getting posts out of order here, the way pages update on these forums is still something I'm not used to, honestly
So...sure, there's some give and take, but being able to figure things out to begin with is part and parcel to being accessible & easy to use.
In the presented ship example, having no thermal damage, no hitscan options, no gimballed tracking options, and questionable module sniping options are all going to be things making life harder with no real educational gain about combat mechanics, except specifically for all-fixed non-hitscan weapons. And let's not forget cannons of different sizes have different travel times, adding another layer of inconsistency and potential confusion.
Consider instead a 'typical' setup of 2-3 pulses and 2 multicannons. You have thermal damage, hitscan options (by de-targeting if using gimballed lasers), gimballed tracking to make dealing with agile/smaller opponents a more feasible option, you don't suffer from slower projectile speeds, and you have the means to reliably target modules once shields are dropped, particularly if you focus on mastering distance control. And it teaches you a little more about managing your distributor properly, without being unwieldy.
This is what I'm referring to in terms of "minimal drawbacks", when presenting a build as good for newer players.
Now, on the separate topic of engineering? Absolutely, it's a problem that the 'interesting tweaks and trade-offs' is not what we have in practice, like Morbad's stated with more words the balance of the game was thrown out the window. If the drawbacks we had were as severe as the massive gains we get through Engineering, I'm not sure that would be the right idea either, just more imbalance but in both directions.
There's definitely also give-and-take with tutorials, but in terms of Engineering, "min-maxing" is just that: minimizing the pain and unfun aspects so you can get on with maximizing your benefit and enjoyment from it. It's the sensible thing to do, if hoovering arbitrarily bloated amounts of materials and playing HGE RNG lottery is not in fact the main reason you picked up a ship simulator game in a shared authentic Milky Way galaxy.