Operation Enigma, breaking the code!

what they did to their victim could have had far worse effect then a loss of a few credits depending if the victim had been someone other than who it was..
i was one of the victims and although i turned my ship to face the guy, i didn't fire a shot. if i had fired on him then no doubt *i* would have been reported to be the bad guy and kicked from the group instead of the bedwetter who initiated it.
 

I apologize if you are offended by what I stated. However, I wish to discuss that in your example, the kid was not considerate, in the sense that he purposely did what he was told not to with disrespect. From what I understand, both parties survived the event unharmed, which is most likely why the veteran was not sentenced.

Like I said, I do not approve of the "mode invasion" whatsoever.

While I agree that we should understand and sympathize with the experience of veterans. However, I have no respect for those that abuse said status.

In a video game, if people believe that their veteran status somehow grants them some superiority in what they say and people should heed their advice, I frankly disagree.

In real life, military personnel and veterans have my absolute respect, as there are veterans within my family. That respect is not earned through some sort of inherent superiority that everyone should subscribe to, but rather their circumstance that personally makes me find them respectable.

So I am confused here, in what context are you offended by?

If somehow you find that veterans in video games should somehow be "superior," I disagree very much so.

If you are expressing your discomfort with my comment in real life, then I, again, sincerely apologize.

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Are you grieving again, Fang? I'll have my secretary send some flowers.

I like black roses, send them for my birthday please? It's coming up on the 28th, gonna turn 20 <3
 
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Ok, at least with Hutton we had the cojones to fight people in open. Let us know when you have the testicular fortitude to do the same. I mean solo and group operations only? An empty victory against the NPC group of CODE is just that and will mean nothing against the killers that created the new rare commodity "Huttons Tears" in such great supply. If you want to challenge CODE then come at us in the open just as we come at you.


Wow this is really cool, I'll definitely bring my paper trade ship to take out your fully ticked out ship of war:) that would be a really smart move?
You guys, really? "I want to kill you in open cuz we are so good at killing paper ships, it makes us so happy to do so".
Tell you what, you name the time and the place, so I can be trading as far away from you as possible, cuz I love credits not sucking on the pacifier of pew pew.
 
Not sure how working against 'the code' in solo or group is any less grieving than the blockade? Isnt it just better to avoid them altogether and just let them get on with their game whilst you get on with yours? After all the code is doing much better at doing itself an injustice than we could. Im not in favour of trying to undermine them.
 
My take on this,
The CODE only use in game mechanics and piracy is an in game mechanic. Yes it sucks, yes they are [redacted] however it's perfectly ok aligned with what the game allow.

It's just to easy to get away with this in ED, the punishment are almost zero. The bounty they get on their heads are kind of ridiculous compared to what it cost to rebuy a T9 or other larger ship. FDEV need to put on the thinking cap again and give it a second pass.

One example could be that when they are denied docking that mean they can't dock in that system no matter how many times they wake in or out to a station.

However there should also be a way to get in if you take the risk.

We need a more fleshed out black market, maybe you can contact a guy and for a sum he or she will open a docking pad for you if you can get into the station. ED really need this kind of game play.
 
I apologize if you are offended by what I stated. However, I wish to discuss that in your example, the kid was not considerate, in the sense that he purposely did what he was told not to with disrespect. From what I understand, both parties survived the event unharmed, which is most likely why the veteran was not sentenced.

Like I said, I do not approve of the "mode invasion" whatsoever.

While I agree that we should understand and sympathize with the experience of veterans. However, I have no respect for those that abuse said status.

In a video game, if people believe that their veteran status somehow grants them some superiority in what they say and people should heed their advice, I frankly disagree.

In real life, military personnel and veterans have my absolute respect, as there are veterans within my family. That respect is not earned through some sort of inherent superiority that everyone should subscribe to, but rather their circumstance that personally makes me find them respectable.

So I am confused here, in what context are you offended by?

If somehow you find that veterans in video games should somehow be "superior," I disagree very much so.

If you are expressing your discomfort with my comment in real life, then I, again, sincerely apologize.

I have no respect for people who abuse any status and as I said those in the military are regular people not special. I'm not saying they have some superiority, but if they have issue and they try to tell people about them to keep things from happening.. listen. It is like someone with a severe allergy giving a card to a chef and they purposely put the item in the meal because they are upset the person tried to alter their meal..


I am offended because you accused David of trying to use the members in Mobius who have admitted they had issues as trying to illicit an "emotional response. I could have read it wrong, but way I read it was people have admitted they have issue and these two yokels come in and purposely go after others. Which is why those with issues had joined... to not deal with that. He wasn't trying to make it an emotional issue at all yet you brush it off and pretty much go" We have veterans in CODE, they don't have issues" as if every veteran is the same.
 
Organised piracy is fine, as is organised bounty-hunting or a mob of disgruntled players wanting blood. It's all fine.

Course, being organised pirates they must have bounties right, not that they would exploit the game to rid themselves of real game consequences after recent events. Would they? See.. that's why we need the mobs too.
 
My take on this,
The CODE only use in game mechanics and piracy is an in game mechanic. Yes it sucks, yes they are [redacted] however it's perfectly ok aligned with what the game allow.

Did you read the entire thread? If so, you'd see that what they did was not piracy.

Indiscriminately blowing up traders is not piracy.

This player-cluster took it upon themselves to blow up other players under pretence of a 'blockade', and under the pretence of 'they didn't like the CG'.

The excuses are very unconvincing, and anyone can see right through this lot.
 
My take on this,
The CODE only use in game mechanics and piracy is an in game mechanic. Yes it sucks, yes they are [redacted] however it's perfectly ok aligned with what the game allow.

It's just to easy to get away with this in ED, the punishment are almost zero. The bounty they get on their heads are kind of ridiculous compared to what it cost to rebuy a T9 or other larger ship. FDEV need to put on the thinking cap again and give it a second pass.

One example could be that when they are denied docking that mean they can't dock in that system no matter how many times they wake in or out to a station.

However there should also be a way to get in if you take the risk.

We need a more fleshed out black market, maybe you can contact a guy and for a sum he or she will open a docking pad for you if you can get into the station. ED really need this kind of game play.


I came up with this a while back


I think that if someone has a bounty above a certain amount than he can't sell his ship, modules, or even re-arm/repair in a civilized sector. He can't dock in stations only outposts, and if his ship is too big.. he's in trouble. BUT.. if he can get to a station that is controlled by pirates then he can.. though the price would probably be higher than normal to get repaired. Maybe even have station personnel who can take care of their bounty for a hefty cut allowing him access back into civilized sectors.

I mean if someone wants to play as a pirate or a criminal, lets make it at least partly realistic.

I don't understand being "hostile" to a system and the station allowing me to dock and fully repair, rearm and everything.
 
The best foil for these people is to simply ignore them. Eventually they'll get bored and go and find another game to annoy people in.

Don't give them the attention they crave.
 
In a few months we will get minor factions, as soon as the code get their one undermine it, work against them until their faction is gone, I spent 50 hours on the Hutton Mug, I will spend hundreds eradicating the code, join me.

To be honest I think this is almost inevitable.

Not necessarily the organised side of it but the nature of game means that once player factions are in place people (as individuals) will use the undermining mechanism if they feel they have been wronged.

It's pretty likely someone griefed by Code will just go and try to undermine Code's home faction for a bit, until they feel they have had an affect or until they get bored .

To be honest whether it's organised or not, I'm not sure it makes much of a difference, whether it's a group doing it, or a number of individuals working independently, the end result is the same.

The affected factions will call it "griefing" or some other similar term but in reality (good or not) it's within the game as Frontier have implemented it.

Whether "right behaviour" or not it's just really a discussion on morals/ethics within the game. Aye there does seem to be a certain level of irony here...

Whether that will destroy the affected minor faction or not I don't know, but I do think any faction that generates a lot of player opposition will likely have trouble expanding.

And I think there's an argument to say this is exactly how it should work. Though as always with ED I'm sure there will be loopholes in the mechanism that will be abused.

So in the end, if the mechanism does work that way, you can see "griefing groups" dumping recognised player factions. Which again kind of makes sense...

Hmm....
 
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Did you read the entire thread? If so, you'd see that what they did was not piracy.

Indiscriminately blowing up traders is not piracy.

This player-cluster took it upon themselves to blow up other players under pretence of a 'blockade', and under the pretence of 'they didn't like the CG'.

The excuses are very unconvincing, and anyone can see right through this lot.

Just to get one thing clear, I do not approve the actions of the CODE.

From a game POW they can do it, because the game allow it to happen.

If you blow everyone up just for the fun of it, is that allowed or not? Well if you can do it and the game do not punish you, yes then it a flaw in the game. What they did was like murder, however it was free and without any consequences. The problem is the design of the game mechanics, there are massive big holes in the whole punishment system.
 
Just to get one thing clear, I do not approve the actions of the CODE.

From a game POW they can do it, because the game allow it to happen.

If you blow everyone up just for the fun of it, is that allowed or not? Well if you can do it and the game do not punish you, yes then it a flaw in the game. What they did was like murder, however it was free and without any consequences. The problem is the design of the game mechanics, there are massive big holes in the whole punishment system.

We're in complete agreement there.

FDEV have so far dropped the ball, where the game mechanics are concerned.
 
If you blow everyone up just for the fun of it, is that allowed or not? Well if you can do it and the game do not punish you, yes then it a flaw in the game. What they did was like murder, however it was free and without any consequences. The problem is the design of the game mechanics, there are massive big holes in the whole punishment system.

Except the game will punish you because people will undermine your faction as per this thread.
 
LOL. A player group does something and then it's FD's fault?
In an MMO environment, the developer/publisher (in this case FD) are ultimately responsible if they fail to discourage and/or address certain distasteful behaviours by members of their player base.
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That is not necessarily to say FD are responsible for the acts themselves but rather for allowing an environment to persist where such distasteful behaviours can be seen as being acceptable.
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The kind of behaviours I am referring to are behaviours that can be unequivocally called griefing and/or general RW harassment. The Hutton Incident for example had at least some of the blockaders behaving in a griefing manner, to give the organising group some credit they are at least trying to address the concerns with-in their group BUT FD may be considered culpable by allowing it to happen in the first place.
 
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I understand the reason for that request and I will propose it to my group and see their reaction on the matter. I doubt I will see much opposition.

Thank you, I do hope there is no opposition, I look forward to your confirmation.

As a combat arms vet who has been in pretty much all the RL CZ's since the mid 90s right up to the final ops in Iraq, I seriously question the veracity of this statement.
Matter of fact, I'm thinking someone else has made it completely up. I'd appreciate it if the folks on here wouldn't make statements like that.

Matter of fact (or opinion as I would call it), I would expect someone who has been involved in conflicts to have a little more empathy.

Because there's no way this game - or any game - has ever caused me any "PTSD" issues whatsoever. Because it's a G-A-M-E.
Matter of fact, I was killed by another player tonight. I laughed it off because I knew I was not on my game at the moment and paid for it.
I jumped right back in and kept on fighting until I got myself right back in the zone again.
 

Ian Phillips

Volunteer Moderator
FD created a game in which all sorts of player actions are possible, under the mom of 'Blaze your own trail. Utimate freedom'.

Will you give them credit in equal measure for 'positive' actions performed by player groups as well as 'guilt' for 'negative' actions performed by player groups? When all those players are doing are playing the game and making use of their 'ultimate Freedom'.

Shifting any blame to the makers of the game for perceived 'bad' actions by players of the game is a Really Big Stretch into the realms of the ridiculous. In My Opinion.
 
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