Hes just saying maybe dont play in open if youre going to get angry if you get blown up.Don't try and tell me and other people what mode we should be playing in, that's up to us to decide and really none of your business.
Hes just saying maybe dont play in open if youre going to get angry if you get blown up.Don't try and tell me and other people what mode we should be playing in, that's up to us to decide and really none of your business.
Thanks for replying!After you get a fully G5 ship, for a lot of players NPC's simply don't cut it anymore. They will never react like a human pilot, and are awfully predictable. Sure for a while its fun to see how many you can kill in a set amount of time but long term they just can't compare. A human pilot has the potential to make you work in a way the NPC's never will, to push your skill limits an those of your ship. It's honestly where the flight model shines most in many people's opinion.
There is also the fact that because of rampant issues like connectivity and loopholes like clogging, that the truly career based criminal activities are much harder to enjoy. Piracy for example, when it works, it's great, its a hell of a lot of fun. But when people can just pull the plug or the game decides to fill up your instance with FDLs and Chieftans well, you might as well just shoot folk in the hope that you can either kill them fast enough to prevent a log and by doing so prevent delivery, or in the second case, there is simply no targets even remotley worth bothering with. For a cmdr with an even slightly itchy trigger finger you can see why they end up doing what they do. Or at least I hope I've explained it well enough.
Thanks for replying!
Well all I have to say to that is that it seems there are no rewards. So what one gains by killing players on sight is relieving boredom in the game.
I can buy that idea.
So there are an increasing amount of players that feel they have completed Elite Dangerous as a game. And need more content, more competition, more purpose. Fully tiered out, and no place to go but down. For they are at the top of their food chain.
So I can now say, that I think I understand the behavior. Again, thanks for the reply.
I hope going forward that Elite Dangerous caters to players that are tired up have more thrills to look forward to than ganking players just outside the new player area. For there are a lot of sharks around the new player are reef, just itching to take out a sidewinder or eagle etc.
Anyway, I should stick to solo or private group untill I my self have a fully tired G5 ship and the cash to toss on multiple losses. Maybe ED should create an Arena mode for CQC where you enter with your tired out own ship. Cut to the chase of searching?
I have a (PvE) Corvette that is ammunition independent too, 3 beams & 4 rails (plasma slug), and use it as a mission runner - carries a reasonable cargo, can take care of the inevitable Anacondas that get sent to 'take care of you'. Well done on the PythonOnly holds true for those who are totally focused on combat and efficiency. With a fully G5 ship you can do a lot of interesting things that doesn't work out as well with a vanilla A rated ship: You suddenly can combine things like trade running while still being able to fight this wave of 4 deadly corvettes in your multi-role Python, assassination missions or bounty hunting - all in the same ship and in the same session, without the need to swap modules. All in PvE of course, and that's why I usually perceive Open if anything then at somewhat restrictive.
Meanwhile I've build a wonderful Python that is even independent from ammo and, while being capable of all of the above and much more, it gives me an unprecedented level of freedom. Of course I could fly it in Open as well, but, besides the occasional noob interdiction, my only option would be running. How boring is that?
Only holds true for those who are totally focused on combat and efficiency. With a fully G5 ship you can do a lot of interesting things that doesn't work out as well with a vanilla A rated ship: You suddenly can combine things like trade running while still being able to fight this wave of 4 deadly corvettes in your multi-role Python, assassination missions or bounty hunting - all in the same ship and in the same session, without the need to swap modules. All in PvE of course, and that's why I usually perceive Open if anything then at somewhat restrictive.
Meanwhile I've build a wonderful Python that is even independent from ammo and, while being capable of all of the above and much more, it gives me an unprecedented level of freedom. Of course I could fly it in Open as well, but, besides the occasional noob interdiction, my only option would be running. How boring is that?
There are two modes
That's the way (note, I didn't say "the chicken way" my wife id it and it worked very well for her: After 2 weeks she was smoke free and still is.
My "method" was a lot more brutal: 5 minutes before I made my decision (it was 04.04.2006 at 17 PM, a remarkable date in my life!) I didn't know what I was about doing. No plans, no try, just a brutal act of surprising myself, like a mental guillotine. No way back. Never touched a cigarette anymore since then, not even a joint (whenever I want, I use a vaporizer. But no tabaco, no burned stuff whatever into my lungs). That's the key: To me it was crucial to find my very own way, without any help from my friends or a doctor. So I'm pretty sure this "method" wouldn't work for anyone else, while finding your own way is still highly adviced. Makes you strong and something you can be proud about...
Three modes.
But i agree with OP, don't go complaining about a mode when you choose to play in it. But conversely, i don't think Open players should complain about the existence of PG/solo as it allows players to play in the mode they prefer, and therefore have no reason to complain about what goes on in Open.
Imagine Open Only advocates, what it would be like if PG/solo players had to play in Open, and imagine the pressure then on FD to do "something" about the gankers and greifers
Thanks for the advice (though it wasn't really needed, I usually know how to use my wits )
Point is, if you are on a mission run you risk unequally more than your attacker who will most likely be just interested in your destruction. I don't have a general paranoia from Open, it's just a lot more to learn, especially about some of the more obscure encounters where I have to wonder if that was a perfect case of module sniping or just a cheesy cheat. I'll never know and I'm not really interested to figure out (despite all my otherwise sometimes overflowing curiosity).
Vapes are actually turning out to directly damage your lungs. A child recently got put into the hospital with very bad lung damage from his vape.Respect. Takes a lot to just stop something like that. Ey thats not a bad idea with the vape actually, thats defiantly somthing to think about. Save a fortune in Rizzla too xD. I gotta admit, I have no intention of giving up that particular evil but tobacco has gotta go.
You'd be surprised actually aha. I did the same on the white in my mid twenties, though I highly would not reccomend doing that. It nearly killed me. Mind you that being said I wouldnt reccomend getting a habit on that in the first place aha. Talk about stupid decisions. Still makes me cringe.
Vapes are actually turning out to directly damage your lungs. A child recently got put into the hospital with very bad lung damage from his vape.
Three modes.
But i agree with OP, don't go complaining about a mode when you choose to play in it. But conversely, i don't think Open players should complain about the existence of PG/solo as it allows players to play in the mode they prefer, and therefore have no reason to complain about what goes on in Open.
Imagine Open Only advocates, what it would be like if PG/solo players had to play in Open, and imagine the pressure then on FD to do "something" about the gankers and greifers
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Hope FD deals with it in the next big update
One common misconception is that PvP vessels are always supertanks that are impossible to kill, whereas in actuality there are a large amount of PvE builds that out defend an equal group of PvP built ships. Sure the weapon loadout and thus hitting power is vastly different, but defensively a PvE ship can defiantly hold its own with the appropriate upgrades.
Which country was that? We have had (in the UK) only one 'serious' situation, a few years ago, where a teenager was affected very seriously by his vape, reckoned to be a major allergic reaction to one of the ingredients, but none since that I have heard about.Vapes are actually turning out to directly damage your lungs. A child recently got put into the hospital with very bad lung damage from his vape.
Last I heard, vaping has finally got big enough for the bootleggers to start moving in and start selling dodgy mixes for cheap over the internet, and it's having roughly the result you'd expect from people going online and buying random unknown chemical mixes to put in their bodies instead of going to a reputable seller. A couple of people ending up in hospital from vaping god-knows-what clearly means that all vaping is dangerous.Which country was that? We have had (in the UK) only one 'serious' situation, a few years ago, where a teenager was affected very seriously by his vape, reckoned to be a major allergic reaction to one of the ingredients, but none since that I have heard about.
There are recorded cases of folk vaping THC loaded mixes causing major damage though...
There is no misconception. Unless we talk about a pro flyer in a multipurpose meeting a pvp noob, there is no contest here.
The pvp murderboat will always win a conflict. The only thing the non-pvper can do is to bail out asap.
The general pvp is killed by the pvp builds. And i'm not talking about weapons, i'm talking about stacked shield boosters and hrp and mrp and scb - things that a trader/miner/explorer cannot afford to fit in his ship.
Remove the ability to fill a FDL with military modules and put a limit on shield booster stacking and suddenly a corvette might stand a chance while still carrying 256t of cargo...
Which country was that? We have had (in the UK) only one 'serious' situation, a few years ago, where a teenager was affected very seriously by his vape, reckoned to be a major allergic reaction to one of the ingredients, but none since that I have heard about.
There are recorded cases of folk vaping THC loaded mixes causing major damage though...
Except a PvE Python has more Shields than a Biweave PvP FDL in most cases for example. A PvE Cutter still trumps near on everything in the field for example.
The point being you can build a ship to be defensible regardless, pilot skill is the biggest play here, both in terms of engineering and piloting. You havent got to fight your opponent either, merely tank his damage long enough to leave.