I don't have an issue with the 15 second timer. I'm not sure how I feel about increasing it, I don't have enough experience in the matter. I agree the airlift option should be there. I don't call that Combat Logging. CLing is pulling the plug (by any means that's equivalent, force close, whatever).
However, what CMDR Ultra said in the first place was about branding people who flee from combat by non-game methods, and that covers both cases, 15 sec timer and plug pullers, and as I sit and think about that, I agree. Why did you click open if you didn't want the possibility of that? BUT, there are degrees. If you are unreasonably set upon by a horde of gankers with a wafer thin RP reason that just sounds like a load of guff, and they won't let you flee by game methods, go ahead use the 15 sec timer, I won't brand you, that has nothing to do with the kind of gameplay I support. In this case, I could encourage, for the good of the game, people to report such incidents as griefing (if they are). Engaging in battle then doing a brave sir robin of any kind in order to avoid the consequences of losing is not taking your lessons like a man in the context I intended. Logging out on blatant gankers is something else, and while I wouldn't do it, I don't have a big issue with it either.
I think we probably have common ground there if I understood your analogy correctly.
For the record, I haven't ever used the 15 sec to escape
PvP combat or any combat. But I defend its use because it is part and parcel of this game.
I hope you read about my Open experiment and me even cancelling a low wake timer when I was about to enter SC in order that the Code players had the longest opportunity to manifest scan to discover I had no cargo. I took a rebuy for the sake of science and confirming my suspicions about PvP combat being not exactly my cup of tea. Among other suspicions.
Ultimately, my extension of your Jungle analogy was to illustrate that FDev have chosen to lump all social gameplay into a mode that includes the distinct possibility - inevitability even - that "social players" who have no interest in PvP combat have PvP combat thrust upon them. Solo and PG are not fitting alternatives for "social players". So the fact that FDev have included a 15 sec airlift from the Jungle is a good thing, because it ensures that the maximum number of players contribute funds toward the development of the game.
I'm pretty much an exclusive Mobius player. However, I do have a dog in this fight because I want E!D to continue to be funded as much and as long as possible. The 15 sec timer contributes toward that aim, I think.