I do, but I didn't always.
I've gradually come around to appreciating the smaller ships much more than the larger more expensive ships, there's only really one exception to this;
Anaconda. I own one and use it for exploration, currently it's built around the idea of long range jumps and sits at 40.5-ish LY per jump, it can only do two maximum range jumps but for getting across those vast distances below the plane or outside it; nothing can beat it.
For everything else I use smaller ships and I think I can distill why into a few concise points and requirements, that make me enjoy a ship.
- Jumprange. Anything close to 15LY is a no go for me. This means no FdL, I absolutely loathe it.
- Canopy. If it looks pleasing and provides a good view, I'm in my environment.
- Agility. I can work with anything at or above 5, generally. Some of that is misleading, the Imperial Clipper's rating of 2 is a little undeserved; I will admit its lateral RCS thrusters leave a lot for me to yearn for.
- Utility. The Core Dynamics Vulture for example, leaves too much out in terms of utility. I get it, it's a combat ship, it's just a personal thing.
Right now, I'm using two of my favorites: The
Cobra Mk.III and the
Diamondback Scout.
Because I'm a terrible pilot I'm giving myself training in the Scout, trying to think of the shield as just a first buffer and not sweating it when it drops; mirrored hull armor works wonders. To further up the challenge and try to teach myself to keep my hands steady, they tend to shake a little and I have trouble controlling them on some days; I've picked up four Railguns. I have Lifesupport on low priority so it turns off when hardpoints are deployed; I find the silence soothing.
Of course, it also helps that the cockpit for the Diamondbacks look like something out of
Mechwarrior 3.
http://i.imgur.com/5KiFHZL.png