OR DK2 - Awful or I'm doing something very wrong.

As I saw mentioned once in this thread, make sure you have the Rift placed properly on your face. When I first got mine, I was seeing horrible chromatic aberration but it turned out I was wearing it too high and once I lowered it, the lenses had a more direct line to my eyes and I now see fine with it, with and without my glasses.

Use the test scene in the oculus config utility and make sure what you see there is nice, if it isn't, fiddle with the settings and personal positioning.
 
It's seems my IPD may be too high for this to work comfortably - 70.1mm! Which I assume means I have a massive head?

I'm still getting the blurriness and chromatic aberration, but I can sort of overlook these when playing as it's just awesome actually feeling like you're in the cockpit. However, the lack of peripheral vision just feels weird, the text is barely readable, and the galaxy map is unusable. I'm not sure how all you guys put up with that! Though the temptation to just dogfight all the time is there...
 
It's seems my IPD may be too high for this to work comfortably - 70.1mm! Which I assume means I have a massive head?

I'm still getting the blurriness and chromatic aberration, but I can sort of overlook these when playing as it's just awesome actually feeling like you're in the cockpit. However, the lack of peripheral vision just feels weird, the text is barely readable, and the galaxy map is unusable. I'm not sure how all you guys put up with that! Though the temptation to just dogfight all the time is there...

Is that your actual IPD or the one calculated by the rift? When I got the rift, I used the IPD that I use when I order glasses online and it was fine, then I tried the oculus utility IPD measurement tool and there was over a 4mm difference and I got some eye strain at that setting, but since setting it back to the number I use for glasses, I feel comfortable for hours on end.
If you don't know the number (if you don't wear glasses or never needed it before), it's quite simple to get. Ask a friend or loved one to take a ruler, and as you stare in the distance (important not to focus on the ruler as your eyes will shift to a closer gaze) have them measure in millimeters the distance from the center of one pupil to the next.

The lack of real peripheral vision in my opinion is not too bad in the case of this game since I assume that my character is wearing a helmet and would have such a view anyway. Text you get used to.

As for the galaxy map, take your time, and carefully map your controls in a way that will seem intuitive to use. I spent a little time fiddling with the settings and now I find that navigating the galaxy map in the rift is a joy, My only complaint is having to use the keyboard to type names out, since it's awkwardly placed because of my HOTAS setup.
 
It's calculated by the Rift; I don't wear glasses - I'll ask the missus to measure the distance between my pupils, pretty sure that'll be a new one for her! ;-)

I use a HOTAS too, but I've always gone back to keyboard and mouse for the galaxy map. I'll give it some more time, but I like to trade and take notes etc. too - something that's pretty difficult with the OR. Dog fighting and exploring is so impressive though, even with my dodgy set up. I still think the OR isn't a long term keeper for me - everything is just too awkward atm, but flying around with it in ED is something quite awesome.
 
Agree completely here. Any screen flipping or rotation messes it all up (and massively impacts performance as well). I had this initial problem on my laptop when I first got the Rift.

Can I ask you to first mess with some Oculus Rift Demos - get them working first and right in extended mode?

Then focus on the OR with ED. If you do it that way, you are building from a firm base...

I may be wrong (I usually am) but i think setting rift to portrait or landscape in rift extended differs if you are using an AMD or NV GPU. For NV I know it should be on portrait.
 
I just tell myself the restricted peripheral vision and the 'screen door' effect are just because of the Faulcon DeLacey MarkVII starship pilot's helmet I'm wearing.

Quite convincing, after a while.

My biggest issue is that I need to get used to drinking a cup of tea through a straw ;)
 
Another thing to get used to. You have been using the rift for an hour or so and are totally immersed in the environment and a cat jumps on your lap out of nowhere. Oh man I got such a fright I jumped higher than the cat and smash my knee on the table (I am sure there is a knee joke there somewhere... "I used to be a fighter pilot before I took a table in the knee').
 
Another thing to get used to. You have been using the rift for an hour or so and are totally immersed in the environment and a cat jumps on your lap out of nowhere. Oh man I got such a fright I jumped higher than the cat and smash my knee on the table (I am sure there is a knee joke there somewhere... "I used to be a fighter pilot before I took a table in the knee').

+1
My cat is a heart-attack waiting to happen if I'm playing Elite on my Rift.

In reply to the OP, I've got a 2010 Intel Core i7 950 8GB PC with a 2GB GTX 660 GFX card and I found that the visible pixels on the screen made the orange text hard to read. I have switched to green which is much better (friends are darker green, neutral is orange and hostile is still red) and because my GFX is nVidia, I've enabled DSR and turned off AA with the first higher resolution after 1080p I can run Elite on "Ultra" with very clear text and lines with minimal lag or judder. Having a second monitor window does slow it down though. I had a choice of buying a GTX 970, or a DK2 and I've not regretted getting the DK2 for a second.

I found vision was a little blurry because of my contact lenses, but adjusting the visor to next-to-last distance setting made my view clearer (and stopped my big nose getting squashed). I also found that using the B lenses with no contacts was even sharper, so it's worth playing around a bit.

As others have said previously, avoid the latest nVidia drivers (347.09) as they have an Oculus-breaking bug.
 
IPD measured by Rift may be quite wrong. It showed me 72mm, then I simply put a measuring tape below my eyes, and asked somebody to take a photo, my IPD seems to be 67.5 which is still too wide for Rift, image in one eye is always blurrier. I'm thinking of buying the VR-Gear adjusters ( http://www.shapeways.com/shops/vrgear) , but then maybe CV1 will be released this year and I shouldn't bother....
 
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It's seems my IPD may be too high for this to work comfortably - 70.1mm! Which I assume means I have a massive head? I'm still getting the blurriness and chromatic aberration, but I can sort of overlook these when playing as it's just awesome actually feeling like you're in the cockpit. However, the lack of peripheral vision just feels weird, the text is barely readable, and the galaxy map is unusable. I'm not sure how all you guys put up with that! Though the temptation to just dogfight all the time is there...

I've got about the same IPD, its useable though I wish I could move the lenses slightly. The galaxymap you just need a good joystick and to remap it. I'm quite good in the galaxy map now and the 3d effect is cool. The SYSTEM map on the other hand is a mess though I figured out how to make it work ok. I have no problem with text except for the all red text using the green settings that are in this forum. Being the all red text is just system authority usual its not missed.

For some people ED screwed up their IPD, and I forget exactly where that is in the system (I'm at work can't check), its in a settings folder, I think user//elite dangerous. The game had it set at 10mm.
 
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Some advanced tips from me:

1. Take the green matrix settings from here, mod your hud to these (exact) values and you will gain about double the resolution on hud/text : https://forums.frontier.co.uk/showthread.php?t=82171

2. You need DSR/superresolution. The optimal would be higher than 1440p (which I use) but even 1.2x will boost your visuals heavily. The normal 1080p is horrible blocky.

3. disable shadows and set textures to medium. I did not notice a real difference in visuals on DK2 but less judder when loading systems and the 1440p could run properly on my setup(2x980). Shadows and ambient oclusion need a lot of power on ED.

4. A huge difference for me was IPD adjustment. I have an IPD of 71mm which is simply not working with DK2. It results in loss of true 3D, blurry vision, eye strain, no presence and low 3d depth.
- If you have a too wide IPD like me you need to manually adjust one of your cups to compensate. The lenses have a tight sweet-spot, even 2mm off from their perfect average IPD will cause visual issues.

These things togehter lead to a very nice experience with quite good visuals.
 
IPD measured by Rift may be quite wrong. It showed me 72mm, then I simply put a measuring tape below my eyes, and asked somebody to take a photo, my IPD seems to be 67.5 which is still too wide for Rift, image in one eye is always blurrier. I'm thinking of buying the VR-Gear adjusters ( http://www.shapeways.com/shops/vrgear) , but then maybe CV1 will be released this year and I shouldn't bother....

I'm in the same boat. The problem is that my IPD isn't that bad. I will probably go ahead and purchase the IPD correctors anyway, even if it's because just I've been wiping my lenses too furiously and have scratched them. The adjusters use the alternate set of lenses.
 
I have narrow eyes, so I am using the IPD adjustors from this site:

http://www.vr-gear.com/

They also have ones to space it out for wider then default as well.

Once you put it in, you replace a couple files in the Oculus folder, and start their interceptor, and it reconfigs the image to line up properly. It has made things a ton clearer for me.
 
I have narrow eyes, so I am using the IPD adjustors from this site:

http://www.vr-gear.com/

They also have ones to space it out for wider then default as well.

Once you put it in, you replace a couple files in the Oculus folder, and start their interceptor, and it reconfigs the image to line up properly. It has made things a ton clearer for me.

Me and my 70.0 IPD thank you for this link :D

I'm wondering if they picked 63.0 mm as a world wide average or something, I'm going to guess most of the DK2 users are northern European origins and we got big old heads.
 
IPD measured by Rift may be quite wrong. It showed me 72mm, then I simply put a measuring tape below my eyes, and asked somebody to take a photo, my IPD seems to be 67.5 which is still too wide for Rift, image in one eye is always blurrier. I'm thinking of buying the VR-Gear adjusters ( http://www.shapeways.com/shops/vrgear) , but then maybe CV1 will be released this year and I shouldn't bother....

What is normal? Mine came out to 65mm so would I need separators?
 
the Rift lens IPD is 63.5

This is their entire lineup (right now) http://www.shapeways.com/shops/vrgear You would have a 1.5 mm difference now.. and the closest ones I see on that page would bump it to 66.5, so still 1.5mm so the difference would be wider rather than narrower.

I do not think you would see a big difference, these are mainly for people that are well off the average of 63.5 IPD
 
Elite takes the numbers from the oculus rifts IPD setup, just make sure it is set as the active setting
 
As for the galaxy map, take your time, and carefully map your controls in a way that will seem intuitive to use. I spent a little time fiddling with the settings and now I find that navigating the galaxy map in the rift is a joy, My only complaint is having to use the keyboard to type names out, since it's awkwardly placed because of my HOTAS setup.

You don't have to use your keyboard just set up voice attack so you can type by saying the letters in whatever way is comfortable for you. here is the link
http://www.voiceattack.com/Default.aspx

And a tip.

Voice Attack> It uses your windows speech recognition engine so you need to set that up for best results. So go to the Control Panel then Ease of Access then under Speech Recognition take the Speech Tutorial and the Train Your Computer To Better Understand You. After that if it still does not recognize a specific word then you just need to open notepad or similar and use the method you learned when going through the setup process. You can even setup the alphabet (I use the phonetic alphabet) and numbers with it so you never have to take the rift off to type again. I think that is as close to total immersion as you can get.


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I may be wrong (I usually am) but i think setting rift to portrait or landscape in rift extended differs if you are using an AMD or NV GPU. For NV I know it should be on portrait.

I'm not sure how that got started but it is the same for both AMD and NV.
 
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