixes to put in their bodies instead of going to a reputable seller. A couple of people ending up in hospital from vaping god-knows-what clearly means that all vaping is dangerous.
 
There is no misconception. Unless we talk about a pro flyer in a multipurpose meeting a pvp noob, there is no contest here.
The pvp murderboat will always win a conflict. The only thing the non-pvper can do is to bail out asap.

The general pvp is killed by the pvp builds. And i'm not talking about weapons, i'm talking about stacked shield boosters and hrp and mrp and scb - things that a trader/miner/explorer cannot afford to fit in his ship.
Remove the ability to fill a FDL with military modules and put a limit on shield booster stacking and suddenly a corvette might stand a chance while still carrying 256t of cargo...

Except a PvE Python has more Shields than a Biweave PvP FDL in most cases for example. A PvE Cutter still trumps near on everything in the field for example.

The point being you can build a ship to be defensible regardless, pilot skill is the biggest play here, both in terms of engineering and piloting. You havent got to fight your opponent either, merely tank his damage long enough to leave.

You realise that removing booster stacking will kick the big bois the hardest right? By a country mile too. The FDL still has the advantage that makes it OP. It's boost profile.

The Corvette will always be a lumbering sow, only when you remove booster stacking form the equation its going to have no modules left within the first five minutes.

Though once again, there is nothing stopping a PvE player from taking elements of PvP vessels and applying them to his own ship. If these players choose to minmax for cargo or jump range, then they are going to be like toilet roll.

Take for instance, I use a Viper 4 to get mats with. Why? Because it jumps 30ly, has 3.25k hull, an SRV, AND has guns enough to defend itself from anyone that comes a knocking. Hell I've even got a video of me splattering a Corvette into the face of Davs hope with it because he blew up my SRV. A lot of not having a build that can survive is on the player themselves. You wont be certain to win by any stretch, but if you build properly, then you do have a chance.

DG for another example. These PvPers mananged to get full armed gunboats to jump 60ly. You're telling me than an explorer can't sacrifice 10ly for a decent armour and shield rating? Because I know they can, its been proved. They just dont WANT too.
 
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Which country was that? We have had (in the UK) only one 'serious' situation, a few years ago, where a teenager was affected very seriously by his vape, reckoned to be a major allergic reaction to one of the ingredients, but none since that I have heard about.
There are recorded cases of folk vaping THC loaded mixes causing major damage though...

It's been in quite a few now from what I've heard, quite a few have died from them. Not to mention that popcorn lung thing that come up a year or so back.

And by old skool vape I mean vaporising the THC and other chemicals straight off the bud with heat. None of this gimicky mixture bull.
 
Except a PvE Python has more Shields than a Biweave PvP FDL in most cases for example. A PvE Cutter still trumps near on everything in the field for example.

The point being you can build a ship to be defensible regardless, pilot skill is the biggest play here, both in terms of engineering and piloting. You havent got to fight your opponent either, merely tank his damage long enough to leave.

Indeed, but the ships you mention... all they can do is to survive enough until they can highwake. This is not PvP.
And this is not a win either, it's a lose-lose situation. The PVP-er loses because he cant kill his target, the PVE-er loses because he's delayed in his mission, be it cargo/mining/whatever-activity-not-pvp-related.

Don't get me wrong, i've seen some really nice pvp movies, including the one you posted recently... but in current Elite, PVP does make sense only when it happens between pvp-ers.
 
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