Currently there is an elaborate fuel store that serves no purpose when the normal fuel button exists. I suggest the addition of new fuel types to the game. I am not sure how this would be justified scientifically, but I would imagine it would be something along the lines of adding other elements to the standard hydrogen.
Fuel Types:
Standard: Hydrogen Fuel
Premium: Special fuel that reduces the consumption of the FSD by %30
Specialized: Explorer-oriented fuel that reduces the consumption of the FSD by %20, and only weighs half as much
“Dirty”: Combat-oriented fuel that doubles FSD consumption, but improves thruster performance
“Clean”: Smuggler-oriented fuel that reduces the thermal load of the thrusters
Pre-charge: Some stations have the necessary equipment to manually supercharge an FSD for a single jump, at a premium cost
Note: Only Standard hydrogen fuel can be fuel scooped. Like other services, special fuels will only be available at some stations and not others.
This will improve the following aspects of the game:
-Exploration
-Trade
-Combat and AX
-Fleet Carriers
Exploration
Recently, construction has begun on a number of stations between the bubble and Colonia to serve as rest stops. While they are very helpful, they don’t necessarily make the trip any faster. The purpose of these stations will be greatly expanded by the new fuel store. Buying special fuel while on the neutron highway will decrease travel time and make the trip truly feel like being on a highway
Trade
New fuels would offer traders a way to make their trade routes faster and more efficient. The ability to sell or gift fuel to other players via transfer limpets could promote interaction. “Clean” fuel will make ships harder to detect when transporting illegal goods/passengers into a station
Combat and AX
Thruster-enhancing fuel would offer bounty hunters and other commanders an additional boost to their maneuverability.
Fleet Carriers
Perhaps most importantly of all, fleet carriers will be greatly improved by being able to sell fuels. Not only will it open up new profits, but it will allow them to provide invaluable support. For CGs, they can bolster the support requested. For exploration, they can serve as their own mobile rest stops for specialized fuel. “Dirty” fuel can destroy the jump range of heavier combat ships, which invites Fleet Carriers to support them. This is especially important in AX, where commanders fight far from civilization and need all the maneuverability they can get
Fuel Types:
Standard: Hydrogen Fuel
Premium: Special fuel that reduces the consumption of the FSD by %30
Specialized: Explorer-oriented fuel that reduces the consumption of the FSD by %20, and only weighs half as much
“Dirty”: Combat-oriented fuel that doubles FSD consumption, but improves thruster performance
“Clean”: Smuggler-oriented fuel that reduces the thermal load of the thrusters
Pre-charge: Some stations have the necessary equipment to manually supercharge an FSD for a single jump, at a premium cost
Note: Only Standard hydrogen fuel can be fuel scooped. Like other services, special fuels will only be available at some stations and not others.
This will improve the following aspects of the game:
-Exploration
-Trade
-Combat and AX
-Fleet Carriers
Exploration
Recently, construction has begun on a number of stations between the bubble and Colonia to serve as rest stops. While they are very helpful, they don’t necessarily make the trip any faster. The purpose of these stations will be greatly expanded by the new fuel store. Buying special fuel while on the neutron highway will decrease travel time and make the trip truly feel like being on a highway
Trade
New fuels would offer traders a way to make their trade routes faster and more efficient. The ability to sell or gift fuel to other players via transfer limpets could promote interaction. “Clean” fuel will make ships harder to detect when transporting illegal goods/passengers into a station
Combat and AX
Thruster-enhancing fuel would offer bounty hunters and other commanders an additional boost to their maneuverability.
Fleet Carriers
Perhaps most importantly of all, fleet carriers will be greatly improved by being able to sell fuels. Not only will it open up new profits, but it will allow them to provide invaluable support. For CGs, they can bolster the support requested. For exploration, they can serve as their own mobile rest stops for specialized fuel. “Dirty” fuel can destroy the jump range of heavier combat ships, which invites Fleet Carriers to support them. This is especially important in AX, where commanders fight far from civilization and need all the maneuverability they can get